[英]Convert Node Array (variable lenght) to a const float** to call opencv.calcHist
我目前正在使用https://github.com/piercus/node-opencv (從https://github.com/peterbraden/node-opencv分叉)上工作,我正在實現calcHist函數的綁定器。
const float** ranges
作為輸入(請參閱http://docs.opencv.org/2.4/modules/imgproc/doc/histograms.html#calchist ) const float**
的大小 考慮到最大尺寸為3,我做出了解決方法(請參閱完整資料 )
// Wrap Javascript input which is like [[0, 256], [0, 256]]
Local<Array> nodeRanges = Local<Array>::Cast(info[3]->ToObject());
// create a first table
float histRanges[dims][2];
for (unsigned int i = 0; i < dims; i++) {
Local<Array> nodeRange = Local<Array>::Cast(nodeRanges->Get(i)->ToObject());
float lower = nodeRange->Get(0)->NumberValue();
float higher = nodeRange->Get(1)->NumberValue();
histRanges[i][0] = lower;
histRanges[i][1] = higher;
}
// minimum length is 1 so i can fullfill first range without issue
float first_range[] = { histRanges[0][0], histRanges[0][1] };
float second_range[] = { 0, 0}; // here is my problem, do i really need to do this
float third_range[] = { 0, 0};// same problem here
if(dims >= 2){
second_range[0] = histRanges[1][0];
second_range[1] = histRanges[1][1];
}
if(dims >= 3){
third_range[0] = histRanges[2][0];
third_range[1] = histRanges[2][1];
}
// now i can create a const float** compatible type
const float* histRanges1[] = {first_range, second_range, third_range};
[... other stuffs ...]
// const float** is needed here
cv::calcHist(&inputImage, 1, channels, cv::Mat(), outputHist, dims, histSize, histRanges1, uniform);
是否可以以優雅的方式做到這一點而無需創建“零填充”對象? 我希望輸入的最大大小為32(而不是3)。
您不需要復制histRanges
的內容,因為其中的數字已經作為float
數組進行了布局,就像cv::calcHist
一樣。 您只需要創建一個指向這些數組的指針數組。
float histRanges[dims][2];
const float* ranges[dims];
for (unsigned int i = 0; i < dims; i++) {
Local<Array> nodeRange = Local<Array>::Cast(nodeRanges->Get(i)->ToObject());
float lower = nodeRange->Get(0)->NumberValue();
float higher = nodeRange->Get(1)->NumberValue();
histRanges[i][0] = lower;
histRanges[i][1] = higher;
ranges[i] = histRanges[i];
}
cv::calcHist(&inputImage, 1, channels, cv::Mat(), outputHist, dims, histSize, ranges, uniform);
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