[英]How to use Task.run to perform the function of Do_Work() of a background worker
我在存儲在路徑列表中的特定路徑中並行移動4個對象,當每個對象完成一個路徑(特定坐標)時,它將切換到另一個!
我使用4個后台工作人員在后台執行此類工作,並且在每個調用中,每個后台工作人員都應嘗試從文本文件中提取6條路徑(染色體),並將每條路徑存儲在不同的6個列表中,並且每個列表包含每個路徑的坐標。 然后將坐標轉換為2D點以執行投影,並在特定深度執行每個路徑,作為使用投影技術將這些對象移動到不同層上的路徑,即,每個對象(工人)將在不同層上移動。
每個工作人員應使用一條路徑(染色體)向前和向后移動對象,然后切換到下一條路徑,並且在切換到下一條路徑之前,它應該完全完成第一次嘗試(路徑),以便計算所花費的時間和其他因素,例如“健身”功能。
下面是一個Do_Work()方法的示例:
private void auv0Genetic_DoWork(object sender, DoWorkEventArgs e)
{
List<PointF> genetic2DLayerPath1 = new List<PointF>(); // from chromosome 1
List<PointF> genetic2DLayerPath2 = new List<PointF>(); // from chromosome 2
List<PointF> genetic2DLayerPath3 = new List<PointF>(); // from chromosome 3
List<PointF> genetic2DLayerPath4 = new List<PointF>(); // from chromosome 4
List<PointF> genetic2DLayerPath5 = new List<PointF>(); // from chromosome 5
List<PointF> genetic2DLayerPath6 = new List<PointF>(); // from chromosome 6
countNumOfPaths_auv_1 = 0;
float[] xPoints = new float[1];
float[] yPoints = new float[1];
foreach (int[,] arr in pathChromosom1)
{
Point3D pointIn3D = new Point3D(cellsCenters[0, arr[0, 0]], cellsCenters[1, arr[1, 0]], 700);
PointF pointIn2D = Project(pointIn3D); // convert to 2D
genetic2DLayerPath1.Add(pointIn2D);
}
foreach (int[,] arr in pathChromosom2)
{
Point3D pointIn3D = new Point3D(cellsCenters[0, arr[0, 0]], cellsCenters[1, arr[1, 0]], 700);
PointF pointIn2D = Project(pointIn3D); // convert to 2D
genetic2DLayerPath2.Add(pointIn2D);
}
foreach (int[,] arr in pathChromosom3)
{
Point3D pointIn3D = new Point3D(cellsCenters[0, arr[0, 0]], cellsCenters[1, arr[1, 0]], 700);
PointF pointIn2D = Project(pointIn3D); // convert to 2D
genetic2DLayerPath3.Add(pointIn2D);
}
foreach (int[,] arr in pathChromosom4)
{
Point3D pointIn3D = new Point3D(cellsCenters[0, arr[0, 0]], cellsCenters[1, arr[1, 0]], 700);
PointF pointIn2D = Project(pointIn3D); // convert to 2D
genetic2DLayerPath4.Add(pointIn2D);
}
foreach (int[,] arr in pathChromosom5)
{
Point3D pointIn3D = new Point3D(cellsCenters[0, arr[0, 0]], cellsCenters[1, arr[1, 0]], 700);
PointF pointIn2D = Project(pointIn3D); // convert to 2D
genetic2DLayerPath5.Add(pointIn2D);
}
foreach (int[,] arr in pathChromosom6)
{
Point3D pointIn3D = new Point3D(cellsCenters[0, arr[0, 0]], cellsCenters[1, arr[1, 0]], 700);
PointF pointIn2D = Project(pointIn3D); // convert to 2D
genetic2DLayerPath6.Add(pointIn2D);
}
int counter = 0;
for (int i = 0; i < 6; i++)
{
if (i == 0) // first chromosome
{
xPoints = new float[genetic2DLayerPath1.Count()];
yPoints = new float[genetic2DLayerPath1.Count()];
auv[0].auvDepth = 700;
foreach(PointF p in genetic2DLayerPath1)
{
xPoints[counter] = p.X;
yPoints[counter] = p.Y;
counter++;
}
counter = 0;
}
if (i == 1) // second chromosome
{
xPoints = new float[genetic2DLayerPath2.Count()];
