[英]Class for controlling properties of the PictureBox (C# forms)
我正在嘗試編寫一些“干凈”的代碼...我現在想基於Forms制作一個Pong游戲。 我想將游戲很好地分為幾類。
我想要一個繼承自玩家類的AI類球類,我想使用預制的Form類來設置主要的Form屬性(寬度等)。
我進行了這樣的選手訓練,我想問一下命名,獲取和設定方法以及總體思路是否正確。 不是某些位(如果不是全部位)而是多余的或寫得不好,我不想將整個“項目”基於錯誤的假設,並在代碼中遍歷相同的錯誤。
namespace Pong
{
public class Player
{
protected PictureBox PaddleBox { get; set; }
protected Size PlayerSize
{
get
{
return PlayerSize;
}
set
{
if (PlayerSize.Height > 0 && PlayerSize.Width > 0)
{
PlayerSize = new Size(value.Width, value.Height);
PaddleBox.Size = PlayerSize;
}
}
}
protected Point Location
{
get
{
return Location;
}
set
{
PaddleBox.Location = new Point(value.X, value.Y);
}
}
protected Color BackColor
{
get
{
return BackColor;
}
set
{
PaddleBox.BackColor = value;
}
}
public Player()
{
PaddleBox = new PictureBox();
}
}
}
FORM類現在看起來與此類似,也許我應該在構造函數中傳遞諸如大小,位置和顏色之類的參數? 哪個最好?
namespace Pong
{
public partial class Form1 : Form
{
public Timer gameTime;
const int screenWidth = 1248;
const int screenHeight = 720;
public Form1()
{
InitializeComponent();
this.Height= screenHeight;
this.Width=screenWidth;
this.StartPosition=FormStartPosition.CenterScreen;
Player player = new Player();
player.PaddleBox.Size = new Size(20, 50);
player.PaddleBox.Location = new Point(player.PaddleBox.Width / 2, ClientSize.Height/2-player.PaddleBox.Height/2);
player.PaddleBox.BackColor = Color.Blue;
this.Controls.Add(player.PaddleBox);
gameTime = new Timer();
gameTime.Enabled = true;
}
void gameTime_Tick(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}
您在這里遇到問題:
protected Point Location
{
get
{
return Location; // <--- this is a circular reference..
// meaning, it will recall this getter again.
}
set
{
PaddleBox.Location = new Point(value.X, value.Y);
}
}
改用這個:
protected Point Location
{
get
{
return PaddleBox.Location;
}
set
{
PaddleBox.Location = value;
}
}
與protected Color BackColor
相同
這是一個示例,我將如何實現(以您當前的編程風格(由記事本提供支持))
namespace Pong
{
public partial class Form1 : Form
{
public Timer gameTime;
const int screenWidth = 1248;
const int screenHeight = 720;
public Form1()
{
InitializeComponent();
this.Height= screenHeight;
this.Width=screenWidth;
this.StartPosition=FormStartPosition.CenterScreen;
Player player = new Player(this);
player.PlayerSize = new Size(20, 50);
player.Location = new Point(player.PaddleBox.Width / 2, ClientSize.Height/2-player.PaddleBox.Height/2); // <-- the location is always the upperleft point. don't do this...
player.BackColor = Color.Blue;
gameTime = new Timer();
gameTime.Enabled = true;
}
private void gameTime_Tick(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
public class Player
{
private PictureBox _paddleBox;
protected Size PlayerSize
{
get
{
return _paddleBox.Size;
}
set
{
if (PlayerSize.Height == 0 || PlayerSize.Width == 0)
throw new ArgumentException("Size must be greater than 0");
_paddleBox.Size = value;
}
}
protected Point Location
{
get { return PaddleBox.Location; }
set { PaddleBox.Location = value; }
}
protected Color BackColor
{
get { return PaddleBox.BackColor; }
set { PaddleBox.BackColor = value; }
}
public Player(Form form)
{
PaddleBox = new PictureBox();
form.Controls.Add(PaddleBox);
}
}
}
您應該嘗試在播放器類中隔離圖片框,這會將表單和圖片框的功能分開...
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