[英]displaying information on another frame? (tkinter python)
所以有這個stackoverflow問題:
這看起來像是構建應用程序的美好基礎。 但是,如果我要在startPage上設置多個按鈕,並在PageOne上顯示適當的數據怎么辦? 這是我的嘗試:
import tkinter as tk
from functools import partial
characters = {"character1": "abc", "character2": "def", "character3": "ghi", "character4": "jkl", "character5": "mnp", "character6": "qrs" }
class AdventureGame:
''' controller for managiging frames '''
def __init__(self, master):
self.master = master
self.frames = {}
for F in (StartGame,ShowCharacters,CharacterDetail):
frame = F(parent=master, controller=self)
self.frames[F.__name__] = frame
frame.grid(row=0, column=0, sticky="nsew")
''' rais the first frame '''
self.raise_frame("StartGame")
def raise_frame(self,page_name):
''' raise a frame '''
frame = self.frames[page_name]
frame.tkraise()
def lower_frame(self,page_name):
''' lower a frame '''
frame = self.frames[page_name]
frame.lower()
class StartGame(tk.Frame):
''' introduction screen of the game '''
def __init__(self, parent, controller):
super(StartGame,self).__init__(parent)
self.controller = controller
''' introduction text '''
tk.Label(self, text="welcome to this game").grid()
tk.Button(self, text="next", command=lambda: controller.raise_frame("ShowCharacters")).grid()
class ShowCharacters(tk.Frame):
''' main frame, overview of all pokemon '''
def __init__(self, parent, controller):
super(ShowCharacters,self).__init__(parent)
self.controller = controller
for row, character in enumerate(characters):
name_label = tk.Label(self, text=characters[character])
name_label.grid(row=row,column=0)
info_button = tk.Button(self, text="view info", command=partial(self.switch,character))
info_button.grid(row=row,column=1)
def switch(self, character):
test = self.controller.raise_frame("CharacterDetail")
class CharacterDetail(tk.Frame):
''' detail view of pokemon '''
def __init__(self, parent, controller):
super(CharacterDetail,self).__init__(parent)
self.controller = controller
tk.Button(self, text="back", command=lambda: controller.lower_frame("CharacterDetail")).grid()
# somehow display characters name here
def showdetail(self):
tk.Label(self, text="test").grid()
def main():
root = tk.Tk()
app = AdventureGame(root)
root.mainloop()
main()
感覺就像鑰匙在控制器中一樣,如下所述:
感覺就像我在想什么,有人有主意嗎? 還是我一起思考方向錯誤?
如果我嘗試顯示細節:
def switch(self, character):
test = self.controller.raise_frame("CharacterDetail")
CharacterDetail.showdetail(self)
它顯示在ShowCharacters框架而不是CharacterDetail框架
我猜是因為self
是框架,這是ShowCharacters的self
我需要對控制器做一些事情,但是我的腦袋一片空白
所以現在我將信息傳遞給控制器:
import tkinter as tk
from functools import partial
characters = {"character1": "abc", "character2": "def", "character3": "ghi", "character4": "jkl", "character5": "mnp", "character6": "qrs" }
class AdventureGame:
''' controller for managiging frames '''
def __init__(self, master):
self.master = master
self.frames = {}
for F in (StartGame,ShowCharacters,CharacterDetail):
frame = F(parent=master, controller=self)
self.frames[F.__name__] = frame
frame.grid(row=0, column=0, sticky="nsew")
self.app_data = {"test": "test"}
''' rais the first frame '''
self.raise_frame("StartGame")
def raise_frame(self,page_name):
''' raise a frame '''
frame = self.frames[page_name]
frame.tkraise()
def lower_frame(self,page_name):
''' lower a frame '''
frame = self.frames[page_name]
frame.lower()
class StartGame(tk.Frame):
''' introduction screen of the game '''
def __init__(self, parent, controller):
super(StartGame,self).__init__(parent)
self.controller = controller
''' introduction text '''
tk.Label(self, text="welcome to this game").grid()
tk.Button(self, text="next", command=lambda: controller.raise_frame("ShowCharacters")).grid()
class ShowCharacters(tk.Frame):
''' main frame, overview of all pokemon '''
def __init__(self, parent, controller):
super(ShowCharacters,self).__init__(parent)
self.controller = controller
for row, character in enumerate(characters):
name_label = tk.Label(self, text=characters[character])
name_label.grid(row=row,column=0)
info_button = tk.Button(self, text="view info", command=partial(self.switch,character))
info_button.grid(row=row,column=1)
def switch(self, character):
test = self.controller.raise_frame("CharacterDetail")
CharacterDetail.example(self)
class CharacterDetail(tk.Frame):
''' detail view of pokemon '''
def __init__(self, parent, controller):
super(CharacterDetail,self).__init__(parent)
self.controller = controller
tk.Button(self, text="back", command=lambda: controller.lower_frame("CharacterDetail")).grid()
def example(self):
tk.Label(self, text=self.controller.app_data["test"]).grid()
def main():
root = tk.Tk()
app = AdventureGame(root)
root.mainloop()
main()
標簽仍然在錯誤的框架上,我如何獲得正確的自我,以便可以將標簽添加到正確的框架?
當您在ShowCharacters
類的函數switch(...)
中調用CharacterDetail.example(self)
時, self
將是ShowCharacters
類。 因此,在類CharacterDetail
函數example(self)
中創建的標簽將位於ShowCharacters
框架中。
嘗試:
返回AdventureGame
類的raise_frame(...)
函數中的凸起框架:
def raise_frame(self, page_name): frame = self.frames[page_name] frame.tkraise() return frame # return the raised frame
修改ShowCharacters
類的功能switch(...)
:
def switch(self, character): frame = self.controller.raise_frame("CharacterDetail") frame.example()
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