[英]Propagate async PointCollection change to UI
我無法將異步方法的結果傳播到UI。
XAML
<Window x:Class="COVMin.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:COVMin"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<local:MainViewModel/>
</Window.DataContext>
<Grid Margin="0,0,0,0">
<Border BorderThickness="1" BorderBrush="Black" Background="White" Margin="4" VerticalAlignment="Top" Height="170">
<Polygon Points="{Binding Points}" Stretch="Fill" Fill="Black" Opacity="0.8" />
</Border>
<Button x:Name="button" Content="Button" HorizontalAlignment="Left" Height="24" Marin="0,0,0,10" VerticalAlignment="Bottom" Width="75" Command="{Binding DrawPointsCommand}"/>
</Grid>
視圖模型
class MainViewModel : ViewModelBase
{
private PointCollection points { get; set; }
public PointCollection Points
{
get { return this.points; }
set
{
this.points = value;
OnPropertyChanged("Points");
}
}
public ICommand DrawPointsCommand { get; private set; }
/// <summary>
/// Simplified, in real it´s long time operation causing UI to freeze.
/// </summary>
private Task<PointCollection> ConvertToPointCollection()
{
return Task.Run<PointCollection>(() =>
{
PointCollection points = new PointCollection();
points.Add(new System.Windows.Point(0, 6236832));
points.Add(new System.Windows.Point(255, 6236832));
return points;
});
}
/// <summary>
///
/// </summary>
private async Task<PointCollection> Process()
{
this.Points = await ConvertToPointCollection();
return this.Points;
}
/// <summary>
/// Method calling long-time operation bound to button as a Command.
/// </summary>
private async void GetValues()
{
this.Points = await Process();
}
/// <summary>
/// Constructor.
/// </summary>
public MainViewModel()
{
this.DrawPointsCommand = new DelegateCommand(GetValues);
}
}
ViewModelBase
/// <summary>
/// Base class for PropertyChanged event handling.
/// </summary>
class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string name)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(name));
}
}
}
DelegateCommand類
public class DelegateCommand : ICommand
{
private readonly Action _action;
public DelegateCommand(Action action)
{
_action = action;
}
public void Execute(object parameter)
{
_action();
}
public bool CanExecute(object parameter)
{
return true;
}
public event EventHandler CanExecuteChanged;
}
問題出在OnPropertyChange上,這導致System.ArgumentException告訴我必須在與DependencyObject相同的線程上創建DependencySource。 我花了相當多的時間嘗試調度員和什么不是但仍然沒有好處。
主要問題是PointCollection
是一個DependencyObject
,因此由創建它的線程擁有。 通常,您不能在其他線程中使用此類對象。 使用Dispatcher
(在代碼示例中顯式或隱式地await
)在這里沒有用,因為它不是擁有該對象的UI線程。 實際上,它試圖在導致問題的UI線程上使用該對象。
對於也是Freezable
對象的DependencyObjects
來說,對於“不跨線程共享”規則有一個重要的例外,就像PointCollection
。 如果在其他線程嘗試訪問該對象之前將其凍結在擁有的線程中,則可以安全地在其他線程中使用該對象。
因此,您可以將ConvertToPointCollection()
方法更改為如下所示:
private Task<PointCollection> ConvertToPointCollection()
{
return Task.Run<PointCollection>(() =>
{
PointCollection points = new PointCollection();
points.Add(new System.Windows.Point(0, 6236832));
points.Add(new System.Windows.Point(255, 6236832));
points.Freeze();
return points;
});
}
當然,這也將防止以后修改對象。 如果您需要能夠修改集合,那么您將不得不采取不同的方法。 例如,在UI線程中創建PointCollection
,然后使用中間類型(如List<Point>
)將新點從背景線程傳遞到UI線程,然后UI線程可在其中將這些點復制到PointCollection
。
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