[英]func hitTest declared in SceneKit causes crash in Playground
我在操場上創建了一個場景,並使用hitTest(func hitTest(_ point:CGPoint,options:[SCNHitTestOption:Any]?= nil)-> [SCNHitTestResult])函數來確定是否已觸摸其中一個節點,但這會導致僅在觸摸節點時,模擬器才會在操場上崩潰。 使用xcode的iOS項目上的相同代碼不會發生這種情況。
func panGesture(sender: UIPanGestureRecognizer) {
sender.view
let translation = sender.translation(in: sender.view!)
var newAngleX = (Float)(translation.y)*(Float)(M_PI)/180.0
newAngleX += currentXAngle
var newAngleY = (Float)(translation.x)*(Float)(M_PI)/180.0
newAngleY += currentYAngle
if (sender.numberOfTouches>0){
var point = sender.location(in: self)
print(point)
let hit = self.hitTest(point, options: nil)
let node = hit.first?.node
node?.eulerAngles.x = newAngleX
node?.eulerAngles.y = newAngleY
if(sender.state == UIGestureRecognizerState.ended) {
currentXAngle = newAngleX
currentYAngle = newAngleY
}
}
}
這在Playground中的運行速度非常,非常,非常慢……但是也許還有其他事情在發生。 無論如何,如果您用它替換func panGesture(sender: UIPanGestureRecognizer)
,它至少應該讓您在Playground中運行它而不會崩潰。
func panGesture(sender: UIPanGestureRecognizer) {
sender.view
let translation = sender.translation(in: sender.view!)
var newAngleX = (Float)(translation.y)*(Float)(M_PI)/180.0
newAngleX += currentXAngle
var newAngleY = (Float)(translation.x)*(Float)(M_PI)/180.0
newAngleY += currentYAngle
let point = sender.location(in: self)
print(point)
// important
guard let hit = self.hitTest(point, options: nil) as? [SCNHitTestResult] else { return }
// and, don't go in here if hit.count == 0, because it won't have a .first
if (sender.numberOfTouches > 0 && hit.count > 0){
let node = hit.first?.node
node?.eulerAngles.x = newAngleX
node?.eulerAngles.y = newAngleY
if(sender.state == UIGestureRecognizerState.ended) {
currentXAngle = newAngleX
currentYAngle = newAngleY
}
}
}
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