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我正在嘗試編寫一個簡單的游戲,但是我在代碼中發現了一個問題。 每次我要更改對象的位置時,它只會將按鈕聚焦在面板下方,而不是實際移動對象,因此,每次要移動對象時,都必須禁用按鈕,這是我不希望這樣做的方式。真的要使用,所以我想問你,如何解決這個問題和動作? 我希望對象移動,而不是按鈕移動。
碼:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Míček
{
public partial class Micek : Form
{
Random generujPozici = new Random();
int body; int vyskaKroku = 30; int sirkaMice = 40; int poziceMice = 0;
int x1 = (450 / 2) - (40 / 2); int x2 = (450 / 2) - (120 / 2) ;
int y1 = 20; int y2 = 302;
public Micek()
{
InitializeComponent();
TlacStop.Enabled = false;
KeyDown += new KeyEventHandler(stikniTlacitko);
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
Graphics KP = e.Graphics;
Pen Pero = new Pen(Color.Black, 5);
KP.FillEllipse(Brushes.Red, x1, y1, sirkaMice, sirkaMice);
KP.DrawRectangle(Pero, x2, y2, 120, 1);
}
private void Stopky_Tick(object sender, EventArgs e)
{
y1 += vyskaKroku;
poziceMice = generujPozici.Next(0, 450 - sirkaMice);
if (y1 + vyskaKroku > y2 && x1 + sirkaMice > x2 && x1 - sirkaMice < x2 + (120 - sirkaMice))
{
body++;
x1 = poziceMice;
y1 = 20;
}
else
{
if(y1 > y2)
{
x1 = poziceMice;
y1 = 20;
body = 0;
}
}
pocitadloBody.Text = body.ToString();
Refresh();
}
private void TlacStart_Click(object sender, EventArgs e)
{
Stopky.Enabled = true;
TlacStart.Enabled = false;
if(TlacStop.Enabled == false)
{
TlacStop.Enabled = true;
}
}
private void TlacStop_Click(object sender, EventArgs e)
{
Stopky.Enabled = false;
TlacStart.Enabled = true;
TlacStop.Enabled = false;
x1 = (450 / 2) - (40 / 2);
y1 = 20;
body = 0;
Refresh();
}
void stikniTlacitko(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Right:
if(x2 < 330)
{
x2 += 10;
Refresh();
}
break;
case Keys.Left:
if (x2 > 0)
{
x2 -= 10;
Refresh();
}
break;
}
}
}
}
請嘗試以下步驟:
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