[英]Drawing text across sphere in SceneKit
我剛開始在我的UIKit應用程序中使用SceneKit,目的是顯示和操作一些3D模型。 我需要顯示一個球體,上面寫着一些短文。 我正在渲染這樣的球體:
let sphereGeometry = SCNSphere(radius: 1)
let sphereNode = SCNNode(geometry: sphereGeometry)
sphereNode.position = SCNVector3(x: -1, y: 0, z: 8)
sphereGeometry.firstMaterial?.diffuse.contents = UIColor.cyan
self.rootNode.addChildNode(sphereNode)
我嘗試使用CATextLayer
來實現我的需求,但我沒有運氣。 這樣做的正確方法是什么?
您可以通過創建包含文本的圖像來圍繞對象的表面包裝文本,例如,
然后加載並將圖像分配給diffuse的contents
屬性
let sphereGeometry = SCNSphere(radius: 1)
let sphereNode = SCNNode(geometry: sphereGeometry)
sphereNode.position = SCNVector3(x: 0, y: 0, z: 0)
if let textImage = UIImage(named:"TextImage") {
sphereGeometry.firstMaterial?.diffuse.contents = textImage
}
scene.rootNode.addChildNode(sphereNode)
或者,您可以通過編程方式創建帶有文本的圖像
func imageWithText(text:String, fontSize:CGFloat = 150, fontColor:UIColor = .black, imageSize:CGSize, backgroundColor:UIColor) -> UIImage? {
let imageRect = CGRect(origin: CGPoint.zero, size: imageSize)
UIGraphicsBeginImageContext(imageSize)
defer {
UIGraphicsEndImageContext()
}
guard let context = UIGraphicsGetCurrentContext() else {
return nil
}
// Fill the background with a color
context.setFillColor(backgroundColor.cgColor)
context.fill(imageRect)
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.alignment = .center
// Define the attributes of the text
let attributes = [
NSFontAttributeName: UIFont(name: "TimesNewRomanPS-BoldMT", size:fontSize),
NSParagraphStyleAttributeName: paragraphStyle,
NSForegroundColorAttributeName: fontColor
]
// Determine the width/height of the text for the attributes
let textSize = text.size(attributes: attributes)
// Draw text in the current context
text.draw(at: CGPoint(x: imageSize.width/2 - textSize.width/2, y: imageSize.height/2 - textSize.height/2), withAttributes: attributes)
if let image = UIGraphicsGetImageFromCurrentImageContext() {
return image
}
return nil
}
並將圖像應用於球體
let sphereGeometry = SCNSphere(radius: 1)
let sphereNode = SCNNode(geometry: sphereGeometry)
sphereNode.position = SCNVector3(x: 0, y: 0, z: 0)
if let image = imageWithText(text: "Hello, World!", imageSize: CGSize(width:1024,height:1024), backgroundColor: .cyan) {
sphereGeometry.firstMaterial?.diffuse.contents = image
}
scene.rootNode.addChildNode(sphereNode)
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