[英]why is the input when printed represented as an object using tkinter in python?
我正在編寫一個程序,該程序將從文本條目中輸入技能名稱作為輸入,並計算輸入的所有技能的相應值。 當我在程序中輸入技能然后將技能打印到外殼時,它會顯示為對象嗎? 為什么會發生這種情況,我該如何解決?是否需要repr或str ? 為什么刪除文本輸入的delete方法也不起作用?
import tkinter as tk
from tkinter import ttk
#make the lists to store the skill names
floorEle1Skills = []
class startValue(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
tk.Tk.wm_title(self, "Start Value Calculator")
tk.Tk.minsize(self, width = 350, height = 300)
container = tk.Frame(self)
container.pack(side = 'top', fill = 'both', expand = True)
container.grid_rowconfigure(0, weight = 1)
container.grid_columnconfigure(0, weight = 1)
self.frames = {}
for f in (startPage, floorPage, pommelPage, ringsPage, vaultPage, pbarsPage, hbarPage):
frame = f(container, self)
self.frames[f] = frame
frame.grid(row = 0, column = 0, sticky = "nsew")
self.showFrame(startPage)
#make the lists to store the skill names
floorEle1Skills = []
def showFrame(self, cont):
frame = self.frames[cont]
frame.tkraise()
def floorEle1(skill):
floorEle1Skills.append(skill)
#clear the text entry
#ele1Entry.delete(0, tk.END)
#why doesnt this work???
#why is it printed as an object??
print(floorEle1Skills)
class startPage(tk.Frame):
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
label = tk.Label(self, text = "Select Event")
label.pack(pady = 10, padx = 10)
floorButton = ttk.Button(self, text = "Floor", command = lambda : controller.showFrame(floorPage))
floorButton.pack()
class floorPage(tk.Frame):
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
label = tk.Label(self, text = "Floor")
label.pack(pady = 10, padx = 10)
#make the entries and labels
ele1Label = tk.Label(self, text = "Element Group 1:")
ele1Label.pack()
skill1 = tk.StringVar()
ele1Entry = tk.Entry(self, textvariable = skill1)
ele1Entry.pack()
ele1Button = ttk.Button(self, text = "Add", command = lambda : controller.floorEle1())
ele1Button.pack()
startButton = ttk.Button(self, text = "Back to Start", command = lambda : controller.showFrame(startPage))
startButton.pack(side = 'bottom')
歡迎使用Python。 問題出在函數floorEle1(skill)
。 這是class startValue
的成員函數,但是參數列表並非以self
開頭。 Python不會強迫您命名第一個變量self
; 您實際上可以隨心所欲地為其命名(但不要這樣做!)。 因此,在此函數中,名為skill
的變量的行為就像變量self
。 就像您已經寫過這樣:
def floorEle1(self):
floorEle1Skills.append(self)
#clear the text entry
#ele1Entry.delete(0, tk.END)
#why doesnt this work???
#why is it printed as an object??
print(floorEle1Skills)
我認為您現在可以看到您的代碼實際上將self
附加到floorEle1Skills了; 即,您附加主窗口的實例! 因此,當您打印列表時,print語句顯示該列表包含一個對象。
正如在另一個答案中已經提到的那樣,代碼的問題圍繞着函數floorEle1(self, skill)
,但是... ...還有一些其他問題應該適當解決,以便將輸入的技能傳遞到列表中。技能(請參見下面的代碼):
import tkinter as tk
from tkinter import ttk
#make the lists to store the skill names
# floorEle1Skills = []
class startValue(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
tk.Tk.wm_title(self, "Start Value Calculator")
tk.Tk.minsize(self, width = 350, height = 300)
container = tk.Frame(self)
container.pack(side = 'top', fill = 'both', expand = True)
container.grid_rowconfigure(0, weight = 1)
container.grid_columnconfigure(0, weight = 1)
self.frames = {}
for f in (startPage, floorPage): # , pommelPage, ringsPage, vaultPage, pbarsPage, hbarPage):
frame = f(container, self)
self.frames[f] = frame
frame.grid(row = 0, column = 0, sticky = "nsew")
self.showFrame(startPage)
#make the lists to store the skill names
self.floorEle1Skills = []
def showFrame(self, cont):
self.floorEle1Skills = []
frame = self.frames[cont]
frame.tkraise()
def floorEle1(self, skill):
print("#", skill.get())
self.floorEle1Skills.append(skill)
#clear the text entry
#ele1Entry.delete(0, tk.END)
#why doesnt this work???
#why is it printed as an object??
for item in self.floorEle1Skills:
print("##",item.get())
class startPage(tk.Frame):
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
label = tk.Label(self, text = "Select Event")
label.pack(pady = 10, padx = 10)
floorButton = ttk.Button(self, text = "Floor", command = lambda : controller.showFrame(floorPage))
floorButton.pack()
class floorPage(tk.Frame):
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
label = tk.Label(self, text = "Floor")
label.pack(pady = 10, padx = 10)
#make the entries and labels
ele1Label = tk.Label(self, text = "Element Group 1:")
ele1Label.pack()
skill1 = tk.StringVar()
ele1Entry = tk.Entry(self, textvariable = skill1)
ele1Entry.pack()
ele1Button = ttk.Button(self, text = "Add", command = lambda : controller.floorEle1(ele1Entry))
ele1Button.pack()
startButton = ttk.Button(self, text = "Back to Start", command = lambda : controller.showFrame(startPage))
startButton.pack(side = 'bottom')
root = tk.Tk()
my_gui = startValue()
root.mainloop()
代碼中的其他更改包括:
在'__ init __()'函數中定義self.floorEle1Skills = []
,並將適當的參數傳遞給controller.floorEle1(ele1Entry)
以便將輸入字符串值傳遞給處理按鈕按下的函數。
上面的代碼將用戶輸入打印到終端(兩次,首先是從傳遞的用戶輸入開始,其次是列表中的所有項目)。
將self.floorEle1Skills = []
行放在showFrame()
重置收集技能輸入的列表(使輸入可能重新啟動)。
上面的代碼解決了問題中解決的兩個問題,但這並不意味着沒有其他問題需要解決。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.