yPoints = new float[genetic2DLayerPath2.Count()];
auv[0].auvDepth = 700;
foreach (PointF p in genetic2DLayerPath2)
{
xPoints[counter] = p.X;
yPoints[counter] = p.Y;
counter++;
}
counter = 0;
}
if (i == 2) // third chromosome
{
xPoints = new float[genetic2DLayerPath3.Count()];
yPoints = new float[genetic2DLayerPath3.Count()];
auv[0].auvDepth = 700;
foreach (PointF p in genetic2DLayerPath3)
{
xPoints[counter] = p.X;
yPoints[counter] = p.Y;
counter++;
}
counter = 0;
}
if (i == 3) // fourth chromosome
{
xPoints = new float[genetic2DLayerPath4.Count()];
yPoints = new float[genetic2DLayerPath4.Count()];
auv[0].auvDepth = 700;
foreach (PointF p in genetic2DLayerPath4)
{
xPoints[counter] = p.X;
yPoints[counter] = p.Y;
counter++;
}
counter = 0;
}
if (i == 4) // fifth chromosome
{
xPoints = new float[genetic2DLayerPath5.Count()];
yPoints = new float[genetic2DLayerPath5.Count()];
auv[0].auvDepth = 700;
foreach (PointF p in genetic2DLayerPath5)
{
xPoints[counter] = p.X;
yPoints[counter] = p.Y;
counter++;
}
counter = 0;
}
if (i == 5) // sixth chromosome
{
xPoints = new float[genetic2DLayerPath6.Count()];
yPoints = new float[genetic2DLayerPath6.Count()];
auv[0].auvDepth = 700;
foreach (PointF p in genetic2DLayerPath6)
{
xPoints[counter] = p.X;
yPoints[counter] = p.Y;
counter++;
}
counter = 0;
}
counter = 0;
while (countNumOfPaths_auv_1 != 2)
{
Thread.Sleep(900); // assume that it represents the speed of the AUV which is in our case = 3 m/s as each meter equal to 300 seconds in thread.sleep()
if (auv0Genetic.CancellationPending)
{
e.Cancel = true;
return;
}
if (forward)
{
if (counter == xPoints.Length - 1)
{
backward = true;
forward = false;
countNumOfPaths_auv_1++;
}
else
{
auv[0].auvX = xPoints[counter];
auv[0].auvY = yPoints[counter];
counter++;
}
}
if (backward)
{
if (counter == 0)
{
backward = false;
forward = true;
countNumOfPaths_auv_1++;
}
else
{
auv[0].auvX = xPoints[counter];
auv[0].auvY = yPoints[counter];
counter--;
}
}
//////////////////////// Draw ///////////////////////////
iSetupDisplay = 0;
if (iSetupDisplay != -1)
{
iSetupDisplay += 10;
if (iSetupDisplay >= topology.Width)
iSetupDisplay = -1;
topology.Refresh();
}
/////////////////////////////////////////////////////////
}
}
}
我宣布每個背景工作者是這樣的:
auv0Genetic = new BackgroundWorker();
auv0Genetic.WorkerSupportsCancellation = true;
auv0Genetic.DoWork += new DoWorkEventHandler(auv0Genetic_DoWork);
auv0Genetic.RunWorkerCompleted += new
RunWorkerCompletedEventHandler(auv0Genetic_RunWorkerCompleted);
我在一個循環了250次的循環中聲明了它們,並在每次循環中通過調用包含以下行的另一個方法來調用它們:
auv0Genetic.RunWorkerAsync(geneticIteration); // start AUV # 1
問題 :
循環與Do_Work()
方法之間沒有同步,即循環在4個后台工作程序完全完成其工作之前開始新的迭代,其中每個迭代都有一個包含6個不同路徑(染色體)的列表,每個后台工作人員都應嘗試它們在使用新列表進行下一次迭代之前。 在進行下一次迭代之前,我需要完全停止工作。 我在循環外放置了一個消息框,即使所有工作人員都停止了,循環結束后我也沒有看到它。
我的問題是:
我在使用后台工作程序時遇到了一些問題,所以我想知道是否可以使用Task類,如果可以,那么如何使用Task.run
在Do_Work()
方法中執行相同的工作?
