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Java Swing動畫精靈

[英]Animated Sprites with Java Swing

有人可以告訴我如何減慢精靈外觀以創建更平滑的動畫嗎? 當我運行代碼時,它會顯示JPanel中的最后一個(第27個)精靈。 動畫處理太快了!

有人告訴了我有關Swing Timer的信息,但是不幸的是我嘗試了幾次,但無法使代碼正常運行:

這是我到目前為止的代碼:

package sprites;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Sprites extends JFrame {

public static void main(String[] args) {
    JFrame frm1 = new JFrame();
    frm1.setSize(400, 400);
    frm1.setLocationRelativeTo(null);
    frm1.setResizable(false);
    frm1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    Painel1 pn1 = new Painel1();
    frm1.getContentPane().add(pn1);
    frm1.setVisible(true);
  }
}

class Painel1 extends JPanel {

    BufferedImage img;

    public Painel1() {
        setBackground(Color.yellow);
    try
    {
      img = ImageIO.read(new File("images/dummy.png"));
    }
    catch (IOException e)
    {}
  }

  @Override
  public void paintComponent(Graphics g) {
    int[][] spriteSheetCoords = {{8, 10, 119, 129}, 
                                 {138, 10, 118, 130},
                                 {267, 10, 118, 132},
                                 {402, 11, 113, 132},
                                 {538, 12, 106, 134},
                                 {671, 13, 103, 133},
                                 {804, 12, 102, 132},
                                 {23, 161, 100, 134},
                                 {157, 162, 96, 134},
                                 {287, 159, 95, 135},
                                 {418, 158, 95, 133},
                                 {545, 159, 99, 133},
                                 {673, 159, 102, 134},
                                 {798, 158, 108, 130},
                                 {9, 309, 116, 126},
                                 {137, 309, 118, 127},
                                 {274, 310, 110, 128},
                                 {412, 311, 102, 129},
                                 {541, 312, 103, 130},
                                 {671, 312, 104, 131},
                                 {806, 312, 98, 132},
                                 {29, 463, 94, 135},
                                 {155, 462, 98, 135},
                                 {279, 461, 104, 135},
                                 {409, 461, 106, 135},
                                 {536, 461, 109, 135},
                                 {662, 461, 112, 133}};
    Image subSprite;
    for (int i = 0; i <= 26; i++) {
      super.paintComponent(g);
      subSprite = img.getSubimage(spriteSheetCoords[i][0], spriteSheetCoords[i][1], spriteSheetCoords[i][2], spriteSheetCoords[i][3]);
      g.drawImage(subSprite, 140, 120, null);
    }
  }  
}

假設創建一個從第一個精靈到最后一個(第27個)精靈的循環。

  1. 首先,每行之間有很多空白,這使閱讀代碼變得困難。

  2. 是的,您可以嘗試使用Swing Timer ,這是一個示例和另一個示例以及另一個示例

  3. 您有一個不安全的空catch塊,至少要這樣做:

     catch (IOException e){ e.printStackTrace(); } 
  4. 您無需將程序放在事件分發線程(EDT)上即可解決該問題,只需按以下方式更改您的main方法即可:

     public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { //Your constructor here } }); } 
  5. 您正在擴展JFrame但沒有利用它所生成的框架,同時您正在創建JFrame的實例,請在代碼中刪除extends JFrame 相關閱讀: 使用擴展JFrame的Java Swing與在類內部調用它

  6. 而不是調用frm1.setSize(400, 400); 重寫Painel1getPreferredSize()方法以返回新的Dimension frm1.pack() 400, 400並調用frm1.pack()

     @Override public Dimension getPreferredSize() { return new Dimension(400, 400); } 
  7. 動畫處理太快了!

    不是動畫處理太快,而是for循環阻止了GUI在結束之前被繪制,這就是為什么只看到最后一個精靈被繪制的原因。


考慮到上述所有要點,您現在可以將代碼編寫如下,其中包括使用Swing計時器和已經包含的上述建議:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;

public class Sprites {
    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {

