[英]Detecting piano note using C# with NAudio
我試圖編寫一個程序來識別我在鋼琴上彈奏的音符,但我發現Goertzel濾波器是一種易於實現的算法,但我不知道如何使用它。
這是代碼:
using NAudio.Wave;
using System.Windows;
using System;
using System.Collections.Generic;
namespace WpfTest {
public partial class MainWindow : Window {
private BufferedWaveProvider buffer;
private WaveIn waveIn;
private WaveOut waveOut;
private const double TargetFreaquency = 261.626;//C4 note
private const int SampleRate = 44100;
public MainWindow() {
InitializeComponent();
InitializeSound();
waveIn.StartRecording();
waveOut.Play();
}
private void InitializeSound() {
waveIn = new WaveIn();
waveOut = new WaveOut();
buffer = new BufferedWaveProvider(waveIn.WaveFormat);
waveIn.DataAvailable += WaveInDataAvailable;
waveOut.Init(buffer);
}
private void WaveInDataAvailable(object sender, WaveInEventArgs e) {
buffer.AddSamples(e.Buffer, 0, e.BytesRecorded);
var floatBuffer = new List<float>();
for (int index = 0; index < e.BytesRecorded; index += 2) {
short sample = (short)((e.Buffer[index + 1] << 8) |
e.Buffer[index + 0]);
float sample32 = sample / 32768f;
floatBuffer.Add(sample32);
}
if (NotePlayed(floatBuffer.ToArray(), e.BytesRecorded)) {
Console.WriteLine("You have played C4");
}
}
private bool NotePlayed(float[] buffer, int end) {
double power = GoertzelFilter(buffer, TargetFreaquency, buffer.Length);
if (power > 500) return true;
return false;
}
private double GoertzelFilter(float[] samples, double targetFreaquency, int end) {
double sPrev = 0.0;
double sPrev2 = 0.0;
int i;
double normalizedfreq = targetFreaquency / SampleRate;
double coeff = 2 * Math.Cos(2 * Math.PI * normalizedfreq);
for (i = 0; i < end; i++) {
double s = samples[i] + coeff * sPrev - sPrev2;
sPrev2 = sPrev;
sPrev = s;
}
double power = sPrev2 * sPrev2 + sPrev * sPrev - coeff * sPrev * sPrev2;
return power;
}
}
}
代碼無法正常工作,但是每次我在麥克風上彈奏C4音符時,如何在控制台中寫“您已經彈過C4”?
您似乎在假設麥克風輸入將是44100Hz的16位PCM采樣。 不一定是這樣。 您可以檢查“默認”麥克風格式,並將其強制為您期望的格式,如下所示:
private void InitializeSound()
{
waveIn = new WaveIn();
// Add this here to see what the waveIn default format is.
// Step through this line in the debugger. If this isn't
// 44100Hz sampling rate, 16-bit PCM, 1-channel, then that's
// probably what's going wrong.
WaveFormat checkformat = waveIn.WaveFormat;
// Note that these are the default values if we used the
// parameterless WaveFormat constructor, but just expanding
// here to show that we're forcing the input to what you're
// expecting:
WaveFormat myformat = new WaveFormat(44100, 16, 2);
waveIn.WaveFormat = myformat;
SampleRate = myformat.SampleRate;
waveIn.DataAvailable += WaveInDataAvailable;
waveOut = new WaveOut();
buffer = new BufferedWaveProvider(waveIn.WaveFormat);
waveOut.Init(buffer);
}
我不確定在事件處理程序中將short
轉換為float
時的字節序(我已經老了,我不記得哪一端了:)),所以這可能也是一個問題。 您最好使用BitConverter.ToInt16
來做到這一點,而不是現在進行的移位/添加:
private void WaveInDataAvailable(object sender, WaveInEventArgs e)
{
buffer.AddSamples(e.Buffer, 0, e.BytesRecorded);
var floatBuffer = new List<float>();
for (int index = 0; index < e.BytesRecorded; index += 2)
{
short sample = BitConvert.ToInt16(e.Buffer, index);
float sample32 = (float)sample;
sample32 /= (float)Int16.MaxValue;
floatBuffer.Add(sample32);
}
if (NotePlayed(floatBuffer.ToArray(), e.BytesRecorded))
{
Console.WriteLine("You have played C4");
}
}
看起來NotePlayed
的end
參數還沒有使用,這實際上很好! e.BytesRecorded
end
參數的含義, e.BytesRecorded
都不是正確的值,因為這不是樣本計數。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.