[英]Implementing a generic factory method
我已經實施了車輛服務,負責維修汽車和卡車等車輛:
public interface IVehicleService
{
void ServiceVehicle(Vehicle vehicle);
}
public class CarService : IVehicleService
{
void ServiceVehicle(Vehicle vehicle)
{
if (!(vehicle is Car))
throw new Exception("This service only services cars")
//logic to service the car goes here
}
}
我還有一個車輛服務工廠,負責根據傳入工廠方法的車輛類型創建車輛服務:
public class VehicleServiceFactory
{
public IVehicleService GetVehicleService(Vehicle vehicle)
{
if (vehicle is Car)
{
return new CarService();
}
if (vehicle is Truck)
{
return new TruckService();
}
throw new NotSupportedException("Vehicle not supported");
}
}
我遇到的問題與CarService.ServiceVehicle
方法有關。 它接受Vehicle
,理想情況下應該接受Car
,因為它知道只會維修汽車。 因此,我決定更新此實現以改為使用泛型:
public interface IVehicleService<T> where T : Vehicle
{
void ServiceVehicle(T vehicle);
}
public class CarService : IVehicleService<Car>
{
void ServiceVehicle(Car vehicle)
{
//this is better as we no longer need to check if vehicle is a car
//logic to service the car goes here
}
}
public class VehicleServiceFactory
{
public IVehicleService<T> GetVehicleService<T>(T vehicle) where T : Vehicle
{
if (vehicle is Car)
{
return new CarService() as IVehicleService<T>;
}
if (vehicle is Truck)
{
return new TruckService() as IVehicleService<T>;
}
throw new NotSupportedException("Vehicle not supported");
}
}
我目前遇到的問題是按如下方式調用此工廠:
var factory = new VehicleServiceFactory();
Vehicle vehicle = GetVehicle();
var vehicleService = factory.GetVehicleService(vehicle); // this returns null!
vehicleService.ServiceVehicle(vehicle);
GetVehicleService
返回null
,我猜是因為我將基本類型Vehicle
傳遞給了此方法,所以T
將求值為Vehicle
並且不可能從CarService
(實現IVehicleService<Car>
) IVehicleService<Car>
轉換為有效的返回類型,將是IVehicleService<Vehicle>
(如果我輸入錯誤,請更正我)。
希望對如何解決此問題提供一些指導。
您正在要求編譯時類型安全。 但是,您正在使用在編譯時未知類型的代碼。 在這個例子中...
var factory = new VehicleServiceFactory();
Vehicle vehicle = GetVehicle(); //Could return any kind of vehicle
var vehicleService = factory.GetVehicleService(vehicle);
vehicleService.ServiceVehicle(vehicle);
...編譯代碼時根本不知道vehicle
的類型。
即使可以將其刪除,也不能對返回的類做任何事情,因為同樣,您在編譯時也不知道類型:
CarService s = new CarSevice();
Vehicle v = new Car();
s.ServiceVehicle(v); //Compilation error
如果要進行編譯時檢查,則需要在編譯時聲明類型。 因此,只需將其更改為:
var factory = new VehicleServiceFactory();
Car vehicle = GetCar(); //<-- specific type
var vehicleService = factory.GetVehicleService(vehicle);
vehicleService.ServiceVehicle(vehicle);
或者,如果您堅持使用類型為Vehicle
的變量持有Vehicle
,則可以使用
var factory = new VehicleServiceFactory();
Vehicle vehicle = GetCar();
var vehicleService = factory.GetVehicleService<Car>(vehicle); //Explicit type
vehicleService.ServiceVehicle(vehicle);
工廠將返回相應的服務等級。
要么,要么堅持運行時檢查,這在您的第一個示例中已實現。
您面臨的問題與C#推導的通用類型有關。
Vehicle vehicle = GetVehicle();
這行會給您帶來麻煩,因為您傳入的vehicle
變量類型
var vehicleService = factory.GetVehicleService(vehicle); // this returns null!