            @Override
            public void run() {
                JFrame frm1 = new JFrame();
                Painel1 pn1 = new Painel1();
                frm1.getContentPane().add(pn1);

                frm1.pack();
                frm1.setVisible(true);
                frm1.setLocationRelativeTo(null);
                frm1.setResizable(false);
                frm1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            }
        });
    }
}

class Painel1 extends JPanel {

    int[][] spriteSheetCoords = { { 8, 10, 119, 129 }, { 138, 10, 118, 130 }, { 267, 10, 118, 132 },
            { 402, 11, 113, 132 }, { 538, 12, 106, 134 }, { 671, 13, 103, 133 }, { 804, 12, 102, 132 },
            { 23, 161, 100, 134 }, { 157, 162, 96, 134 }, { 287, 159, 95, 135 }, { 418, 158, 95, 133 },
            { 545, 159, 99, 133 }, { 673, 159, 102, 134 }, { 798, 158, 108, 130 }, { 9, 309, 116, 126 },
            { 137, 309, 118, 127 }, { 274, 310, 110, 128 }, { 412, 311, 102, 129 }, { 541, 312, 103, 130 },
            { 671, 312, 104, 131 }, { 806, 312, 98, 132 }, { 29, 463, 94, 135 }, { 155, 462, 98, 135 },
            { 279, 461, 104, 135 }, { 409, 461, 106, 135 }, { 536, 461, 109, 135 }, { 662, 461, 112, 133 } };

    int i = 0;
    BufferedImage img;

    private ActionListener actionListener = new ActionListener() {
        @Override
        public void actionPerformed(ActionEvent e) {
            i++;
            if (i == spriteSheetCoords.length) {
                i = 0;
            }
            revalidate();
            repaint();
        }
    };

    public Painel1() {
        Timer timer = new Timer(50, actionListener);
        timer.setInitialDelay(0);
        timer.start();
        setBackground(Color.yellow);
        try {
            img = ImageIO.read(new File("/home/jesus/Pictures/tokyo.jpg"));
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    @Override
    public void paintComponent(Graphics g) {
        Image subSprite;
        super.paintComponent(g);
        subSprite = img.getSubimage(spriteSheetCoords[i][0], spriteSheetCoords[i][1], spriteSheetCoords[i][2], spriteSheetCoords[i][3]);
        g.drawImage(subSprite, 140, 120, null);
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(400, 400);
    }
}

在此處輸入圖片說明

如您所見, Timer具有50毫秒的延遲,可以使子畫面的過渡更加平滑,您可以根據需要進行調整。

我已經更改了一些Sprite Sheet坐標,因為我可以找到類似的圖像,但是它應該可以為您提供想法:

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Timer;
import java.util.TimerTask;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Sprites extends JFrame {

    public static void main(String[] args) {
        JFrame frm1 = new JFrame();
        frm1.setSize(400,400);
        frm1.setLocationRelativeTo(null);
        frm1.setResizable(false);
        frm1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        Painel1 pn1 = new Painel1();
        frm1.getContentPane().add(pn1);
        frm1.setVisible(true);
    }

}

class Painel1 extends JPanel {

    BufferedImage img;
    Timer timer;
    int i;
    Image subSprite;
    int[][] spriteSheetCoords = { { 8, 10, 119, 129 }, { 138, 10, 118, 130 }, { 267, 10, 118, 132 },
            { 402, 11, 113, 132 }, { 538, 12, 106, 134 }, { 671, 13, 103, 133 }, { 671, 12, 102, 132 },
            { 23, 161, 100, 134 }, { 157, 162, 96, 134 }, { 287, 159, 95, 135 }, { 418, 158, 95, 133 },
            { 545, 159, 99, 133 }, { 673, 159, 102, 134 }, { 550, 158, 108, 130 }, { 9, 309, 116, 126 },
            { 137, 309, 118, 127 }, { 274, 310, 110, 128 }, { 412, 311, 102, 129 }, { 541, 312, 103, 130 },
            { 671, 312, 104, 131 }, { 600, 312, 98, 132 }, { 29, 463, 94, 135 }, { 155, 462, 98, 135 },
            { 279, 461, 104, 135 }, { 409, 461, 106, 135 }, { 536, 461, 109, 135 }, { 662, 461, 112, 133 } };

    public Painel1() {
        setBackground(Color.yellow);
        try
        {
            img = ImageIO.read(new File("images/ddd.png"));
            timer = new Timer();
            timer.scheduleAtFixedRate(new TimerTask() {
                @Override
                public void run() {
                    subSprite = img.getSubimage(spriteSheetCoords[i][0], spriteSheetCoords[i][1], spriteSheetCoords[i][2],
                            spriteSheetCoords[i][3]);
                    i++;
                    repaint();
                    revalidate();
                }
            }, 500, 500);
        }
        catch (IOException e)
        {
            e.printStackTrace();
        }
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(subSprite, 140, 120, null);
    }
}

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