[英]C# streamwriter denies access to save xml file into MyDocuments
我創建了一個小游戲,可以選擇將角色保存到XML文件中,現在我希望Savegame-Folder位置位於MyDocuments中,但是每次嘗試保存XML時,我都會受到Streamwriter的拒絕訪問。 有人知道該如何解決嗎?
這是我的代碼:
// Create the folder into MyDocuments (works perfectly!)
Directory.CreateDirectory(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), @"Arena\Savegames\"));
// This one should the save the file into the directory, but it doesn't work :/
path = Path.GetDirectoryName(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Arena\Savegames\" + hero.created + ".xml"));
串流作者:
public class SaveLoadGame
{
public void SaveGameData(object IClass, string filename)
{
StreamWriter saveGameWriter = null;
try
{
XmlSerializer saveGameSerializer = new XmlSerializer((IClass.GetType()));
saveGameWriter = new StreamWriter(filename);
saveGameSerializer.Serialize(saveGameWriter, IClass);
}
finally
{
if (saveGameWriter != null)
saveGameWriter.Close();
saveGameWriter = null;
}
}
}
public class LoadGameData<T>
{
public static Type type;
public LoadGameData()
{
type = typeof(T);
}
public T LoadData(string filename)
{
T result;
XmlSerializer loadGameSerializer = new XmlSerializer(type);
FileStream dataFilestream = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
try
{
result = (T)loadGameSerializer.Deserialize(dataFilestream);
dataFilestream.Close();
return result;
}
catch
{
dataFilestream.Close();
return default(T);
}
}
}
我嘗試了一些在stackoverflow上找到的解決方案,例如this和this 。 但是對我沒有用,也許其他人對我如何訪問該文件夾有一個想法? 也許只是將其保存在我實際可以訪問的地方,因為ApplicationData和CommonApplicationData也不適合我。
順便說一句,我正在使用帶有Win10_Preview的Virtual Box,我希望不是因為這個。
編輯:在嘗試將文件保存到MyDirectory之前,我設法將文件保存到項目的Debug文件夾中,如下所示:
path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + @"\Savegames\" + hero.created + ".xml";
gameSaver.SaveGameData(myCharacterObject, path);
多虧了Jon Skeet ,我才知道我只是在使用目錄名,而不是保存文件的完整路徑。 所以我將代碼固定為:
// Creating the folder in MyDocuments
Directory.CreateDirectory(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), @"Arena\Savegames\"));
// Setting the full path for my streamwriter
path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Arena\Savegames\" + hero.created + ".xml";
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