[英]Guessing Number Game Program not Functioning Correctly
在我的程序中,用戶設置了一系列數字供計算機猜測。 然后,用戶必須以5開始的猜測來猜測計算機選擇了哪個數字。我的運行程序中有幾個問題,其中我不知道如何解決。 這些錯誤包括:
-剩余的猜測數始終保持為0。每次單擊btnCheck按鈕時,它都不會從5開始,而是減少1。
-每當我單擊btnCheck按鈕以獲取新的猜測數字時,如果您猜測過高或過低的語句都將保持不變。
-當我按btnNewGame時,將不會清除我在低值和高值文本輸入中插入的值。
-計算機如何根據我設置的數字范圍生成隨機整數?
將我的代碼修改為以下內容將不勝感激。
// This line makes the button, btnCheckGuess wait for a mouse click
// When the button is clicked, the checkGuess function is called
btnCheckGuess.addEventListener(MouseEvent.CLICK, checkGuess);
// This line makes the button, btnNewGame wait for a mouse click
// When the button is clicked, the newGame function is called
btnNewGame.addEventListener(MouseEvent.CLICK, newGame);
// Declare Global Variables
var computerGuess:String; // the computer's guess
var Statement:String; // Statement based on your outcome
// This is the checkGuess function
// e:MouseEvent is the click event experienced by the button
// void indicates that the function does not return a value
function checkGuess(e:MouseEvent):void
{
var LowValue:Number; // the user's low value
var HighValue:Number; // the user's high value
var UserGuess:Number; // the user's guess
var CorrectGuess:int; // the correct number
var FirstGuess:String; //the user's guess
// get the user's range and guess
LowValue = Number(txtinLow.text);
HighValue = Number(txtinHigh.text);
UserGuess = Number(txtinGuess.text);
// determine the number of the user
GuessesLeft = checkCorrectGuess(FirstGuess);
lblNumber.text = GuessesLeft.toString();
lblStatement.text = "You have guessed " + Statement.toString() + "\r";
}
// This is function checkColoursCorrect
// g1– the user's guess
function checkCorrectGuess(g1:String):int
{
var GuessesLeft:int = 5; // How many guesses are left
if (g1 != computerGuess)
{
GuessesLeft - 1;
}
else
{
GuessesLeft = 0;
}
return GuessesLeft;
}
// This is the newGame function
// e:MouseEvent is the click event experienced by the button
// void indicates that the function does not return a value
function newGame(e:MouseEvent):void
{
var Guess1:int; // computer's guess in numbers
var UserGuess1:int; // user's guess in numbers
Guess1 = randomWholeNumber(100,1); //It is not (100,1). How do I change this to the range the user put?
UserGuess1 = randomWholeNumber(100,1); //It is not (100,1). How do I change this to the range the user put?
if (Guess1 > UserGuess1) {
Statement = "TOO HIGH";
} else if (Guess1 < UserGuess1) {
Statement = "TOO LOW";
} else if (Guess1 == UserGuess1) {
Statement = "CORRECTLY";
}
txtinGuess.text = "";
lblStatement.text = "";
}
// This is function randomWholeNumber
// highNumber – the maximum value desired
// lowNumber – the minimum value desired
// returns – a random whole number from highNumber to lowNumber inclusive
function randomWholeNumber(highNumber:int,lowNumber:int):int //How do I make a whole random number based on the range the user made?
{
return Math.floor((highNumber - lowNumber + 1) * Math.random() + lowNumber);
}
要回答您的問題...
checkCorrectGuess()
聲明了GuessesLeft
,這意味着它是一個局部變量,每次調用該函數時都會對其進行重新定義。 此外,因為您要傳入var FirstGuess:String;
(未初始化的,未引用的string
變量) (g1 != computerGuess)
返回false,答案始終為0。 GuessesLeft - 1;
不會將結果保存回變量。 您需要使用諸如GuessesLeft = GuessesLeft - 1
類的賦值運算符,或者只需鍵入GuessesLeft--
,即可。 您也可以編寫GuessesLeft -= 1
,從左邊減去右邊,然后將值賦給左邊的變量。 請參閱AS3操作員... TextFields
分配了值; 只需在txtinLow.text = ""
(與高相同newGame()
重復newGame()
內部的過程 checkGuess()
中將它們定義為UserGuess
, LowValue
和HighValue
請注意,如果該代碼段可能在其他地方調用,則只需要將功能拆分為單獨的功能。 否則,堆棧上的每個函數都會導致更多的內存和性能下降。 checkCorrectGuess()
屬於該類別,因此是不必要的。
另外,您將在newGame()
函數而不是checkGuess()
向用戶打印反饋。 好像是疏忽大意。
btnCheckGuess.addEventListener(MouseEvent.CLICK, checkGuess);
btnNewGame.addEventListener(MouseEvent.CLICK, newGame);
// Global Variables
var computerGuess:int;
var remainingGuesses:int;
newGame();
function newGame(e:MouseEvent):void {
// Reset our guess limit
remainingGuesses = 5;
// Generate a new number
computerGuess = random(int(txtinLow.text), int(txtinHigh.text));
// Reset our readouts.
txtinGuess.text = "";
lblStatement.text = "";
}
function checkGuess(e:MouseEvent):void {
var guess:int = int(txtinGuess.text);
var msg:String;
if (guess == computerGuess) { // Win
remainingGuesses = 0; // Zero our count
msg = "CORRECT";
} else { // Missed
remainingGuesses--; // Decrement our count
if (guess > computerGuess) {
msg = "TOO HIGH";
} else if (guess < computerGuess) {
msg = "TOO LOW";
}
}
lblNumber.text = remainingGuesses.toString();
lblStatement.text = "You have guessed " + msg;
}
function random(low:int, high:int):int {
return Math.floor((high - low + 1) * Math.random() + low);
}
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