[英]Animated Sprites with Java Swing
有人可以告訴我如何減慢精靈外觀以創建更平滑的動畫嗎? 當我運行代碼時,它會顯示JPanel中的最后一個(第27個)精靈。 動畫處理太快了!
有人告訴了我有關Swing Timer的信息,但是不幸的是我嘗試了幾次,但無法使代碼正常運行:
這是我到目前為止的代碼:
package sprites;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Sprites extends JFrame {
public static void main(String[] args) {
JFrame frm1 = new JFrame();
frm1.setSize(400, 400);
frm1.setLocationRelativeTo(null);
frm1.setResizable(false);
frm1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Painel1 pn1 = new Painel1();
frm1.getContentPane().add(pn1);
frm1.setVisible(true);
}
}
class Painel1 extends JPanel {
BufferedImage img;
public Painel1() {
setBackground(Color.yellow);
try
{
img = ImageIO.read(new File("images/dummy.png"));
}
catch (IOException e)
{}
}
@Override
public void paintComponent(Graphics g) {
int[][] spriteSheetCoords = {{8, 10, 119, 129},
{138, 10, 118, 130},
{267, 10, 118, 132},
{402, 11, 113, 132},
{538, 12, 106, 134},
{671, 13, 103, 133},
{804, 12, 102, 132},
{23, 161, 100, 134},
{157, 162, 96, 134},
{287, 159, 95, 135},
{418, 158, 95, 133},
{545, 159, 99, 133},
{673, 159, 102, 134},
{798, 158, 108, 130},
{9, 309, 116, 126},
{137, 309, 118, 127},
{274, 310, 110, 128},
{412, 311, 102, 129},
{541, 312, 103, 130},
{671, 312, 104, 131},
{806, 312, 98, 132},
{29, 463, 94, 135},
{155, 462, 98, 135},
{279, 461, 104, 135},
{409, 461, 106, 135},
{536, 461, 109, 135},
{662, 461, 112, 133}};
Image subSprite;
for (int i = 0; i <= 26; i++) {
super.paintComponent(g);
subSprite = img.getSubimage(spriteSheetCoords[i][0], spriteSheetCoords[i][1], spriteSheetCoords[i][2], spriteSheetCoords[i][3]);
g.drawImage(subSprite, 140, 120, null);
}
}
}
假設創建一個從第一個精靈到最后一個(第27個)精靈的循環。
首先,每行之間有很多空白,這使閱讀代碼變得困難。
您有一個不安全的空catch
塊,至少要這樣做:
catch (IOException e){ e.printStackTrace(); }
您無需將程序放在事件分發線程(EDT)上即可解決該問題,只需按以下方式更改您的main
方法即可:
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { //Your constructor here } }); }
您正在擴展JFrame
但沒有利用它所生成的框架,同時您正在創建JFrame
的實例,請在代碼中刪除extends JFrame
。 相關閱讀: 使用擴展JFrame的Java Swing與在類內部調用它
而不是調用frm1.setSize(400, 400);
重寫Painel1
的getPreferredSize()
方法以返回新的Dimension
frm1.pack()
400, 400
並調用frm1.pack()
@Override public Dimension getPreferredSize() { return new Dimension(400, 400); }
動畫處理太快了!
