[英]How to construct a 3D cube using javascript with THREE.js (without box/cube geometry)?
[英]How to place 3d box inside another 3d box using three.js?
我正在從事貨物管理項目。 我需要在3d圖像中渲染包裝訂單,我是初學者來使用THREE.js 。 我有容器內對象的位置(x,y,z軸)和大小以及容器的大小。 現在,我需要在3d圖像中進行渲染。
我學會了分別渲染容器和對象,但是不知道如何將對象放置在容器內。
請幫我學習如何做。
在這里,我嘗試了這樣的事情。
init();
animate();
function init() {
var aspect = window.innerWidth / window.innerHeight;
camera = new THREE.PerspectiveCamera(55, innerWidth / innerHeight, 1, 6000);
camera.position.x = radius * Math.sin(THREE.Math.degToRad(theta));
camera.position.y = radius * Math.sin(THREE.Math.degToRad(theta));
camera.position.z = radius * Math.cos(THREE.Math.degToRad(theta));
scene.add(camera);
var geometry = new THREE.BoxBufferGeometry(2000, 2150, 5600, 1, 1, 1);
var material = new THREE.MeshPhongMaterial({ color: 0x000000, wireframe:true });
container = new THREE.Mesh(geometry, material);
container.position.x = 100;
container.position.y = 100;
container.position.z = 100;
container.scale.x = 2000;
container.scale.y = 2150;
container.scale.z = 5600;
scene.add(container);
var geometry = new THREE.BoxBufferGeometry(20, 20, 20);
for (var i = 0; i < 20; i++) {
var object = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff }));
object.position.x = Math.random() * 800 - 400;
object.position.y = Math.random() * 800 - 400;
object.position.z = Math.random() * 800 - 400;
object.scale.x = Math.random() + 5;
object.scale.y = Math.random() + 5;
object.scale.z = Math.random() + 5;
scene.add(object);
container.add(object);
}
}
function animate()
{
renderer.render(scene, camera);
}
但是它沒有顯示結果,也沒有錯誤。
您必須將對象添加為容器的子代,然后設置對象的位置。
// first add the container in the scene
var geometry = new THREE.BoxGeometry(container_width, container_height, container_depth);
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var container = new THREE.Mesh(geometry, material);
scene.add(container);
// then add objects as the child of container
var geometry_obj = new THREE.BoxGeometry(object_width, object_height, object_depth);
var material_obj = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var object = new THREE.Mesh(geometry_obj, material_obj);
// you can set the object's position in the container
object.position.set(object_position.x, object_position.y, object_position.z)
container.add(object);
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