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Java3D Canvas3D在Win64環境中具有繪畫周期故障

[英]Java3D Canvas3D has paint cycle glitch in Win64 environment

我有一個Java / Swing / Java3D / JOGAMP JOGL /應用程序,其中一組XYZ滑塊控制3D查看器的位置。 它在MacOS(10.11)上運行良好。 但是,在Windows 10(64位)下運行時,屏幕的3DCanvas區域有時會被空白灰色覆蓋。

我為Canvas3D使用黑色背景,並使用默認的雙緩沖。

有人建議使用簡約的應用程序進行測試,然后我使用Java3D.org中的“ PyramidEample.java”代碼示例復制了相同的問題(如下所述)

這是我在Windows-10(64位)中看到的內容:

1)在將應用程序圖標化到擴展塢,然后重新整理窗口(去圖標化)時,會發生錯誤。 當應用程序窗口膨脹時,您會在Canvas3D區域中看到一秒鍾的正確圖像,然后將其覆蓋或替換為純灰色(與滑塊控件的背景顏色相同)。

如果拖動滑塊,Canvas3D將繼續顯示3D內容。 在Swing鼠標處理程序處理了其中一個應用程序滑塊之后,我從未見過灰色的封面。

2)當我將應用程序窗口橫向拖離屏幕,然后反轉並向后拖動時,Canvas3D部分在正常圖像和淺灰色之間閃爍。 拖動結束時(應用程序完全封閉在屏幕中),最終的Canvas3D區域是不可預測的。...在釋放鼠標時,可以將其繪制為普通灰色或純灰色。

3)睡眠-不睡眠。 如果我的應用程序位於前台並睡眠Win筆記本電腦,則當我將其喚醒后,我的應用程序將在Canvas3D繪制位置顯示為淺灰色。 演示錯誤外觀的視頻剪輯

我試過的

1)雙重緩沖問題? 我嘗試將Canvas3D設置為禁用雙緩沖,但沒有效果。

2)我將代碼放入應用程序的WindowListener的“ windowDeiconified(event)”方法中,該方法強制進行Canvas3D重繪,但是卻無濟於事。

3)由於該錯誤是與平台有關的,因此我嘗試了所有可能的“系統外觀”選項,但是並沒有解決問題。

由於一個非常簡單的測試應用程序會顯示3D圖形錯誤,因此如果您可以縮小到Java3D運行時環境變量的范圍,將有幫助:1)如果使用較舊的Oracle Java3D(JRE 1.8.0_22或更早版本)而不是JOGAMP 1.6.0替換堆棧,您看到vid中顯示的錯誤了嗎?
2)無論您運行什么Java3D堆棧,了解您是否可以看到此錯誤都是有幫助的。

Java編譯器:1.8 Java JDK-JRE:1.8.0_102 Java 3D:JOGAMP:3D [dev] 1.6.0-pre12-daily-experimental每日操作系統:Windows 10 Pro(64位)測試計算機:Dell筆記本電腦E6500 w / NVIDIA Quadro NVS 160M卡(驅動程序9.18.13.4192)

import java.awt.Color;
import com.sun.j3d.utils.geometry.GeometryInfo;
import com.sun.j3d.utils.geometry.NormalGenerator;
import com.sun.j3d.utils.universe.SimpleUniverse;
import javax.media.j3d.*;
import javax.vecmath.*;

// An Egyptian pyramid
// Base divided into two triangles

public class PyramidExample {
   public static void main(String[] args) {
    SimpleUniverse universe = new SimpleUniverse();
    BranchGroup group = new BranchGroup();

    Point3f e = new Point3f(1.0f, 0.0f, 0.0f); // east
    Point3f s = new Point3f(0.0f, 0.0f, 1.0f); // south
    Point3f w = new Point3f(-1.0f, 0.0f, 0.0f); // west
    Point3f n = new Point3f(0.0f, 0.0f, -1.0f); // north
    Point3f t = new Point3f(0.0f, 0.721f, 0.0f); // top

