[英]How do I flip an image horizontally in pygame?
這是在pygame中。 當我按下左箭頭鍵時,如何翻轉圖像(讓我們看一下看向右邊的豬的圖像)向左看,即使我沒有按任何鍵或按下上下箭頭鍵。 然后,當我按下右箭頭鍵並使其保持這樣狀態時,即使我沒有按任何鍵或按下向上和向下箭頭鍵,如何再次將其切換回右側。
. 我知道我必須使用 。 但是,我不知道如何將它放在我的代碼中。
這是主要游戲:
import sys
import pygame
from pig import Pig
pygame.init()
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Flying Pig")
blue_sky = 135, 206, 250
brown = 139, 69, 19
pig = Pig(screen)
while True:
# Accept events
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Keydown events
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
pig.moving_right = True
elif event.key == pygame.K_LEFT:
pig.moving_left = True
elif event.key == pygame.K_UP:
pig.moving_up = True
elif event.key == pygame.K_DOWN:
pig.moving_down = True
# Keyup events
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
pig.moving_right = False
elif event.key == pygame.K_LEFT:
pig.moving_left = False
elif event.key == pygame.K_UP:
pig.moving_up = False
elif event.key == pygame.K_DOWN:
pig.moving_down = False
screen.fill(blue_sky)
pig.blitme()
pig.update()
pygame.display.flip()
豬類:(這是縮進的。我只是不知道如何在這里正確復制和粘貼我的代碼)
import pygame
class Pig():
def __init__(self, screen):
"""Initialize the pig and set its starting position."""
self.screen = screen
# Load the pig image and set pig and screen to rect.
self.image = pygame.image.load('pig.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start the pig at the bottom center of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Speed of the pig
self.pig_speed = 1.5
self.center = float(self.pig_speed)
# Set a variable for each movement.
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
self.direction = ['right', 'left']
def update(self):
"""Update the position of the pig."""
if self.rect.right <= self.screen_rect.right:
if self.moving_right:
self.rect.centerx += self.pig_speed
if self.rect.left > 0:
if self.moving_left:
self.rect.centerx -= self.pig_speed
if self.rect.top > 0:
if self.moving_up:
self.rect.bottom -= self.pig_speed
if self.rect.bottom <= self.screen_rect.bottom:
if self.moving_down:
self.rect.bottom += self.pig_speed
def blitme(self):
"""Draw the pig at its current location."""
self.screen.blit(self.image, self.rect)
pygame.transform.flip
有三個參數:
要僅翻轉表面,只需將True
作為第三個參數傳遞:
flipped_surface = pygame.transform.flip(surface, False, True)
關於您的具體問題,您可以這樣做:
PIG_RIGHT = pygame.image.load('pig.png').convert()
PIG_LEFT = pygame.transform.flip(PIG_RIGHT, True, False)
pig = Pig(screen, PIG_RIGHT) # Assign this image to `self.image`.
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
pig.moving_right = True
pig.image = PIG_RIGHT
elif event.key == pygame.K_LEFT:
pig.moving_left = True
pig.image = PIG_LEFT
screen.fill(blue_sky)
pig.blitme()
pig.update()
pygame.display.flip()
clock.tick(30)
您還可以將兩個self.image
存儲在Pig
類中,並根據self.moving_right
, self.moving_left
或self.direction
屬性的狀態self.moving_left
self.direction
。
添加豬方向變量。 按鍵設置,按鍵時不要改回。 運動依賴於moving_direction變量,並且顯示的精靈依賴於方向變量。
像這樣改變blitme:
def blitme(self):
if self.orientation == "Right":
self.screen.blit(self.image, self.rect)
elif self.orientation == "Left":
self.screen.blit(pygame.transform.flip(self.image, False, True), self.rect)
然后你可以按下這樣的按鍵邏輯:
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
pig.moving_right = True
pig.orientation = "Right"
elif event.key == pygame.K_LEFT:
pig.moving_left = True
pig.orientation = "Left"
elif event.key == pygame.K_UP:
pig.moving_up = True
elif event.key == pygame.K_DOWN:
pig.moving_down = True
通過這種方式,您可以分離顯示和移動邏輯。
嘗試添加以下內容:
elif event.key == pygame.K_RIGHT:
pig.image = pygame.transform.flip(pig.image, True, False)
pygame.display.update()'''I dont think you need this'''
elif event.key == pygame.K_LEFT:
pig.image = pygame.transform.flip(pig.image, True, False)
pygame.display.update()'''Or this'''
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