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Python和Pygame-我正在嘗試制作可移動的窗口和播放器(WASD),但它僅制作黑色窗口。

[英]Python & Pygame - I am trying to make window and player that can move (WASD), but it makes only black window.

我正在研究在pygame中制作精靈的更簡單方法(僅對我而言)。 我有這3個檔案

文件1:Tests.py:

import pygame
from pygame.locals import *
import MySprites
import SpecialFunctions

Sprites = []

NewScreen = SpecialFunctions.Level('NewProject', '2D-AboveView', (960, 540), Sprites)

Sprites = []

imgDolu = [pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-8.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-9.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-10.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-11.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-12.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-13.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-14.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-15.png')]
imgNahoru = [pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-0.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-1.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-2.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-3.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-4.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-5.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-6.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-1-7.png')]
imgDoleva = [pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-0.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-1.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-2.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-3.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-4.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-5.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-6.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-7.png')]
imgDoprava = [pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-8.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-9.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-10.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-11.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-12.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-13.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-14.png'), pygame.image.load('HeroSprites/HeroSpriteSheet2 [www.imagesplitter.net]-0-15.png')]
imgUtociNahoru = []; imgUtociDolu = []; imgUtociDoleva = []; imgUtociDoprava = []
Player1 = MySprites.Player_Type_AboveView(movingUp=imgNahoru, movingDown=imgDolu, movingLeft=imgDoleva, movingRight=imgDoprava, swingingUp=imgUtociNahoru, swingingDown=imgUtociDolu, swingingLeft=imgUtociDoleva, swingingRight=imgUtociDoprava, controlUp=pygame.K_w, controlDown=pygame.K_s, controlLeft=pygame.K_a, controlRight=pygame.K_d, controlSwing=pygame.K_k, speed=5, x=960/2, y=540/2)
Sprites.append(Player1)

NewScreen.mainloop()

多數民眾贊成在我的普通文件,這是我正在測試。

文件2:SpecialFunctions.py:

import pygame
import MySprites
from pygame.locals import *

class Level:
    def __init__(self, Name, Type, screen_size, AllSprites):

        """Inicialization of Project"""

        black = (0, 0, 0)
        screen_size = screen_size
        self.screen = pygame.display.set_mode(screen_size)
        pygame.display.set_caption(Name)
        self.screen.fill(black)
        pygame.display.update()
        self.ProjectSprites = AllSprites

        self.Running = True

        self.type = Type

        self.keys_pressed_list = []

    def screen_Update(self):
        if self.Running:
            self.screen.fill((0, 0, 0))
            for sprite in self.ProjectSprites:
                sprite.update(sprite, self.screen)
                sprite.draw(self.screen)
            pygame.display.update()

    def mainloop(self):

        """Running program"""

        while self.Running:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    self.Running = False
                    break
                elif event.type == pygame.KEYDOWN:
                    self.keys_pressed_list.append(event.key)
                elif event.type == pygame.KEYUP:
                    self.keys_pressed_list.remove(event.key)
            if self.Running:
                self.screen_Update()
            pygame.time.delay(100)

該文件包含一些我可以在屏幕上使用的工具。

文件3:MySprites.py:

import pygame

class Player_Type_AboveView (pygame.sprite.Sprite):
    def __init__(self,
             movingUp, movingDown, movingLeft, movingRight,
             swingingUp, swingingDown, swingingLeft, swingingRight,
             controlUp, controlDown, controlLeft, controlRight, controlSwing,
             speed, x, y):

        pygame.sprite.Sprite.__init__(self)

        #Player controls:
        self.controls_Up = controlUp
        self.controls_Down = controlDown
        self.controls_Left = controlLeft
        self.controls_Right = controlRight
        self.controls_Swing = controlSwing

        #Player textures:
        self.imgUp = movingUp
        self.imgDown = movingDown
        self.imgLeft = movingLeft
        self.imgRight = movingRight

        self.swingingUp = swingingUp
        self.swingingDown = swingingDown
        self.swingingLeft = swingingLeft
        self.swingingRight = swingingRight

        self.phase = 0
        self.imgGroup = self.imgDown
        self.image = self.imgGroup[self.phase]

        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y

        self.speed = speed
        self.Swinging = False

    def update(self, Scene):
        moved = False
        x = 0
        y = 0

        #Player controls
        if self.controls_Up in Scene.keys_pressed_list:
            self.imageGroup = self.imgUp
            y = -self.speed
            moved = True

        elif self.controls_Down in Scene.keys_pressed_list:
            self.imageGroup = self.imgDown
            y = self.speed
            moved = True

        elif self.controls_Left in Scene.keys_pressed_list:
            self.imageGroup = self.imgLeft
            x = -self.speed
            moved = True

        elif self.controls_Right in Scene.keys_pressed_list:
            self.imageGroup = self.imgRight
            x = self.speed
            moved = True


        elif self.controls_Swing in Scene.keys_pressed_list:

            Swinging = {
                self.imgDown : self.swingingDown,
                self.imgUp: self.swingingUp,
                self.imgLeft: self.swingingLeft,
                self.imgRight: self.swingingRight
            }

            self.imageGroup = Swinging[self.imageGroup]

            self.Swinging = True

            moved = True

        if moved or self.phase != 0:
            if moved:
                self.phase = (self.phase + 1) % 4
            else:
                self.phase = 0

            self.image = self.imageGroup[self.phase]
            self.rect.x += x
            self.rect.y += y
            self.Swinging = False

這是播放器類-Btw的文件。 擺動是在制品。

我正在嘗試制作可移動的窗口和播放器(WASD),但它只能制作黑色窗口。 我需要知道的是為什么?!

  • 我正在使用python 3.6

  • 希望這個問題不是那么愚蠢

您添加播放器精靈的列表與您在Level實例中使用的列表不同。 在這里看看:

...
import SpecialFunctions

Sprites = []

NewScreen = SpecialFunctions.Level('NewProject', '2D-AboveView', (960, 540), Sprites)

Sprites = []

...

因此,當您將Player_Type_AboveView實例添加到另一個未在任何地方使用的列表時, NewScreen只會看到第一個列表,該列表始終為空。

只需刪除第二個Sprites = []行。

而且,(大多數時候)最好使用一個Group而不是一個列表來管理您的精靈。

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