    TriangleArray pyramidGeometry = new TriangleArray(18,
            TriangleArray.COORDINATES);
    pyramidGeometry.setCoordinate(0, e);
    pyramidGeometry.setCoordinate(1, t);
    pyramidGeometry.setCoordinate(2, s);

    pyramidGeometry.setCoordinate(3, s);
    pyramidGeometry.setCoordinate(4, t);
    pyramidGeometry.setCoordinate(5, w);

    pyramidGeometry.setCoordinate(6, w);
    pyramidGeometry.setCoordinate(7, t);
    pyramidGeometry.setCoordinate(8, n);

    pyramidGeometry.setCoordinate(9, n);
    pyramidGeometry.setCoordinate(10, t);
    pyramidGeometry.setCoordinate(11, e);

    pyramidGeometry.setCoordinate(12, e);
    pyramidGeometry.setCoordinate(13, s);
    pyramidGeometry.setCoordinate(14, w);

    pyramidGeometry.setCoordinate(15, w);
    pyramidGeometry.setCoordinate(16, n);
    pyramidGeometry.setCoordinate(17, e);
    GeometryInfo geometryInfo = new GeometryInfo(pyramidGeometry);
    NormalGenerator ng = new NormalGenerator();
    ng.generateNormals(geometryInfo);

    GeometryArray result = geometryInfo.getGeometryArray();

    // yellow appearance
    Appearance appearance = new Appearance();
    Color3f color = new Color3f(Color.yellow);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Texture texture = new Texture2D();
    TextureAttributes texAttr = new TextureAttributes();
    texAttr.setTextureMode(TextureAttributes.MODULATE);
    texture.setBoundaryModeS(Texture.WRAP);
    texture.setBoundaryModeT(Texture.WRAP);
    texture.setBoundaryColor(new Color4f(0.0f, 1.0f, 0.0f, 0.0f));
    Material mat = new Material(color, black, color, white, 70f);
    appearance.setTextureAttributes(texAttr);
    appearance.setMaterial(mat);
    appearance.setTexture(texture);
    Shape3D shape = new Shape3D(result, appearance);
    group.addChild(shape);

    // above pyramid
    Vector3f viewTranslation = new Vector3f();
    viewTranslation.z = 3;
    viewTranslation.x = 0f;
    viewTranslation.y = .3f;
    Transform3D viewTransform = new Transform3D();
    viewTransform.setTranslation(viewTranslation);
    Transform3D rotation = new Transform3D();
    rotation.rotX(-Math.PI / 12.0d);
    rotation.mul(viewTransform);
    universe.getViewingPlatform().getViewPlatformTransform().setTransform(
            rotation);
    universe.getViewingPlatform().getViewPlatformTransform().getTransform(
            viewTransform);

    // lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
            1000.0);
    Color3f light1Color = new Color3f(.7f, .7f, .7f);
    Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
    DirectionalLight light1 = new DirectionalLight(light1Color,   
 light1Direction);
    light1.setInfluencingBounds(bounds);
    group.addChild(light1);
    Color3f ambientColor = new Color3f(.4f, .4f, .4f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    group.addChild(ambientLightNode);

    universe.addBranchGraph(group);
  }
}

對不起,這個舊的重播。

將以下內容添加到您的主類中:

 static {
        // in JRE 7 from causing redraw problems (i.e. the Java 3D canvas is sometimes
        // drawn as a blank gray rectangle).      
        System.setProperty("sun.awt.noerasebackground", "true");    
    }

您的完整代碼,這次使用JFrame和Canvas而不是默認的SimpleUniverse的內部框架:

package test;

import java.awt.*;
import com.sun.j3d.utils.geometry.GeometryInfo;
import com.sun.j3d.utils.geometry.NormalGenerator;
import com.sun.j3d.utils.universe.SimpleUniverse;
import javax.media.j3d.*;
import javax.swing.*;
import javax.vecmath.*;



// An Egyptian pyramid
// Base divided into two triangles

public class PyramidExample {

    static {
        // in JRE 7 from causing redraw problems (i.e. the Java 3D canvas is sometimes
        // drawn as a blank gray rectangle).      
        System.setProperty("sun.awt.noerasebackground", "true");    
    }

    /**
     * Main method
     * @param args
     */
   public static void main(String[] args) {
    JFrame frame = new JFrame("Pyramid Example");
    frame.setSize(800, 600);
    frame.setLayout(new BorderLayout());    
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    JPanel mainPanel = new JPanel();
    mainPanel.setLayout(new BorderLayout());
    frame.getContentPane().add(mainPanel, BorderLayout.CENTER);
    mainPanel.setLayout(new BorderLayout());

