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為什么blas慢於numpy

[英]why blas is slower than numpy

感謝Mats Petersson的幫助。 他的C ++運行時間最終看起來不錯! 但我有兩個新問題。

  1. 為什么Mats Petersson的代碼比我的代碼快兩倍?

Mats Petersson的C ++代碼是:

#include <iostream>
#include <openblas/cblas.h>
#include <array>
#include <iterator>
#include <random>
#include <ctime>
using namespace std;
const blasint m = 100, k = 100, n = 100;
// Mats Petersson's declaration
array<array<double, k>, m> AA[500]; 
array<array<double, n>, k> BB[500]; 
array<array<double, n>, m> CC[500]; 
// My declaration
array<array<double, k>, m> AA1; 
array<array<double, n>, k> BB1; 
array<array<double, n>, m> CC1; 

int main(void) {
    CBLAS_ORDER Order = CblasRowMajor;
    CBLAS_TRANSPOSE TransA = CblasNoTrans, TransB = CblasNoTrans;

    const float alpha = 1;
    const float beta = 0;
    const int lda = k;
    const int ldb = n;
    const int ldc = n;
    default_random_engine r_engine(time(0));
    uniform_real_distribution<double> uniform(0, 1);

    double dur = 0;
    clock_t start,end;
    double total = 0;
    // Mats Petersson's initialization and computation
    for(int i = 0; i < 500; i++) {
        for (array<array<double, k>, m>::iterator iter = AA[i].begin(); iter != AA[i].end(); ++iter) {
            for (double &number : (*iter))
                number = uniform(r_engine);
        }
        for (array<array<double, n>, k>::iterator iter = BB[i].begin(); iter != BB[i].end(); ++iter) {
            for (double &number : (*iter))
                number = uniform(r_engine);
        }
    }
    start = clock();
    for(int i = 0; i < 500; ++i){
        cblas_dgemm(Order, TransA, TransB, m, n, k, alpha, &AA[i][0][0], lda, &BB[i][0][0], ldb, beta, &CC[i][0][0], ldc);
    }
    end = clock();
    dur += (double)(end - start);
    cout<<endl<<"Mats Petersson spends "<<(dur/CLOCKS_PER_SEC)<<" seconds to compute it"<<endl<<endl;

    // It turns me!  
    dur = 0;
    for(int i = 0; i < 500; i++){
        for(array<array<double, k>, m>::iterator iter = AA1.begin(); iter != AA1.end(); ++iter){
            for(double& number : (*iter))
                number = uniform(r_engine);
        }
        for(array<array<double, n>, k>::iterator iter = BB1.begin(); iter != BB1.end(); ++iter){
            for(double& number : (*iter))
                number = uniform(r_engine);
        }
        start = clock();
        cblas_dgemm(Order, TransA, TransB, m, n, k, alpha, &AA1[0][0], lda, &BB1[0][0], ldb, beta, &CC1[0][0], ldc);
        end = clock();
        dur += (double)(end - start);
    }

    cout<<endl<<"I spend "<<(dur/CLOCKS_PER_SEC)<<" seconds to compute it"<<endl<<endl;  
}

結果如下:

Mats Petersson spends 0.215056 seconds to compute it

I spend 0.459066 seconds to compute it

那么,為什么他的代碼比我的代碼快兩倍呢?

  1. Python仍然更快?

numpy代碼是

import numpy as np
import time
a = {}
b = {}
c = {}
for i in range(500):
    a[i] = np.matrix(np.random.rand(100, 100))
    b[i] = np.matrix(np.random.rand(100, 100))
    c[i] = np.matrix(np.random.rand(100, 100))
start = time.time()
for i in range(500):
    c[i] = a[i]*b[i]
print(time.time() - start)

結果是: 在此輸入圖像描述

仍然無法理解!

因此,我無法使用此代碼重現原始結果:

#include <iostream>
#include <openblas/cblas.h>
#include <array>
#include <iterator>
#include <random>
#include <ctime>
using namespace std;

const blasint m = 100, k = 100, n = 100;
array<array<double, k>, m> AA[500];
array<array<double, n>, k> BB[500];
array<array<double, n>, m> CC[500];

int main(void) {
    CBLAS_ORDER Order = CblasRowMajor;
    CBLAS_TRANSPOSE TransA = CblasNoTrans, TransB = CblasNoTrans;


    const float alpha = 1;
    const float beta = 0;
    const int lda = k; 
    const int ldb = n; 
    const int ldc = n; 
    default_random_engine r_engine(time(0));
    uniform_real_distribution<double> uniform(0, 1);

    double dur = 0;
    clock_t start,end;
    double total = 0;

    for(int i = 0; i < 500; i++){
        for(array<array<double, k>, m>::iterator iter = AA[i].begin(); iter != AA[i].end(); ++iter){
            for(double& number : (*iter))
                number = uniform(r_engine);
        }
        for(array<array<double, n>, k>::iterator iter = BB[i].begin(); iter != BB[i].end(); ++iter){
            for(double& number : (*iter))
                number = uniform(r_engine);
        }
    }

    start = clock();
    for(int i = 0; i < 500; i++)
    {
        cblas_dgemm(Order, TransA, TransB, m, n, k, alpha, &AA[i][0][0], lda, &BB[i][0][0], ldb, beta, 
            &CC[i][0][0], ldc);
    total += CC[i][i/5][i/5];
    }
    end = clock();
    dur = (double)(end - start);

    cout<<endl<<"It spends "<<(dur/CLOCKS_PER_SEC)<<" seconds to compute it"<<endl<<endl;
    cout << "total =" << total << endl;
}

而這段代碼:

import numpy as np
import time
a = {}
b = {}
c = {}
for i in range(500):
    a[i] = np.matrix(np.random.rand(100, 100))
    b[i] = np.matrix(np.random.rand(100, 100))
    c[i] = np.matrix(np.random.rand(100, 100))
start = time.time()
for i in range(500):
    c[i] = a[i]*b[i]
print(time.time() - start)

我們知道循環(幾乎)做同樣的事情。 我的結果如下:

  • python 2.7:0.676353931427
  • python 3.4:0.6782681941986084
  • clang ++ -O2:0.117377
  • g ++ -O2:0.117685

使數組全局化可確保我們不會炸毀堆棧。 我還將rengine1更改為rengine,因為它不會像以前那樣編譯。

然后我確保兩個示例計算500個不同的數組值。

有趣的是,g ++的總時間比clang ++的總時間短得多 - 但這是時間測量之外的循環,實際的矩陣乘法是相同的,給出或取千分之一秒。 python的總執行時間介於clang和g ++之間。

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