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Java JFrame repaint()閃爍

[英]Java JFrame repaint() flickering

我正在從Ian Cinnamon的《為邪惡的天才編程視頻游戲》一書中學習Java,並且有一款賽車游戲。 我知道它是如何工作的,但是我有一個問題:每次刷新時它都會閃爍(Thread.sleep) 我該如何解決? 順便說一句,我看到了4年前的一篇文章,但是由於我是一名初學者,所以我不知道該怎么做,所以我認為我不應該重振它。

這是代碼,在此先感謝您:

import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;

public class RadicalRacing extends JFrame {

    final int WIDTH = 900, HEIGHT = 650;
    double p1Speed = .5, p2Speed = .5;
    final int UP = 0, RIGHT = 1, DOWN = 2, LEFT = 3;
    int p1Direction = UP;
    int p2Direction = UP;
    Rectangle left = new Rectangle(0, 0, WIDTH / 9, HEIGHT);
    Rectangle right = new Rectangle((WIDTH / 9) * 8, 0, WIDTH, HEIGHT);
    Rectangle top = new Rectangle(0, 0, WIDTH, HEIGHT / 9);
    Rectangle bottom = new Rectangle(0, (HEIGHT / 9) * 8, WIDTH, HEIGHT / 9);
    Rectangle center = new Rectangle((int) ((WIDTH / 9) * 2.5), (int) ((HEIGHT / 9) * 2.5), (int) ((WIDTH / 9) * 5), (HEIGHT / 9) * 4);
    Rectangle obstacle = new Rectangle(WIDTH / 2, (int) ((HEIGHT / 9) * 7), WIDTH / 10, HEIGHT);
    Rectangle obstacle2 = new Rectangle(WIDTH / 3, (int) ((HEIGHT / 9) * 5), WIDTH / 10, HEIGHT / 4);
    Rectangle obstacle3 = new Rectangle(2 * (WIDTH / 3), (int) ((HEIGHT / 9) * 5), WIDTH / 10, HEIGHT / 4);
    Rectangle obstacle4 = new Rectangle(WIDTH / 3, HEIGHT / 9, WIDTH / 10, HEIGHT / 9);
    Rectangle obstacle5 = new Rectangle(WIDTH / 2, (int) ((HEIGHT / 9) * 1.5), WIDTH / 30, HEIGHT / 4);
    Rectangle finish = new Rectangle(WIDTH / 9, (HEIGHT / 2) - HEIGHT / 9, (int) ((WIDTH / 9) * 1.5),
            HEIGHT / 70);
    Rectangle lineO = new Rectangle(WIDTH / 9, HEIGHT / 2, (int) ((WIDTH / 9) * 1.5) / 2, HEIGHT / 140);
    Rectangle lineI = new Rectangle(((WIDTH / 9) + ((int) ((WIDTH / 9) * 1.5) / 2)),
            (HEIGHT / 2) + (HEIGHT / 10), (int) ((WIDTH / 9) * 1.5) / 2, HEIGHT / 140);
    Rectangle p1 = new Rectangle(WIDTH / 9, HEIGHT / 2, WIDTH / 30, WIDTH / 30);
    Rectangle p2 = new Rectangle(((WIDTH / 9) + ((int) ((WIDTH / 9) * 1.5) / 2)), (HEIGHT / 2)
            + (HEIGHT / 10), WIDTH / 30, WIDTH / 30);

    public RadicalRacing() {
        super("Radical Racing");
        setSize(WIDTH, HEIGHT);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setVisible(true);

        Move1 m1 = new Move1();
        Move2 m2 = new Move2();
        m1.start();
        m2.start();
    }

    public void paint(Graphics g) {
        super.paint(g);
        //draw the background
        g.setColor(Color.DARK_GRAY);
        g.fillRect(0, 0, WIDTH, HEIGHT);
        //green border
        g.setColor(Color.GREEN);
        //now, using rectangles, draw it
        g.fillRect(left.x, left.y, left.width, left.height);
        g.fillRect(right.x, left.y, left.width, left.height);
        g.fillRect(top.x, top.y, top.width, top.height);
        g.fillRect(bottom.x, bottom.y, bottom.width, bottom.height);
        g.fillRect(center.x, center.y, center.width, center.height);
        g.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height);
        g.fillRect(obstacle2.x, obstacle2.y, obstacle2.width, obstacle2.height);
        g.fillRect(obstacle3.x, obstacle3.y, obstacle3.width, obstacle3.height);
        g.fillRect(obstacle4.x, obstacle4.y, obstacle4.width, obstacle4.height);
        g.fillRect(obstacle5.x, obstacle5.y, obstacle5.width, obstacle5.height);
        g.setColor(Color.WHITE);
        g.fillRect(lineO.x, lineO.y, lineO.width, lineO.height);
        g.fillRect(lineI.x, lineI.y, lineI.width, lineI.height);
        g.setColor(Color.YELLOW);
        g.fillRect(finish.x, finish.y, finish.width, finish.height);

