[英]Error with drawing multiple lines on JPanel
我正在嘗試在JPanel
上繪制多行。 我的代碼將每一行添加到ArrayList
,然后for循環應該遍歷它以繪制每一行。 但我得到了這個奇怪的輸出。
這是我的代碼:
public class DrawPanel extends JPanel {
/** Generated serial ID for the program. */
private static final long serialVersionUID = 1697489704611349844L;
/** The width of the panel. */
private static final int WIDTH = 600;
/** The height of the panel. */
private static final int HEIGHT = 300;
/** The stroke width in pixels. */
private static final int STROKE_WIDTH = 1;
/** x-coordinate when mouse is first clicked. */
private int myX;
/** y-coordinate when mouse is first clicked. */
private int myY;
/** x-coordinate when mouse is clicked for a second time. */
private int myXEnd;
/** y-coordinate when mouse clicked for a second time. */
private int myYEnd;
/** ArrayList of lines drawn. */
private List<Line2D> myLines = new ArrayList<Line2D>();
/** ArrayList of coordinates to draw with a pencil. */
private List<MouseEvent> myPoints = new ArrayList<MouseEvent>();
/**
* Constructs a new ellipse panel.
*/
public DrawPanel() {
super();
setBackground(Color.WHITE);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
addMouseListener(myMouseHandler);
addMouseMotionListener(myMouseMotionHandler);
setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
}
/**
* MouseMotionListener for drawing a shape.
*/
private final MouseMotionListener myMouseMotionHandler = new MouseMotionAdapter() {
@Override
public void mouseDragged(final MouseEvent theEvent) {
myXEnd = theEvent.getX();
myYEnd = theEvent.getY();
myPoints.add(theEvent);
repaint();
}
// @Override
// public void mouseMoved(MouseEvent e) {
// }
};
/**
* MouseListener for drawing a shape.
*/
private final MouseListener myMouseHandler = new MouseAdapter() {
@Override
public void mousePressed(final MouseEvent theEvent) {
myX = theEvent.getX();
myY = theEvent.getY();
myXEnd = theEvent.getX();
myYEnd = theEvent.getY();
repaint();
}
@Override
public void mouseReleased(final MouseEvent theEvent) {
myXEnd = theEvent.getX();
myYEnd = theEvent.getY();
myPoints.add(theEvent);
repaint();
}
};
/**
* Draws line with drawLine method.
*/
@Override
public void paintComponent(final Graphics theGraphics) {
super.paintComponent(theGraphics);
final Graphics2D g2d = (Graphics2D) theGraphics;
// for better graphics display
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setPaint(new Color(51, 0, 111));
g2d.setStroke(new BasicStroke(STROKE_WIDTH));
myLines.add(new Line2D.Double(myX, myY, myXEnd, myYEnd));
for (Line2D l : myLines) {
g2d.draw(l);
}
}
}
這是我將光標移動到圓圈時在面板上繪制的內容。 這是一串連接在中心點的線。 但我希望它能夠繪制多個單獨的行。 [
這是我想繪制的線條類型,但是沒有先前繪制線條的多條線條消失了。 因此,為什么我實現了一個ArrayList來重繪線條以保持它們在面板上。
[
我認為線條消失的原因未在此代碼中顯示。 這是我如何更新它。
@Override
public void mouseDragged(final MouseEvent theEvent) {
myXEnd = theEvent.getX();
myYEnd = theEvent.getY();
repaint();
}
@Override
public void mousePressed(final MouseEvent theEvent) {
myX = theEvent.getX();
myY = theEvent.getY();
}
@Override
public void mouseReleased(final MouseEvent theEvent) {
myXEnd = theEvent.getX();
myYEnd = theEvent.getY();
myLines.add(new Line2D.Double(myX, myY, myXEnd, myYEnd));
repaint();
}
};
/**
* Draws line with drawLine method.
*/
@Override
public void paintComponent(final Graphics theGraphics) {
super.paintComponent(theGraphics);
final Graphics2D g2d = (Graphics2D) theGraphics;
// for better graphics display
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setPaint(new Color(51, 0, 111));
g2d.setStroke(new BasicStroke(STROKE_WIDTH));
g2d.draw(new Line2D.Double(myX, myY, myXEnd, myYEnd));
for (Line2D l : myLines) {
g2d.draw(l);
}
}
這將在兩個點之間繪制一條線,並且在釋放鼠標之前不會存儲該線。 如果您確實希望它像鉛筆一樣繪制,也可以在鼠標拖動方法中添加新行。
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