不是動畫處理太快,而是for
循環阻止了GUI在結束之前被繪制,這就是為什么只看到最后一個精靈被繪制的原因。
考慮到上述所有要點,您現在可以將代碼編寫如下,其中包括使用Swing計時器和已經包含的上述建議:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class Sprites {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frm1 = new JFrame();
Painel1 pn1 = new Painel1();
frm1.getContentPane().add(pn1);
frm1.pack();
frm1.setVisible(true);
frm1.setLocationRelativeTo(null);
frm1.setResizable(false);
frm1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
});
}
}
class Painel1 extends JPanel {
int[][] spriteSheetCoords = { { 8, 10, 119, 129 }, { 138, 10, 118, 130 }, { 267, 10, 118, 132 },
{ 402, 11, 113, 132 }, { 538, 12, 106, 134 }, { 671, 13, 103, 133 }, { 804, 12, 102, 132 },
{ 23, 161, 100, 134 }, { 157, 162, 96, 134 }, { 287, 159, 95, 135 }, { 418, 158, 95, 133 },
{ 545, 159, 99, 133 }, { 673, 159, 102, 134 }, { 798, 158, 108, 130 }, { 9, 309, 116, 126 },
{ 137, 309, 118, 127 }, { 274, 310, 110, 128 }, { 412, 311, 102, 129 }, { 541, 312, 103, 130 },
{ 671, 312, 104, 131 }, { 806, 312, 98, 132 }, { 29, 463, 94, 135 }, { 155, 462, 98, 135 },
{ 279, 461, 104, 135 }, { 409, 461, 106, 135 }, { 536, 461, 109, 135 }, { 662, 461, 112, 133 } };
int i = 0;
BufferedImage img;
private ActionListener actionListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
i++;
if (i == spriteSheetCoords.length) {
i = 0;
}
revalidate();
repaint();
}
};
public Painel1() {
Timer timer = new Timer(50, actionListener);
timer.setInitialDelay(0);
timer.start();
setBackground(Color.yellow);
try {
img = ImageIO.read(new File("/home/jesus/Pictures/tokyo.jpg"));
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
public void paintComponent(Graphics g) {
Image subSprite;
super.paintComponent(g);
subSprite = img.getSubimage(spriteSheetCoords[i][0], spriteSheetCoords[i][1], spriteSheetCoords[i][2], spriteSheetCoords[i][3]);
g.drawImage(subSprite, 140, 120, null);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
}
如您所見, Timer
具有50毫秒的延遲,可以使子畫面的過渡更加平滑,您可以根據需要進行調整。
我已經更改了一些Sprite Sheet坐標,因為我可以找到類似的圖像,但是它應該可以為您提供想法:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Timer;
import java.util.TimerTask;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Sprites extends JFrame {
public static void main(String[] args) {
JFrame frm1 = new JFrame();
frm1.setSize(400,400);
frm1.setLocationRelativeTo(null);
frm1.setResizable(false);
frm1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Painel1 pn1 = new Painel1();
frm1.getContentPane().add(pn1);
frm1.setVisible(true);
}
}
class Painel1 extends JPanel {
BufferedImage img;
Timer timer;
int i;
Image subSprite;
int[][] spriteSheetCoords = { { 8, 10, 119, 129 }, { 138, 10, 118, 130 }, { 267, 10, 118, 132 },
{ 402, 11, 113, 132 }, { 538, 12, 106, 134 }, { 671, 13, 103, 133 }, { 671, 12, 102, 132 },
{ 23, 161, 100, 134 }, { 157, 162, 96, 134 }, { 287, 159, 95, 135 }, { 418, 158, 95, 133 },
{ 545, 159, 99, 133 }, { 673, 159, 102, 134 }, { 550, 158, 108, 130 }, { 9, 309, 116, 126 },
{ 137, 309, 118, 127 }, { 274, 310, 110, 128 }, { 412, 311, 102, 129 }, { 541, 312, 103, 130 },
{ 671, 312, 104, 131 }, { 600, 312, 98, 132 }, { 29, 463, 94, 135 }, { 155, 462, 98, 135 },
{ 279, 461, 104, 135 }, { 409, 461, 106, 135 }, { 536, 461, 109, 135 }, { 662, 461, 112, 133 } };
public Painel1() {
setBackground(Color.yellow);
try
{
img = ImageIO.read(new File("images/ddd.png"));
timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
subSprite = img.getSubimage(spriteSheetCoords[i][0], spriteSheetCoords[i][1], spriteSheetCoords[i][2],
spriteSheetCoords[i][3]);
i++;
repaint();
revalidate();
}
}, 500, 500);
}
catch (IOException e)
{
e.printStackTrace();
}
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(subSprite, 140, 120, null);
}
}
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