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3d對象的靜態圖像(Swift AR)

[英]Static image for 3d Object (Swift AR)

我只是想知道如何使我的SceneKit對象像普通的2D圖像一樣是靜態的,而不是使其形狀像球形。 我對AR很陌生,所以我真的不知道如何編程。 謝謝!

import UIKit
import SceneKit

class Ship: SCNNode {
    let radius : CGFloat = 0.11
    override init() {
        super.init()
        self.geometry = SCNSphere(radius: radius)
        self.physicsBody = SCNPhysicsBody(type: .dynamic, shape: nil)
        self.physicsBody?.isAffectedByGravity = false

        self.physicsBody?.categoryBitMask = CollisionCategory.ship.rawValue
        self.physicsBody?.contactTestBitMask = CollisionCategory.bullets.rawValue

        // add texture
        let material = SCNMaterial()
        material.diffuse.contents = UIImage(named: "innierevised")
        self.geometry?.materials  = [material, material, material, material, material, material]
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

}

在此處輸入圖片說明 在此處輸入圖片說明

您將必須創建一個SCNPlane並使用其material屬性為其分配圖像:

// Compute Material
let material = SCNMaterial()
material.isDoubleSided = false
material.diffuse.contents = UIImage(named: "innierevised") 
material.diffuse.contentsTransform = 
SCNMatrix4Translate(SCNMatrix4MakeScale(-1, 1, 1), 1, 0, 0)
// This is if your image is flipped vertically (as SceneKit coordinate system is different from UIKit one)

然后 :

// Create Plane
let newPoi = SCNPlane(width: radius, height: radius)
newPoi.materials = [material]
let newPoiNode = SCNNode(geometry: newPoi)
newPoiNode.position = // your SCNVector3 expected position
newPoiNode.constraints = [SCNBillboardConstraint()] // Look towards camera

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