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IndexError:列出矩陣中超出范圍的索引

[英]IndexError: list index out of range in a matrix

我一直在嘗試創建一個程序生成的地牢,如本文所示 但這對我來說有點難以理解這種算法的工作原理。 所以相反,我一直在使用作為至少了解房間布置的指南。

文章中使用的程序是用Java編寫的,所以我根據自己的“現實”做了一些改編,並嘗試在Python 3.5中模擬出同樣的結果。

我的代碼如下:

from random import randint


class Room:

    """docstring for Room"""

    def __init__(self, x, y, w, h):
        """[summary]

        [description]

        Arguments:
                x {int} -- bottom-left horizontal anchorpoint of the room
                y {int} -- bottom-left vertical anchor point of the room
                w {int} -- width of the room
                h {int} -- height of the room
        """
        self.x1 = x
        self.x2 = x + w
        self.y1 = y
        self.y2 = y + h
        self.w = w
        self.h = h
        self.center = ((self.x1 + self.x2)/2, (self.y1 + self.y2)/2)

    def intersects(self, room):
        """[summary]

        Verifies if the rooms overlap

        Arguments:
                room {Room} -- a room object
        """
        return(self.x1 <= room.x2 and self.x2 >= room.x1 and \
               self.y1 <= room.y2 and self.y2 >= room.y1)

    def __str__(self):
        room_info = ("Coords: (" + str(self.x1) + ", " + str(self.y1) +
                     ") | (" + str(self.x2) + ", " + str(self.y2) + ")\n")
        room_info += ("Center: " + str(self.center) + "\n")
        return(room_info)

MIN_ROOM_SIZE = 10
MAX_ROOM_SIZE = 20
MAP_WIDTH = 400
MAP_HEIGHT = 200
MAX_NUMBER_ROOMS = 20

dungeon_map = [[None] * MAP_WIDTH for i in range(MAP_HEIGHT)]
# print(dungeon_map)


def crave_room(room):
    """[summary]

    "saves" a room in the dungeon map by making everything inside it's limits 1

    Arguments:
            room {Room} -- the room to crave in the dungeon map
    """
    for x in xrange(min(room.x1, room.x2), max(room.x1, room.x2) + 1):
        for y in xrange(min(room.y1, room.y2), max(room.y1, room.y2) + 1):
            print(x, y)  # debug
            dungeon_map[x][y] = 1
    print("Done")  # dungeon


def place_rooms():

    rooms = []

    for i in xrange(0, MAX_NUMBER_ROOMS):
        w = MIN_ROOM_SIZE + randint(0, MAX_ROOM_SIZE - MIN_ROOM_SIZE + 1)
        h = MIN_ROOM_SIZE + randint(0, MAX_ROOM_SIZE - MIN_ROOM_SIZE + 1)
        x = randint(0, MAP_WIDTH - w) + 1
        y = randint(0, MAP_HEIGHT - h) + 1

        new_room = Room(x, y, w, h)
        fail = False
        for other_room in rooms:
            if new_room.intersects(other_room):
                fail = True
                break
        if not fail:
            print(new_room)
            crave_room(new_room)  # WIP
            new_center = new_room.center
            # rooms.append(new_room)
            if len(rooms) != 0:
                prev_center = rooms[len(rooms) - 1].center

                if(randint(0, 1) == 1):
                    h_corridor(prev_center[0], new_center[0], prev_center[1])
                    v_corridor(prev_center[1], new_center[1], prev_center[0])
                else:
                    v_corridor(prev_center[1], new_center[1], prev_center[0])
                    h_corridor(prev_center[0], new_center[0], prev_center[1])
        if not fail:
            rooms.append(new_room)
    for room in rooms:
        print(room)


def h_corridor(x1, x2, y):
    for x in xrange(min(x1, x2), max(x1, x2) + 1):
        dungeon_map[x][y] = 1


def v_corridor(y1, y2, x):
    for y in xrange(min(y1, y2), max(y1, y2) + 1):
        dungeon_map[x][y] = 1

place_rooms()

但是每當我運行它時,都會出現以下錯誤:

Traceback (most recent call last):
  File "/home/user/dungeon.py", line 114, in <module>
    place_rooms()
  File "/home/user/dungeon.py", line 87, in place_rooms
    crave_room(new_room)  
  File "/home/user/dungeon.py", line 65, in crave_room
    dungeon_map[x][y] = 1
IndexError: list index out of range

根據我從代碼中的理解, crave_room函數應該可以正常工作,因為我使用的是minmax函數。 並且由於h_corridorv_corridor函數以類似的方式工作,因此它們存在相同類型的問題。

我不確定問題是否發生,因為我使用矩陣代替原始文章中使用的畫布。 我懷疑是局部/全局變量問題,但我認為這不是問題所在。 恐怕我犯了一個非常愚蠢的錯誤而沒有看到它。

歡迎任何關於更好的數據結構使用的代碼改進技巧或建議,如果有人有關於該主題的更清晰/更簡單的文章,最好是關於 Python,我在這里看到了很多相關的帖子,但我還是有點失落。

謝謝你的幫助。 :D

您的dungeon_map聲明不正確:

dungeon_map = [[None] * MAP_WIDTH] * MAP_HEIGHT

正確的方法應該是:

dungeon_map = [[None] * MAP_HEIGHT] * MAP_WIDTH

既然你做到了,讓我們來看看第二個更嚴重的問題。 讓我們在較小的比例(較小的地圖)上進行一個實驗:

MAP_WIDTH = 4
MAP_HEIGHT = 2
dungeon_map = [[None] * MAP_HEIGHT] * MAP_WIDTH

print('\nBefore Assignment:')
print(dungeon_map)

dungeon_map[2][1] = 'y'

print('\nAfter Assignment:')
print(dungeon_map)

在這個實驗中,我們創建了一個 4 列 x 2 行的矩陣,我們改變了一個單元格的值,讓我們看看輸出:

Before Assignment:
[[None, None], [None, None], [None, None], [None, None]]

After Assignment:
[[None, 'y'], [None, 'y'], [None, 'y'], [None, 'y']]

到底是怎么回事? 本質上,您聲明了相同的列表, MAP_WIDTH次。 下面的聲明行既方便又聰明,但不正確:

dungeon_map = [[None] * MAP_HEIGHT] * MAP_WIDTH

聲明這樣一個矩陣的正確方法是:

dungeon_map = [[None for x in range(MAP_HEIGHT)] for y in range(MAP_WIDTH)]

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