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[英]How to get struct array (or pointer) that is part of another struct? in C
[英]C How can I acces struct members of a struct that is part of a struct array in another struct?
如果我有以下3個結構:
/*Structures*/
typedef struct team
{
char* name;
int playedGames;
int score;
}team;
typedef struct matchday
{
char* date;
team team1;
team team2;
team winner;
bool isPlayed;
}matchday;
typedef struct sportSeason
{
matchday *calendar;
team *ranking;
int totalMatches;
int matchesPlayed;
int remainingMatches;
}sportSeason;
和以下代碼:
sportSeason *ptr = malloc(sizeof(sportSeason));
如何在結構中編輯/訪問團隊或比賽日數組的成員?
例如
ptr->ranking[0]->name = "Team A";
不起作用。
親切的問候,AggonyAchilles
完整代碼(價值):
#define _CRTDDBG_MAP_ALLOC
#define MAX_BUFFER_SIZE 81
#include <stdlib.h>
#include <crtdbg.h>
#include <stdio.h>
#include <string.h>
#include <stdbool.h>
/*Structures*/
typedef struct team
{
char* name;
int playedGames;
int score;
}team;
typedef struct matchday
{
char* date;
team team1;
team team2;
team winner;
bool isPlayed;
}matchday;
typedef struct sportSeason
{
matchday *calendar;
team *ranking;
int totalMatches;
int matchesPlayed;
int remainingMatches;
}sportSeason;
/*Function prototypes*/
void initSeason(sportSeason *obj, int n);
void newTeam(team **obj, int *n);
void bufferCheck(char string[]);
int main(void)
{
char buffer[MAX_BUFFER_SIZE];
int totalMatches, teams;
sportSeason *footbalSeason = NULL;
//Memory allocation
footbalSeason = malloc(sizeof(sportSeason));
printf("Welcome to a new season: \n");
printf("Please enter the following information before registering the teams: \n");
printf("How many teams are participating: \n");
fgets(buffer, MAX_BUFFER_SIZE, stdin);
teams = atoi(buffer);
initSeason(footbalSeason, teams);
_CrtDumpMemoryLeaks();
return 0;
}
void initSeason(sportSeason *obj, int n)
{
char buffer[MAX_BUFFER_SIZE];
sportSeason *temp = obj;
temp->totalMatches = (((n + 1) * n) / 2);
temp->matchesPlayed = 0;
temp->remainingMatches = 0;
printf("Register teams: \n");
/*Passing the adres of the pointer to the first element of the rank
array (team *) */
newTeam(&(temp->ranking), &n);
}
void newTeam(team **obj, int *n)
{
char buffer[MAX_BUFFER_SIZE];
//Allocate memory for all the teams
obj = malloc((*n) * sizeof(team));
if (obj == NULL)
{
printf("Memory reallocation failed");
}
else
{
//Add information to struct members
for (int i = 0; i < (*n); ++i)
{
obj[i]->playedGames = 0;
obj[i]->score = 0;
printf("\nEnter the team name: ");
fgets(buffer, MAX_BUFFER_SIZE, stdin);
bufferCheck(buffer);
strcpy(obj[i]->name, buffer);
}
}
}
分配有問題。 當您發送指向指針的指針時,您基本上會給出該指針的地址,即是否發送了:
newTeam(&(temp->ranking), &n);
實際分配它,您將需要:在newTeam中:
void newTeam(team **obj, int *n)
{
//blahblah
(*obj) = (team*) malloc(sizeof(team)* (*n));
為什么? a)p2p是該指針的地址,意味着實際上要引用我們需要的obj指針,請記住malloc返回void,這樣更安全。 如果我們將其全部簡化為main代碼,它將類似於:
int main(){
sportSeason *ptr = (sportSeason*)malloc(sizeof(sportSeason));
ptr->totalMatches = ptr->remainingMatches = ptr->remainingMatches = 0;
ptr->calendar = (matchday*)malloc(4*sizeof(matchday));
ptr->calendar[0].date = (char*)malloc(sizeof(char) * 4);
strcpy_s(ptr->calendar[0].date,4,"hi");
printf("%s", ptr->calendar[0].date);
//...
為這些操作使用函數絕對是正確的(非常高興您以模塊化方式實現了它!
一個代碼,例如 將會:
int main(void)
{
char buffer[MAX_BUFFER_SIZE];
int teams;
sportSeason *footbalSeason = NULL;
//Memory allocation
footbalSeason = (sportSeason*)malloc(sizeof(sportSeason));
printf("Welcome to a new season: \n");
printf("Please enter the following information before registering the teams: \n");
printf("How many teams are participating: \n");
fgets(buffer, MAX_BUFFER_SIZE, stdin);
teams = atoi(buffer);
initSeason(footbalSeason, teams);
... void initSeason(sportSeason * obj,int n){char buffer [MAX_BUFFER_SIZE];
sportSeason *temp = obj; //bit unnessery to have temp but w/e
temp->totalMatches = (((n + 1) * n) / 2);
temp->matchesPlayed = 0;
temp->remainingMatches = 0;
printf("Register teams: \n");
/*Passing the adres of the pointer to the first element of the rank
array (team *)<-INCORRECT you pass the address to the pointer it's basicly nothing more - you allocate it */
newTeam(&(temp->ranking), &n);
printf("%d\n",temp->ranking[0].playedGames); //will print it just fine
}
void newTeam(team **obj, int *n)
{
*obj = (team*)malloc(sizeof(team)*(*n));
obj[0]->playedGames = 0; //for eg.
}
順便說一句,當您分配內存時,您實際上必須釋放它,所以不要懶惰並使用_crt指令,因為它僅在調試模式下適用,並且並非所有編譯器都支持它
所以總而言之:要從p2p(**)訪問指針(*),您需要使用: ptr並分配它。 當您使用malloc時,請使用強制轉換,因為它會自己返回空,總是垃圾免費,並且不信任任何東西,即使它們位於PC內存中,僵屍也會吞噬您:P
提示:我不知道您是否了解c ++,但這是一種可以幫助您的方法:將您的函數視為所需數據的構造函數,因此,如果您使用純c編程,請保持將對象構建為最大的函數和函數。銷毀對象並清除所有分配並關閉文件/管道,然后關閉。 希望它對您有幫助,如果您願意隨時跟進,我將盡我所能盡我所能
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