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在swift 3和核心圖形中繪制一條直線

[英]draw a straight line in swift 3 and core graphics

我正在嘗試使用核心圖形和swift 3繪制單個直線。然而,當調用touchesmoved時,它會創建多條線而不是一條線。 使用的代碼如下:

import UIKit

    class ViewController: UIViewController {

        @IBOutlet weak var drawingPlace: UIImageView!

        var startTouch : CGPoint?
        var secondTouch : CGPoint?

        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            let touch = touches.first
            startTouch = touch?.location(in: drawingPlace)
        }

        override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
            for touch in touches{
                secondTouch = touch.location(in: drawingPlace)

                UIGraphicsBeginImageContext(drawingPlace.frame.size)
                drawingPlace.image?.draw(in: CGRect(x: 0, y: 0, width: drawingPlace.frame.width, height: drawingPlace.frame.height))
                let bezier = UIBezierPath()

                bezier.move(to: startTouch!)
                bezier.addLine(to: secondTouch!)
                bezier.close()

                bezier.lineWidth = 4
                UIColor.blue.set()
                bezier.stroke()

                let img = UIGraphicsGetImageFromCurrentImageContext()
                UIGraphicsEndImageContext()
                drawingPlace.image = img   
            }
        }
    }

btw touchesEnd創建一條線,但僅在用戶結束觸摸后。 我希望用戶在觸摸時看到正在繪制的線條。 謝謝。

您需要保持當前context 直到線條繪制過程結束,之后您需要保留當前圖像並清除context ,再次繪制保存的圖像,並繪制新線條。 當觸摸結束時調用清理當前context並保存當前圖像,之后再次開始新的線條繪制過程

這是完整的代碼

import UIKit

class ViewController2: UIViewController {

    @IBOutlet weak var drawingPlace: UIImageView!

    var startTouch : CGPoint?
    var secondTouch : CGPoint?
    var currentContext : CGContext?
    var prevImage : UIImage?

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        let touch = touches.first
        startTouch = touch?.location(in: drawingPlace)
    }

    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
        for touch in touches{
            secondTouch = touch.location(in: drawingPlace)


            if(self.currentContext == nil)
            {
                UIGraphicsBeginImageContext(drawingPlace.frame.size)
                self.currentContext = UIGraphicsGetCurrentContext()
            }else{
                self.currentContext?.clear(CGRect(x: 0, y: 0, width: drawingPlace.frame.width, height: drawingPlace.frame.height))
            }

            self.prevImage?.draw(in: self.drawingPlace.bounds)

            let bezier = UIBezierPath()

            bezier.move(to: startTouch!)
            bezier.addLine(to: secondTouch!)
            bezier.close()


            UIColor.blue.set()

            self.currentContext?.setLineWidth(4)
            self.currentContext?.addPath(bezier.cgPath)
            self.currentContext?.strokePath()
            let img2 = self.currentContext?.makeImage()
            drawingPlace.image = UIImage.init(cgImage: img2!)
        }
    }

    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {

        self.currentContext = nil
        self.prevImage = self.drawingPlace.image
    }
}

結果

在此輸入圖像描述

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