[英]How to get rid of the error “Fatal signal 11 (SIGSEGV), code 1, fault addr 0x70”
[英]java.lang.Error: signal 11 (SIGSEGV), code 10 (?), fault addr 006e006f
沒有任何錯誤,我已經在Unity3d 4.6中建立了一個APK。 但是我經常收到來自三星設備的崩潰報告。 這是崩潰報告之一:
java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 4.6.1f1 Device model : samsung SM-E700F Device fingerprint: samsung/e7ltexx/e7lte:5.1.1/LMY47X/E700FXXU1BOL3:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 10 (?), fault addr 006e006f Build fingerprint: 'samsung/e7ltexx/e7lte:5.1.1/LMY47X/E700FXXU1BOL3:user/release-keys' Revision: '7' pid: 2135, tid: 2135, name: ion.city.battle >>> com.offshore.commando.action.city.battle <<< r0 b9650014 r1 00000000 r2 00000000 r3 00000000 r4 b9650014 r5 00000000 r6 00000000 r7 00000000 r8 b96de680 r9 00000000 sl b96f8450 fp 00000000 ip b8f3f3b8 sp 00000000 lr 00002878 pc b9806b80 cpsr 46303037 at [heap].00bd2b80(Native Method) at Unknown.00002874(Unknown Source) at MonoMethod.InternalInvoke(Native Method) at MonoMethod.Invoke(<0x00184>:388) at MethodBase.Invoke(<0x0004b>:75) at AndroidJavaProxy.Invoke(<0x00167>:359) at AndroidJavaProxy.Invoke(<0x00093>:147) at _AndroidJNIHelper.InvokeJavaProxyMethod(<0x000ff>:255) at <Module>.runtime_invoke_intptr_object_intptr_intptr(Native Method) at libmono.00023913(Native Method) at libmono.mono_runtime_invoke(mono_runtime_invoke:136) at libunity.002d0710(Native Method) at libunity.002d06c0(Native Method) at libunity.00431408(Native Method) at data@app@com.007604bd(Native Method)
遇到此問題的原因如下:
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