[英]How to convert IEnumerable to IObservable using HistoricalScheduler
我有一個IEnumerable<T>
,其中T允許推導相關的時間戳。
我想將其轉換為IObservable<T>
但我希望使用HistoricalScheduler
以便根據派生的時間戳發生通知。 這樣做允許使用內置的RX方法進行窗口化,滑動窗口等,這最終是我想要利用的。
關於如何進行此操作的許多建議建議使用Generate()
。 但是,此方法會導致StackOverflowExceptions 。 例如:
static void Main(string[] args)
{
var enumerable = Enumerable.Range(0, 2000000);
var now = DateTimeOffset.Now;
var scheduler = new HistoricalScheduler(now);
var observable = Observable.Generate(
enumerable.GetEnumerator(),
e => e.MoveNext(),
e => e,
e => Timestamped.Create(e, now.AddTicks(e.Current)),
e => now.AddTicks(e.Current),
scheduler);
var s2 = observable.Count().Subscribe(eventCount => Console.WriteLine("Found {0} events @ {1}", eventCount, scheduler.Now));
scheduler.Start();
s2.Dispose();
Console.ReadLine();
}
這將導致堆棧溢出。
無法使用標准的ToObservable()
方法,因為盡管它允許指定自定義調度程序,但它不提供任何機制來控制如何在該調度程序上調度生成的通知。
如何將IEnumerable
轉換為具有明確預定通知的IObservable
?
在以下測試中嘗試使用Asti的代碼:
static void Main(string[] args)
{
var enumerable = Enumerable.Range(0, 2000000);
var now = DateTimeOffset.Now;
var series = enumerable.Select(i => Timestamped.Create(i, now.AddSeconds(i)));
var ticks = Observable.Interval(TimeSpan.FromSeconds(1)).Select(i => now.AddSeconds(i));
var scheduler = new HistoricalScheduler(now);
Playback(series,ticks,scheduler).Subscribe(Console.WriteLine);
scheduler.Start();
}
但是它會拋出ArgumentOutOfRangeException
:
Specified argument was out of the range of valid values.
Parameter name: time
at System.Reactive.Concurrency.VirtualTimeSchedulerBase`2.AdvanceTo(TAbsolute time)
at System.Reactive.AnonymousSafeObserver`1.OnNext(T value)
at System.Reactive.Linq.ObservableImpl.Select`2._.OnNext(TSource value)
at System.Reactive.Linq.ObservableImpl.Timer.TimerImpl.Tick(Int64 count)
at System.Reactive.Concurrency.DefaultScheduler.<>c__DisplayClass7_0`1.<SchedulePeriodic>b__1()
at System.Reactive.Concurrency.AsyncLock.Wait(Action action)
at System.Reactive.Concurrency.DefaultScheduler.<>c__DisplayClass7_0`1.<SchedulePeriodic>b__0()
at System.Reactive.Concurrency.ConcurrencyAbstractionLayerImpl.PeriodicTimer.Tick(Object state)
at System.Threading.TimerQueueTimer.CallCallbackInContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.TimerQueueTimer.CallCallback()
at System.Threading.TimerQueueTimer.Fire()
at System.Threading.TimerQueue.FireNextTimers()
at System.Threading.TimerQueue.AppDomainTimerCallback()
我們創建一個運算符,它在歷史調度程序上重放一個有序的事件序列,並根據指定的observable移動時間。
public static IObservable<T> Playback<T>(
this IEnumerable<Timestamped<T>> enumerable,
IObservable<DateTimeOffset> ticks,
HistoricalScheduler scheduler = default(HistoricalScheduler)
)
{
return Observable.Create<T>(observer =>
{
scheduler = scheduler ?? new HistoricalScheduler();
//create enumerator of sequence - we're going to iterate through it manually
var enumerator = enumerable.GetEnumerator();
//set scheduler time for every incoming value of ticks
var timeD = ticks.Subscribe(scheduler.AdvanceTo);
//declare an iterator
Action scheduleNext = default(Action);
scheduleNext = () =>
{
//move
if (!enumerator.MoveNext())
{
//no more items
//sequence has completed
observer.OnCompleted();
return;
}
//current item of enumerable sequence
var current = enumerator.Current;
//schedule the item to run at the timestamp specified
scheduler.ScheduleAbsolute(current.Timestamp, () =>
{
//push the value forward
observer.OnNext(current.Value);
//schedule the next item
scheduleNext();
});
};
//start the process by scheduling the first item
scheduleNext();
//dispose the enumerator and subscription to ticks
return new CompositeDisposable(timeD, enumerator);
});
}
移植你之前的例子,
var enumerable = Enumerable.Range(0, 20000000);
var now = DateTimeOffset.Now;
var series = enumerable.Select(i => Timestamped.Create(i, now.AddSeconds(i)));
var ticks = Observable.Interval(TimeSpan.FromSeconds(1)).Select(i => now.AddSeconds(i));
series.Playback(ticks).Subscribe(Console.WriteLine);
我們通過可枚舉來讀取它以保持惰性,並使用簡單的Interval
observable設置時鍾。 縮短間隔會使其播放速度更快。
菲爾,我認為無論你是否嘗試每次發出通知都會發現問題。 Rx只是無法跟上。
我看到@asti在這里做了什么,但我認為它可以使用Paul已經擁有的東西變得更簡單( IEnumerable<Timestamped<T>>
)
public static IObservable<T> Playback<T>(
this IEnumerable<Timestamped<T>> enumerable,
IScheduler scheduler)
{
return Observable.Create<T>(observer =>
{
var enumerator = enumerable.GetEnumerator();
//declare a recursive function
Action<Action> scheduleNext = (self) =>
{
//move
if (!enumerator.MoveNext())
{
//no more items (or we have been disposed)
//sequence has completed
scheduler.Schedule(()=>observer.OnCompleted());
return;
}
//current item of enumerable sequence
var current = enumerator.Current;
//schedule the item to run at the timestamp specified
scheduler.Schedule(current.Timestamp, () =>
{
//push the value forward
observer.OnNext(current.Value);
//Recursively call self (via the scheduler API)
self();
});
};
//start the process by scheduling the recursive calls.
// return the scheduled handle to allow disposal.
var scheduledTask = scheduler.Schedule(scheduleNext);
return StableCompositeDisposable.Create(scheduledTask, enumerator);
});
}
這也是調度程序不可知的,因此可以與任何調度程序一起使用。
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