主要概念是:
public async Task WorkerStartedMethod()
{
for(int i = 0; i<=250; i++)
{
List<Task> tasks = new List<Task>();
tasks.add(Task.Run(auv0Genetic_DoWork));
tasks.add(Task.Run(auv0Genetic_DoWork));
tasks.add(Task.Run(auv0Genetic_DoWork));
tasks.add(Task.Run(auv0Genetic_DoWork));
tasks.add(Task.Run(auv0Genetic_DoWork));
tasks.add(Task.Run(auv0Genetic_DoWork));
await Task.WhenAll(tasks);
}
}
但是我有一個假設,如果您需要訪問UI線程,則應該重寫“ DoWork”方法。 您應該在嘗試更改UI的所有部分中添加調度程序。
我將假設您了解您的業務邏輯,而我則不需要。
我將重點介紹一種以統一方式處理數據的方法,並帶有增加容量的選項。
我當然願意修改和闡明不清楚的地方。
應該將其視為Psuedo代碼,我沒有進行編譯,並且由於缺少想法而無法進行編譯。 可能需要進行一些修改以解決小問題,因為我在這里追求大圖景而不是細節。
包括
包括您將需要:
using System;
using System.Threading.Tasks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Threading;
using System.Diagnostics;
處理循環
這是可以從單個后台工作人員調用的主循環:
public void BeginProcess()
{
//This is the limitation on threads/cpu usage
var maxWorkers = 4;
//You could tackle how to go through the loop many ways this was how I was doing it for a simple file transfer program so I didn't change the paradigm
var currentWorker = 0;
//This is the Worker List that will hold and then run our chromosome business logic
var ChromosomeWorkers = new List<ChromWorker>();
//I am not sure based on the code how you are running through this, but here is a population example
foreach (var chromTemplate in ChromosomeTemplates)
{
var cw = new ChromWorker(/*pass in appropriate arrays etc*/);
ChromosomeWorkers.Add(cw);
//If the count of Running workers is less than Max Workers and we are not at the end of the list Continue starting them
if (ChromosomeWorkers.Count(x => x.Running) < maxWorkers && currentWorker < ChromosomeWorkers.Count)
{
ChromosomeWorkers[currentWorker].Start();
currentWorker++;
}
}
//Transition from Creation to Pure Processing
do
{
if (ChromosomeWorkers.Count(x => x.Running) < maxWorkers && currentWorker < ChromosomeWorkers.Count)
{
FilesToBeTransferred[currentWorker].Start();
currentWorker++;
}
else
{
//If the workers are maxed then sleep for a bit on this thread
Thread.Sleep(150);
}
}
while (currentWorker < ChromosomeWorkers.Count);
}
工人階級
注意:您可能需要考慮很多其他任務狀態,例如IsFaulted等。我想保持簡潔,因此我沒有涉及這些情況,但是您可能不得不考慮它們。
這是將負責大部分工作的工人階級:
public class ChromWorker
{
private Task _t;
bool isConsumed = false;
pathChromosom1 [,];
string _Key = string.Empty;
List<Tag> _Tags = new List<Tag>();
public ChromWorker(/*Data that might be useful in your worker*/)
{
pathChromosom1 = inChromosomeArrays;
}
public bool Running
{
get
{
if (_t == null || _t.IsCompleted ) return false;
return true;
}
}
public bool Done
{
get
{
return _t != null && _t.IsCompleted;
}
}
public bool Ready
{
get { return _t == null; }
}
public void Start()
{
_t = new Task(_Run);
_t.Start();
}
private void _Run()
{
double tries = 0;
bool Handled = false;
while (!Handled && tries < Math.Pow(10, 6))
{
//Increase our giveup loop
tries++;
try
{
/* your Business logic */
Handled = true;
}
catch (Exception e)
{
Console.WriteLine("Exception: {0} StackTrace: {1}", e.Message, e.StackTrace);
}
}
}
}
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