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[英]System.Runtime.InteropServices.COMException: Unknown error (0x80005000)
[英]Send data from UWP client applications to server crash with error System.Runtime.InteropServices.COMException (0x8007274D)
我想創建一個服務器,以便HoloLens,UWP應用程序可以連接到它並向其發送數據。
因此,為了創建服務器,我在Visual Studio中創建了一個控制台應用程序,並按照此處的示例操作
從客戶端,UWP應用程序,我創建了以下類:
using UnityEngine;
#if !UNITY_EDITOR && UNITY_METRO
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using Windows.Networking.Sockets;
using Windows.Storage.Streams;
using Windows.Networking;
using Windows.Foundation;
#endif
public class SendSocketStreamClient {
// The port number for the remote device.
private int port;
private string serverIP;
public SendSocketStreamClient(int portNum, string ip){
port = portNum;
serverIP = ip;
}
#if !UNITY_EDITOR && UNITY_METRO
private StreamSocket networkConnection;
// The response from the remote device.
private static String response = String.Empty;
public void StartClient()
{
// Setup a connection to the server.
HostName networkHost = new HostName(serverIP);
networkConnection = new StreamSocket();
IAsyncAction outstandingAction = networkConnection.ConnectAsync(networkHost, port.ToString());
AsyncActionCompletedHandler aach = new AsyncActionCompletedHandler(NetworkConnectedHandler);
outstandingAction.Completed = aach;
}
public void NetworkConnectedHandler(IAsyncAction asyncInfo, AsyncStatus status)
{
// Status completed is successful.
if (status == AsyncStatus.Completed)
{
DataWriter networkDataWriter;
// Since we are connected, we can send the data we set aside when establishing the connection.
using (networkDataWriter = new DataWriter(networkConnection.OutputStream))
{
networkDataWriter.WriteBytes(Encoding.ASCII.GetBytes("Sending Trial 1"));
// Again, this is an async operation, so we'll set a callback.
DataWriterStoreOperation dswo = networkDataWriter.StoreAsync();
dswo.Completed = new AsyncOperationCompletedHandler<uint>(DataSentHandler);
}
}
else
{
// TODO resend
Debug.Log("Failed to establish connection. Error Code: " + asyncInfo.ErrorCode);
networkConnection.Dispose();
}
}
public void DataSentHandler(IAsyncOperation<uint> operation, AsyncStatus status)
{
if (status == AsyncStatus.Error)
{
// didn't send, so requeue
Debug.Log("Error while sending " + operation.ErrorCode);
}
// Always disconnect here since we will reconnect when sending the next data.
networkConnection.Dispose();
}
#endif
}
然后我在C#腳本中調用此類:
#if !UNITY_EDITOR && UNITY_METRO
SendSocketStreamClient newClient = new SendSocketStreamClient(ConnectionPort, ServerIP.Trim());
newClient.StartClient();
#endif
但我總是得到以下錯誤。
無法建立連接。 錯誤代碼:System.Runtime.InteropServices.COMException(0x8007274D):無法建立連接,因為目標計算機主動拒絕它。
知道我做錯了什么或如何將數據從HoloLens發送到服務器? 服務器有問題嗎?
- - -編輯 - -
無法建立連接。 錯誤代碼:System.Runtime.InteropServices.COMException(0x8007274C):連接嘗試失敗,因為連接方在一段時間后沒有正確響應,或者由於連接主機無法響應而建立連接失敗。
當我將serverIP設置為我的機器的IP地址而不是127.0.0.1時,錯誤更改為上述錯誤。 所以我認為給它正確的IP地址解決了這個錯誤,但現在它沒有連接到服務器。
這是否意味着我創建服務器的方式不對?
正如上面的評論中所說的那樣,我發現在我使用的服務器中
IPAddress ipAddress = IPAddress.Loopback;
代替
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
更改解決了我的問題,我能夠從HoloLens連接到服務器並接收數據。
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