[英]3 Colors AngleGradient in WPF
我正在嘗試在WPF中實現簡單的3色角度漸變。 最好的情況是您得到了僅XAML的答案,但是我很確定這是不可能的。
這個問題和答案( 在WPF中為AngleGradient )是我想要的一半。 我嘗試使用該代碼,但顯然數學沒有正確。
我的問題是:我該如何正確執行上述問題,但要使用3種顏色以及3和1之間的漸變(在上面的問題中,漸變是從藍色到白色,但又直接回到藍色)之后,我也想要從白色到藍色的反向漸變。
將其視為具有完美水平底面的等邊三角形。 例如,我要在上角處使用紅色,在左下角處使用綠色,在右下角處使用藍色,並且在兩者之間具有理想的角度輻射。
我不介意像其他線程建議的答案那樣編譯成.ps :)
非常感謝 !
我認為其他線程可以很好地解釋您需要做什么。 您將需要將所有三種顏色傳遞給着色器,然后對每個像素進行數學運算以獲得所需的顏色。
以與其他答案相同的方式獲取當前像素的0-1角。 然后以那個角度在適當的顏色之間徘徊。
着色器
sampler2D inputSampler : register(S0);
float2 center : register(C0);
float4 firstColor : register(C1);
float4 secondColor : register(C2);
float4 thirdColor : register(C3);
float4 main(float2 uv : TEXCOORD) : COLOR
{
// Put the three colors into an array.
float4 colors[3] = { firstColor, secondColor, thirdColor };
// Figure out where this pixel is in relation to the center point
float2 pos = center - uv;
// Compute the angle of this pixel relative to the center (in radians),
// then divide by 2 pi to normalize the angle into a 0 to 1 range.
// We are flipping the Y here so that 0 is at the top (instead of the bottom) and we
// rotate clockwise. Could also flip X if we want to rotate counter-clockwise.
float value = (atan2(pos.x, -pos.y) + 3.141596) / (2.0 * 3.141596);
// Scale the angle based on the size of our array and determine which indices
// we are currently between, wrapping around to 0 at the end.
float scaledValue = value * 3;
float4 prevColor = colors[(int)scaledValue];
float4 nextColor = colors[((int)scaledValue + 1) % 3];
// Figure out how far between the two colors we are
float lerpValue = scaledValue - (float)((int)scaledValue);
// Get the alpha of the incoming pixel from the sampler.
float alpha = tex2D(inputSampler, uv).a;
// Lerp between the colors. Multiply each color by its own alpha and the result by the
// incoming alpha becuse WPF expects shaders to return premultiplied alpha pixel values.
return float4(
lerp(prevColor.rgb * prevColor.a, nextColor.rgb * nextColor.a, lerpValue) * alpha,
lerp(prevColor.a, nextColor.a, lerpValue) * alpha);
}
影響
class AngleGradientEffect : ShaderEffect
{
public Brush Input
{
get { return (Brush)GetValue(InputProperty); }
set { SetValue(InputProperty, value); }
}
public static readonly DependencyProperty InputProperty = RegisterPixelShaderSamplerProperty("Input", typeof(AngleGradientEffect), 0);
public Point Center
{
get { return (Point)GetValue(CenterProperty); }
set { SetValue(CenterProperty, value); }
}
public static readonly DependencyProperty CenterProperty = DependencyProperty.Register("Center", typeof(Point), typeof(AngleGradientEffect),
new PropertyMetadata(new Point(0.5, 0.5), PixelShaderConstantCallback(0)));
public Color FirstColor
{
get { return (Color)GetValue(FirstColorProperty); }
set { SetValue(FirstColorProperty, value); }
}
public static readonly DependencyProperty FirstColorProperty = DependencyProperty.Register("FirstColor", typeof(Color), typeof(AngleGradientEffect),
new PropertyMetadata(Color.FromRgb(255, 0, 0), PixelShaderConstantCallback(1)));
public Color SecondColor
{
get { return (Color)GetValue(SecondColorProperty); }
set { SetValue(SecondColorProperty, value); }
}
public static readonly DependencyProperty SecondColorProperty = DependencyProperty.Register("SecondColor", typeof(Color), typeof(AngleGradientEffect),
new PropertyMetadata(Color.FromRgb(0, 255, 0), PixelShaderConstantCallback(2)));
public Color ThirdColor
{
get { return (Color)GetValue(ThirdColorProperty); }
set { SetValue(ThirdColorProperty, value); }
}
public static readonly DependencyProperty ThirdColorProperty = DependencyProperty.Register("ThirdColor", typeof(Color), typeof(AngleGradientEffect),
new PropertyMetadata(Color.FromRgb(0, 0, 255), PixelShaderConstantCallback(3)));
public AngleGradientEffect()
{
// ResourceHelper is my own utility that formats URIs for me. The returned URI
// string will be something like /AssemblyName;component/Effects/AngleGradient.ps
PixelShader = new PixelShader() { UriSource = ResourceHelper.GetResourceUri("Effects/AngleGradient.ps", relative: true)};
UpdateShaderValue(InputProperty);
UpdateShaderValue(CenterProperty);
UpdateShaderValue(FirstColorProperty);
UpdateShaderValue(SecondColorProperty);
UpdateShaderValue(ThirdColorProperty);
}
}
用法
<Ellipse
Width="200"
Height="200"
Fill="White">
<Ellipse.Effect>
<effects:AngleGradientEffect
FirstColor="Red"
SecondColor="Lime"
ThirdColor="Blue" />
</Ellipse.Effect>
</Ellipse>
請記住,在某些情況下,在RGB空間中的不同色調之間進行插值會提供一些難看的結果。 如果您希望這樣做,則可能要考慮轉換為HSV並插入色相。
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