是Vehicle
類型,而不是 Car
(或Truck
)類型。 因此,工廠方法GetVehicleService<T>
推導的類型(T)是Vehicle
。 但是,在GetVehicleService方法中,如果不能根據需要轉換給定類型,則會執行安全的強制轉換( as
),該操作返回null
。 如果您將其更改為直接投射
return (IVehicleService<T>) new CarService();
您將看到,調試器將在此行捕獲InvalidCastException。 這是因為您的CarService
實現了IVehicleService<Car>
但是該程序實際上嘗試將其IVehicleService<Vehicle>
為您的CarService
未實現的IVehicleService<Vehicle>
。
如果您完全刪除演員表,
return new CarService();
您甚至會在編譯時出錯,告訴您這些類型不能相互轉換。
不幸的是,我不知道C#可以處理的整潔解決方案。 但是,您可以為服務創建一個抽象基類,實現一個非通用接口:
public interface IVehicleService
{
void ServiceVehicle(Vehicle vehicle);
}
public abstract class VehicleService<T> : IVehicleService where T : Vehicle
{
public void ServiceVehicle(Vehicle vehicle)
{
if (vehicle is T actual)
ServiceVehicle(actual);
else
throw new InvalidEnumArgumentException("Wrong type");
}
public abstract void ServiceVehicle(T vehicle);
}
public class CarService : VehicleService<Car>
{
public override void ServiceVehicle(Car vehicle)
{
Console.WriteLine("Service Car");
}
}
public class TruckService : VehicleService<Truck>
{
public override void ServiceVehicle(Truck vehicle)
{
Console.WriteLine("Service Truck");
}
}
public class VehicleServiceFactory
{
public IVehicleService GetVehicleService(Vehicle vehicle)
{
if (vehicle is Car)
{
return new CarService();
}
if (vehicle is Truck)
{
return new TruckService();
}
throw new NotSupportedException("Vehicle not supported");
}
}
如您所見,工廠和接口現在都是非通用的(就像您以前使用過的一樣)。 但是,服務的絕對基類現在可以處理類型並在類型不匹配時拋出異常(不幸的是僅在運行時)。
如果您的工廠有很多不同的類型,並且您想保存數十條if
語句,則可以對屬性進行一些解決。
首先,創建一個ServiceAttribute類:
[AttributeUsage(AttributeTargets.Class)]
public class ServiceAttribute : Attribute
{
public Type Service { get; }
public ServiceAttribute(Type service)
{
Service = service;
}
}
然后將此屬性附加到您的車輛類別:
[Service(typeof(TruckService))]
public class Truck : Vehicle
// ...
然后像這樣更改您的工廠:
public class VehicleServiceFactory
{
public IVehicleService GetVehicleService(Vehicle vehicle)
{
var attributes = vehicle.GetType().GetCustomAttributes(typeof(ServiceAttribute), false);
if (attributes.Length == 0)
throw new NotSupportedException("Vehicle not supported");
return (IVehicleService) Activator.CreateInstance(((ServiceAttribute)attributes[0]).Service);
}
}
這種方法不使用反射,因此與if語句相比不應該那么慢。
我將在Factory類中使用類似以下的內容:
public T GetVehicle<T>(T it) {
try {
Type type = it.GetType(); // read incoming Vehicle type
ConstructorInfo ctor = type.GetConstructor(new[] { type }); // get its constructor
object instance = ctor.Invoke(new object[] { it }); // invoke its constructor
return (T)instance; // return proper vehicle type
} catch { return default(T); }
}
有一種方法可以避免在IVehicleService
上使用泛型,並避免將Truck傳遞到CarService的問題,反之亦然。 您可以先將IVehicleService
更改IVehicleService
通用,或在以下位置傳遞IVehicleService
:
public interface IVehicleService
{
void ServiceVehicle();
}
相反,我們將車輛傳遞到CarService / TruckService的構造函數中:
public class CarService : IVehicleService
{
private readonly Car _car;
public CarService(Car car)
{
_car = car;
}
public void ServiceVehicle()
{
Console.WriteLine($"Service Car {_car.Id}");
}
}
並讓工廠通過車輛:
public class VehicleServiceFactory
{
public IVehicleService GetVehicleService(Vehicle vehicle)
{
if (vehicle is Car)
{
return new CarService((Car)vehicle);
}
if (vehicle is Truck)
