[英]how to fill AudioBuffer with Float in Swift
我制作了一個使用EZAudio庫的應用程序,它必須從麥克風獲取數據並將其存儲在變量中(我已經做到了):
func microphone(microphone: EZMicrophone!,
hasAudioReceived buffer: UnsafeMutablePointer<UnsafeMutablePointer<Float>>,
withBufferSize bufferSize: UInt32,
withNumberOfChannels numberOfChannels: UInt32)
{
let new = (buffer[0].memory)
audioStack.append(new)
}
如您所見,我正在使用EZMicrophoneDelegate和上面的func從麥克風獲取緩沖區數據。
未來的想法是通過WebSocket發送值並立即一個接一個地播放。
我想使用EZOuput和EZOuputDataSource的方法播放該數組:
func output(output: EZOutput!,
shouldFillAudioBufferList audioBufferList: UnsafeMutablePointer<AudioBufferList>,
withNumberOfFrames frames: UInt32,
timestamp: UnsafePointer<AudioTimeStamp>) -> OSStatus
{
if audioStack.count > 0 {
let data = audioBufferList.memory.mBuffers.mData
// "data" = is pointer to mData, that i want to fill with float
// and I have do it here
return noErr
}
但是“ mData”的類型是UnsafeMutablePointer,我不知道如何填充它,我在Objective-C中看到了一些示例,如下所示 :
Float32 *buffer = (Float32 *)audioBufferList->mBuffers[0].mData;
我不明白如何將我的Float類型從數組快速存儲到Void類型的mData中?
投射方式:
(audioBufferList.memory.mBuffers.mData) as Float = audioStack[0]
失敗..
看起來我發現了如何將UnsafeMurtablePointer轉換為UnsafeMutablePointer:
let data = UnsafeMutablePointer<Float>(audioBufferList.memory.mBuffers.mData)
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