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[英]How do I check if a value is in a list and then have a variable storing the score increase by 10 each time
[英]How do I add a score text list that adds 1 each time I click my cookie sprite? (python)
游戲代碼處理Cookie和Shop類。 如何制作一個文本框,上面寫着“ {Cookie Number} Cookies”? 是否有一條命令說如果event.click然后cookie +1?
在game_loop
內部是一個簡單的文本框,上面寫着“一些cookie編號,結尾是cookie。我想我必須創建一個列表,但是我不確定該怎么做。我會使用{}
嗎?另外,感謝大家的幫助。
import pygame as pg
import os
WIDTH = 1024
HEIGHT = 768
CLOCK = pg.time.Clock()
FPS = 60
WHITE = (255, 255, 255)
BROWN = (153, 51, 51)
DARKGRAY = (40, 40, 40)
BGCOLOR = DARKGRAY
game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, "img")
screen = pg.display.set_mode((WIDTH, HEIGHT))
pg.display.set_caption("Cookie Clicker")
class Cookie(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.image.load(os.path.join(img_folder, "2.png")).convert()
self.rect = self.image.get_rect()
self.rect.center = ((WIDTH - 670, HEIGHT / 2))
cookie = Cookie()
class Shop(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((300, 768))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.center = ((WIDTH - 150, HEIGHT / 2))
def game_loop():
pg.init()
pg.font.init()
my_font = pg.font.SysFont("Comic Sans MS", 30)
text_surface = my_font.render('SOME NUMBER - Cookies', False, (0, 255, 0))
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
all_sprites = pg.sprite.Group()
all_sprites.add(cookie, shop)
all_sprites.update()
screen.fill(BGCOLOR)
all_sprites.draw(screen)
screen.blit(text_surface, (175, 100))
pg.display.flip()
CLOCK.tick(FPS)
pg.quit()
game_loop()
在事件循環中,檢查用戶是否按下了鼠標按鈕,然后查看cookie.rect
是否與event.pos
cookie.rect
沖突(或使用pg.mouse.get_pos()
),如果發生沖突,則增加一個得分變量:
elif event.type == pg.MOUSEBUTTONDOWN:
# Use the collidepoint method of this `pygame.Rect`.
if cookie.rect.collidepoint(event.pos):
score += 1
print(score)
要將文本顯示在屏幕上,您需要借助.format
方法將score
放入字符串中: '{} Cookies'.format(score)
。 然后將其傳遞到my_font.render
並對返回的表面進行平化處理。
text_surface = my_font.render('{} Cookies'.format(score), True, BROWN)
screen.blit(text_surface, (30, 30))
另外,您不應該在while
循環內創建並填充all_sprites
組。 這是更新的game_loop
函數:
def game_loop():
pg.init()
my_font = pg.font.SysFont("Comic Sans MS", 30)
cookie = Cookie()
shop = Shop()
all_sprites = pg.sprite.Group()
all_sprites.add(cookie, shop)
score = 0
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
elif event.type == pg.MOUSEBUTTONDOWN:
if cookie.rect.collidepoint(event.pos):
score += 1
print(score)
all_sprites.update()
screen.fill(BGCOLOR)
all_sprites.draw(screen)
screen.blit(text_surface, (175, 100))
text_surface = my_font.render('{} Cookies'.format(score), True, BROWN)
screen.blit(text_surface, (30, 30))
pg.display.flip()
CLOCK.tick(FPS)
pg.quit()
sys.exit() # import sys at the top of the file.
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