    // get default configuration for 3D
    GraphicsConfiguration conf =   SimpleUniverse.getPreferredConfiguration();
    Canvas3D canvas = new Canvas3D(conf);
    // create simpleUniverse       
    SimpleUniverse universe = new SimpleUniverse(canvas);
    BranchGroup scene = createScene(universe);
    universe.addBranchGraph(scene);

    mainPanel.add(canvas, BorderLayout.CENTER);
    frame.setVisible(true);
   }

   /**
    * Create Scene graph
    * @param universe
    * @return
    */
  private static  BranchGroup createScene(SimpleUniverse universe) { 
    BranchGroup group = new BranchGroup();

    Point3f e = new Point3f(1.0f, 0.0f, 0.0f); // east
    Point3f s = new Point3f(0.0f, 0.0f, 1.0f); // south
    Point3f w = new Point3f(-1.0f, 0.0f, 0.0f); // west
    Point3f n = new Point3f(0.0f, 0.0f, -1.0f); // north
    Point3f t = new Point3f(0.0f, 0.721f, 0.0f); // top

    TriangleArray pyramidGeometry = new TriangleArray(18,
            TriangleArray.COORDINATES);
    pyramidGeometry.setCoordinate(0, e);
    pyramidGeometry.setCoordinate(1, t);
    pyramidGeometry.setCoordinate(2, s);

    pyramidGeometry.setCoordinate(3, s);
    pyramidGeometry.setCoordinate(4, t);
    pyramidGeometry.setCoordinate(5, w);

    pyramidGeometry.setCoordinate(6, w);
    pyramidGeometry.setCoordinate(7, t);
    pyramidGeometry.setCoordinate(8, n);

    pyramidGeometry.setCoordinate(9, n);
    pyramidGeometry.setCoordinate(10, t);
    pyramidGeometry.setCoordinate(11, e);

    pyramidGeometry.setCoordinate(12, e);
    pyramidGeometry.setCoordinate(13, s);
    pyramidGeometry.setCoordinate(14, w);

    pyramidGeometry.setCoordinate(15, w);
    pyramidGeometry.setCoordinate(16, n);
    pyramidGeometry.setCoordinate(17, e);
    GeometryInfo geometryInfo = new GeometryInfo(pyramidGeometry);
    NormalGenerator ng = new NormalGenerator();
    ng.generateNormals(geometryInfo);

    GeometryArray result = geometryInfo.getGeometryArray();

    // yellow appearance
    Appearance appearance = new Appearance();
    Color3f color = new Color3f(Color.yellow);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Texture texture = new Texture2D();
    TextureAttributes texAttr = new TextureAttributes();
    texAttr.setTextureMode(TextureAttributes.MODULATE);
    texture.setBoundaryModeS(Texture.WRAP);
    texture.setBoundaryModeT(Texture.WRAP);
    texture.setBoundaryColor(new Color4f(0.0f, 1.0f, 0.0f, 0.0f));
    Material mat = new Material(color, black, color, white, 70f);
    appearance.setTextureAttributes(texAttr);
    appearance.setMaterial(mat);
    appearance.setTexture(texture);
    Shape3D shape = new Shape3D(result, appearance);
    group.addChild(shape);

    // above pyramid
    Vector3f viewTranslation = new Vector3f();
    viewTranslation.z = 3;
    viewTranslation.x = 0f;
    viewTranslation.y = .3f;
    Transform3D viewTransform = new Transform3D();
    viewTransform.setTranslation(viewTranslation);
    Transform3D rotation = new Transform3D();
    rotation.rotX(-Math.PI / 12.0d);
    rotation.mul(viewTransform);
    universe.getViewingPlatform().getViewPlatformTransform().setTransform(
            rotation);
    universe.getViewingPlatform().getViewPlatformTransform().getTransform(
            viewTransform);

    // lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
            1000.0);
    Color3f light1Color = new Color3f(.7f, .7f, .7f);
    Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
    DirectionalLight light1 = new DirectionalLight(light1Color,   
 light1Direction);
    light1.setInfluencingBounds(bounds);
    group.addChild(light1);
    Color3f ambientColor = new Color3f(.4f, .4f, .4f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    group.addChild(ambientLightNode);

    return group;
  }
}

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