[英]How to know current Renderable cameras in Maya using Mel command or python script
[英]How to collect all cameras in Maya using Python?
如何收集Maya場景中的所有攝像機,但不包括默認的“透視,頂部,正面,側面”攝像機?
我只想收集用戶創建的相機。
cameras = cmds.ls(type=('camera'), l=True) or []
print cameras
我出於某種原因需要做listRelatives
嗎? 我最終只想打印每個攝像機的世界矩陣。
剔除掉默認的攝像頭,可以查詢startupCamera
使用cmds.camera
。 這是一些代碼(帶有注釋)來解釋。
# Let's use Pymel for fun
import pymel.core as pm
# Get all cameras first
cameras = pm.ls(type=('camera'), l=True)
# Let's filter all startup / default cameras
startup_cameras = [camera for camera in cameras if pm.camera(camera.parent(0), startupCamera=True, q=True)]
# non-default cameras are easy to find now. Please note that these are all PyNodes
non_startup_cameras_pynodes = list(set(cameras) - set(startup_cameras))
# Let's get their respective transform names, just in-case
non_startup_cameras_transform_pynodes = map(lambda x: x.parent(0), non_startup_cameras_pynodes)
# Now we can have a non-PyNode, regular string names list of them
non_startup_cameras = map(str, non_startup_cameras_pynodes)
non_startup_cameras_transforms = map(str, non_startup_cameras_transform_pynodes)
import maya.cmds as cmds
# Get all cameras first
cameras = cmds.ls(type=('camera'), l=True)
# Let's filter all startup / default cameras
startup_cameras = [camera for camera in cameras if cmds.camera(cmds.listRelatives(camera, parent=True)[0], startupCamera=True, q=True)]
# non-default cameras are easy to find now.
non_startup_cameras = list(set(cameras) - set(startup_cameras))
# Let's get their respective transform names, just in-case
non_startup_cameras_transforms = map(lambda x: cmds.listRelatives(x, parent=True)[0], non_startup_cameras)
您可能需要依賴listCamera命令,該命令只能列出persp攝像機或其他攝像機。 例如:
perspCameras = cmds.listCameras(p = True)
cameras = cmds.ls(type='camera') or []
exclude = ['persp', 'top', 'front', 'side']
cameras = list(set(cameras)-set(exclude))
遍歷場景中的所有攝像機並打印在那里變換ws矩陣:
for cam in cmds.listRelatives(cmds.ls(type="camera"), p=True):
if cmds.objectType(cam, isType='transform'): # True
print cam, cmds.xform(cam, q=True, ws=True, matrix=True)
front [1.0, 0.0, 0.0, 0.0....
persp [0.707106781186547....
shot_cam [0.9999999999999997, 0.0, .....
side [2.220446049250313e-16, 0.0 .....
top [1.0, 0.0, 0.0, 0.0, 0.0......
讓我們在沒有相對聯系的情況下嘗試一下
for cam in cmds.ls(type="camera"):
print cmds.objectType(cam, isAType='transform') # False
print cam, cmds.xform(cam, q=True, ws=True, matrix=True)
RuntimeError :沒有有效的對象提供給'xform'命令
萬一有人偶然發現,這里有一些簡單的方法可以涵蓋一些額外的用例:
import maya.cmds as cmds
def all_user_cameras(return_transforms=False):
# Get all user created / non-startup cameras in the scene
all_user_cameras = [c for c in cmds.ls(type='camera') if not cmds.camera(c, q=True, sc=True)]
if return_transforms:
return [cmds.listRelatives(c, p=True)[0] for c in all_user_cameras]
return all_user_cameras
def all_selected_user_cameras(check_nested=True, return_transforms=False):
# Get the user created / non-startup cameras from the selection, check_nested looks inside groups when set to True
selected_cameras = cmds.ls(sl=True, type='camera')
selected_camera_from_shapes = cmds.listRelatives(cmds.ls(sl=True), ad=check_nested, c=True, type='camera')
if selected_camera_from_shapes:
selected_cameras.extend(selected_camera_from_shapes)
if return_transforms:
return [cmds.listRelatives(c, p=True)[0] for c in selected_cameras]
return selected_cameras
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