{
return new TruckService((Truck)vehicle);
}
throw new NotSupportedException("Vehicle not supported");
}
}
這就是我要實現的方式
public static void Main(string[] args)
{
var factory = new VehicleServiceFactory();
Vehicle vehicle = GetVehicle();
var vehicleService = factory.GetVehicleService(vehicle);
vehicleService.ServiceVehicle();
Console.ReadLine();
}
public static Vehicle GetVehicle()
{
return new Truck() {Id=1};
//return new Car() { Id = 2 }; ;
}
public interface IVehicleService
{
void ServiceVehicle();
}
public class CarService : IVehicleService
{
private readonly Car _car;
public CarService(Car car)
{
_car = car;
}
public void ServiceVehicle()
{
Console.WriteLine($"Service Car {_car.Id}");
}
}
public class TruckService : IVehicleService
{
private readonly Truck _truck;
public TruckService(Truck truck)
{
_truck = truck;
}
public void ServiceVehicle()
{
Console.WriteLine($"Service Truck {_truck.Id}");
}
}
public class VehicleServiceFactory
{
public IVehicleService GetVehicleService(Vehicle vehicle)
{
if (vehicle is Car)
{
return new CarService((Car)vehicle);
}
if (vehicle is Truck)
{
return new TruckService((Truck)vehicle);
}
throw new NotSupportedException("Vehicle not supported");
}
}
public abstract class Vehicle
{
public int Id;
}
public class Car : Vehicle
{
}
public class Truck : Vehicle
{
}
對於工廠實施,您可以使用MEF
這將使您可以使用具有唯一名稱的Export和Import屬性來實現,並且不需要if if / witch語句來創建工廠。
class Program
{
private static CompositionContainer _container;
public Program()
{
var aggList = AppDomain.CurrentDomain
.GetAssemblies()
.Select(asm => new AssemblyCatalog(asm))
.Cast<ComposablePartCatalog>()
.ToArray();
var catalog = new AggregateCatalog(aggList);
_container = new CompositionContainer(catalog);
_container.ComposeParts(this);
}
static void Main(string[] args)
{
var prg = new Program();
var car = _container.GetExportedValue<IVehicle>("CAR") as Car;
var carService = _container.GetExportedValue<IVehicleService<Car>>("CARSERVICE") as CarService;
carService.ServiceVehicle(car);
var truck = _container.GetExportedValue<IVehicle>("TRUCK") as Truck;
var truckService = _container.GetExportedValue<IVehicleService<Truck>>("TRUCKSERVICE") as TruckService;
truckService.ServiceVehicle(truck);
Console.ReadLine();
}
}
public interface IVehicleService<in T>
{
void ServiceVehicle(T vehicle);
}
public interface IVehicle
{
}
[Export("CARSERVICE", typeof(IVehicleService<Car>)), PartCreationPolicy(System.ComponentModel.Composition.CreationPolicy.NonShared)]
public class CarService : IVehicleService<Car>
{
public void ServiceVehicle(Car vehicle)
{
}
}
[Export("TRUCKSERVICE", typeof(IVehicleService<Truck>)), PartCreationPolicy(System.ComponentModel.Composition.CreationPolicy.NonShared)]
public class TruckService : IVehicleService<Truck>
{
public void ServiceVehicle(Truck vehicle)
{
}
}
public abstract class Vehicle : IVehicle
{
}
[Export("CAR", typeof(IVehicle)), PartCreationPolicy(System.ComponentModel.Composition.CreationPolicy.NonShared)]
public class Car : Vehicle
{
}
[Export("TRUCK", typeof(IVehicle)), PartCreationPolicy(System.ComponentModel.Composition.CreationPolicy.NonShared)]
public class Truck : Vehicle
{
}
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