[英]SpriteKit GameScene compatibility for ios7
我的应用程序在iOS 8+上运行良好,但iOS 7弄乱了所有坐标,这是复制创建游戏的实现的正确方法iOS 7的场景
这是我的方法:
if #available(iOS 8, *) {
if let scene = GameScene(fileNamed:"GameScene") {
self.skView = self.view as! SKView
skView.ignoresSiblingOrder = true
scene.scaleMode = .AspectFill
NSNotificationCenter.defaultCenter().addObserver(self, selector: "quitToLevel:", name: "quitToLevelID", object:nil)
skView.presentScene(scene)
}
} else {
//here starts the wrong part
if let scene = GameScene(size: view.frame.size) as GameScene? {
let skView = self.view as! SKView
scene.scaleMode = .AspectFill
NSNotificationCenter.defaultCenter().addObserver(self, selector: "quitToLevel:", name: "quitToLevelID", object:nil)
skView.presentScene(scene)
}
}
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file as String, ofType: "sks") {
var sceneData = try! NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe)
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! SKScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
}
不确定是否会有所不同,但您应将场景大小基于skView.bounds.size的else语句
所以改成这个
} else {
//here starts the wrong part
let skView = view as! SKView!
let scene = GameScene(size: skView.bounds.size)
scene.scaleMode = .AspectFill
NSNotificationCenter.defaultCenter().addObserver(self, selector: "quitToLevel:", name: "quitToLevelID", object:nil)
skView.presentScene(scene)
}
看看它现在是否正常工作。
不知道这是否可以在ios 7上使用,但是值得一试。 您需要您的应用程序来支持ios 7吗? 仅剩下10%的用户正在运行该特定操作系统。
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