        g.setColor(Color.BLUE);
        g.fillRect(p1.x, p1.y, p1.width, p1.height);
        g.setColor(Color.RED);
        g.fillRect(p2.x, p2.y, p2.width, p2.height);
    }

    private class Move1 extends Thread implements KeyListener {

        public void run() {
            addKeyListener(this);
            while (true) {
                try {
                    repaint();
                    if (p1.intersects(right) || p1.intersects(left)
                            || p1.intersects(top) || p1.intersects(bottom)
                            || p1.intersects(obstacle) || p1.intersects(obstacle2)
                            || p1.intersects(obstacle3) || p1.intersects(obstacle4)
                            || p1.intersects(obstacle5) || p1.intersects(p2)) {
                        p1Speed = -4;
                    }
                    if (p1.intersects(center)) {
                        p1Speed = -2.5;
                    }
                    if (p1Speed <= 5) {
                        p1Speed += .2;
                    }
                    if (p1Direction == UP) {
                        p1.y -= (int) (p1Speed);
                    }
                    if (p1Direction == DOWN) {
                        p1.y += (int) (p1Speed);
                    }
                    if (p1Direction == LEFT) {
                        p1.x -= (int) (p1Speed);
                    }
                    if (p1Direction == RIGHT) {
                        p1.x += (int) (p1Speed);
                    }

                    Thread.sleep(75);
                } catch (Exception e) {
                    break;
                }
            }
        }

        public void keyPressed(KeyEvent event) {
        }

        public void keyReleased(KeyEvent event) {
        }

        public void keyTyped(KeyEvent event) {
            if (event.getKeyChar() == 'a') {
                p1Direction = LEFT;
            }
            if (event.getKeyChar() == 'd') {
                p1Direction = RIGHT;
            }
            if (event.getKeyChar() == 's') {
                p1Direction = DOWN;
            }
            if (event.getKeyChar() == 'w') {
                p1Direction = UP;
            }
        }
    }

    private class Move2 extends Thread implements KeyListener {

        public void run() {
            addKeyListener(this);
            while (true) {
                try {
                    repaint();
                    if (p2.intersects(right) || p2.intersects(left)
                            || p2.intersects(top) || p2.intersects(bottom)
                            || p2.intersects(obstacle) || p2.intersects(obstacle2)
                            || p2.intersects(obstacle3) || p2.intersects(obstacle4)
                            || p2.intersects(obstacle5) || p2.intersects(p1)) {
                        p2Speed = -4;
                    }
                    if (p2.intersects(center)) {
                        p2Speed = -2.5;
                    }
                    if (p2Speed <= 5) {
                        p2Speed += .2;
                    }
                    if (p2Direction == UP) {
                        p2.y -= (int) (p2Speed);
                    }
                    if (p2Direction == DOWN) {
                        p2.y += (int) (p2Speed);
                    }
                    if (p2Direction == LEFT) {
                        p2.x -= (int) (p2Speed);
                    }
                    if (p2Direction == RIGHT) {
                        p2.x += (int) (p2Speed);
                    }

                    Thread.sleep(75);
                } catch (Exception e) {
                    break;
                }
            }
        }

        public void keyPressed(KeyEvent event) {
        }

        public void keyReleased(KeyEvent event) {
        }

        public void keyTyped(KeyEvent event) {
            if (event.getKeyChar() == 'h') {
                p2Direction = LEFT;
            }
            if (event.getKeyChar() == 'k') {
                p2Direction = RIGHT;
            }
            if (event.getKeyChar() == 'j') {
                p2Direction = DOWN;
            }
            if (event.getKeyChar() == 'u') {
                p2Direction = UP;
            }
        }
    }

    public static void main(String[] args) {
        new RadicalRacing();
    }
}

您需要的是雙重緩沖。 程序正在繪制一個屏幕,從而產生閃爍效果。 雙緩沖是一個概念,您可以繪制到屏幕上的畫布,然后在准備好它時將其放在上一個畫布的上方。

大多數Swing組件都使用setDoubleBuffered內置了此功能。

您也可以使用BufferStrategies或創建自己的類。

有關更多信息,請參見此帖子: 如何將緩沖區加倍

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