[英]Access specific properties of an object contained within a List<Object> in C#
[英]C# - Struggling to access variables for object within a list
我曾嘗試尋找解決方案,但無濟於事。
為什么我不能訪問列表中已創建項目中的任何變量
(inv.inventory [i]。名稱如底部所示)
如果需要,我可以發布所有代碼,盡管它是569行。
public class Item { //All Item Attributes } public class PotionHP : Item { // Specific Attributes public string Name = "HP Potion"; public string Desc = "Restores HP by 10."; public int Cost = 8; public int Modifier = 10; } public class PotionAT : Item { // Specific Attributes public string Name = "AT Potion"; public string Desc = "Restores Attack by 1."; public int Cost = 8; public int Modifier = 10; } public class Revive : Item { // Specific Attributes public string Name = "Revive"; public string Desc = "Revives upon death with 5 HP."; public int Cost = 8; public int Modifier = 10; } public class Inventory { public List<Item> inventory = new List<Item>(); public Inventory() { inventory.Add(new PotionHP()); inventory.Add(new PotionAT()); inventory.Add(new PotionHP()); inventory.Add(new Revive()); } } for (int i = 0; i < inv.inventory.Count; i++) { //Why can't i access inv.inventory[i].Name? Console.WriteLine($"{inv.inventory[i].Name}"); }
因為您在基類中沒有Name
字段。 將其移至基類。 另外,我建議使用屬性而不是公共字段:
public class Item
{
public string Name { get; set; }
}
似乎您在這里不需要繼承。 您只需向基類字段提供值。 您可以為此使用創建方法。
當然,您可以使用其他選項來創建具有預定義字段值的項目。 但是無論如何- 如果您的“類”僅因field的值而不同,則不需要新的類 。 在這種情況下,您需要一個類的不同實例。
public class Item
{
public string Name { get; set; }
public string Desc { get; set; }
public int Cost { get; set; }
public int Modifier { get; set; }
public static Item CreatePotionAT()
{
return new Item
{
Name = "AT Potion",
Desc = "Restores HP by 10.",
Cost = 8,
Modifier = 10
};
}
// etc
}
甚至:
public class Item
{
public string Name { get; }
public string Desc { get; }
public int Cost { get; }
public int Modifier { get; }
public Item(string name, string desc, int cost, int modifier)
{
Name = name;
Desc = desc;
Cost = cost;
Modifier = modifier;
}
public static Item CreatePotionHP()
{
return new Item("HP Potion","Restores HP by 10.", 8, 10);
}
// etc
}
和庫存:
public Inventory()
{
inventory = new List<Item>
{
Item.CreatePotionHP(), // creation method
new Item("AT Potion","Restores Attack by 1.", 8, 10), // constructor
Item.CreatePotionHP(),
new Item("Revive","Revives upon death with 5 HP.", 8, 10)
}
}
您正在閑逛正在使用的繼承。 到目前為止,從Item
繼承沒有任何優勢。 由於所有子類都具有相同的參數,因此您可以簡單地將屬性寫入基類,而僅將初始化保留在派生類的構造函數中:
public class Item
{
public string Name = "HP Potion";
public string Desc = "Restores HP by 10.";
public int Cost = 8;
public int Modifier = 10;
//All Item Attributes
}
public class PotionHP : Item
{
public PotionHP()
{
// Specific Attributes
Name = "HP Potion";
Desc = "Restores HP by 10.";
Cost = 8;
Modifier = 10;
}
}
public class PotionAT : Item
{
public PotionAT()
{
Name = "AT Potion";
Desc = "Restores Attack by 1.";
Cost = 8;
Modifier = 10;
}
}
public class Revive : Item
{
public Revive()
{
// Specific Attributes
Name = "Revive";
Desc = "Revives upon death with 5 HP.";
Cost = 8;
Modifier = 10;
}
}
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