[英]Xaml error when using Interactivity wpf
使用Interactivity
時出現以下錯誤:
錯誤集合屬性'System.Windows.Controls.Canvas'。'Triggers'為空。
這是我的代碼:
<ItemsControl x:Name="StreamCanvasItemSource" ItemsSource="{Binding StreamCanvasItems, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ActualWidth, ElementName=StreamImage}" Height="{Binding ActualHeight, ElementName=StreamImage}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas x:Name="StreamCanvas" Background="Transparent" Width="{Binding ActualWidth, ElementName=StreamImage}" Height="{Binding ActualHeight, ElementName=StreamImage}"
AuxiliaryUtils:SizeObserver.Observe="True" AuxiliaryUtils:SizeObserver.ObservedWidth="{Binding CurrentCanvasWidth, Mode=OneWayToSource}"
AuxiliaryUtils:SizeObserver.ObservedHeight="{Binding CurrentCanvasHeight, Mode=OneWayToSource}"
AuxiliaryUtils:SizeObserver.ObservedLeft="{Binding CanvasLeft, Mode=OneWayToSource}" AuxiliaryUtils:SizeObserver.ObservedTop="{Binding CanvasTop, Mode=OneWayToSource}">
<Interactivity:Interaction.Triggers>
<Interactivity:EventTrigger EventName="PreviewMouseWheel">
<Command:EventToCommand Command="{Binding OnMouseWheelCommand}" PassEventArgsToCommand="True" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="PreviewMouseDown">
<Interactivity:InvokeCommandAction Command="{Binding OnMouseDownCommand}" CommandParameter="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Canvas}}}"/>
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="PreviewMouseMove">
<Interactivity:InvokeCommandAction Command="{Binding OnMouseMoveCommand}" CommandParameter="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Canvas}}}"/>
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="PreviewMouseUp">
<Interactivity:InvokeCommandAction Command="{Binding OnMouseUpCommand}" CommandParameter="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Canvas}}}"/>
</Interactivity:EventTrigger>
</Interactivity:Interaction.Triggers>
</Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
事實是,運行程序時一切正常,在編譯時會看到錯誤,除非注釋了Interactivity
塊,否則無法看到設計器。
知道為什么嗎?
數據上下文如何連接到窗口/頁面? 建議將以下行添加到窗口/頁面並將IsDesignTimeCreatable設置為true:
d:DataContext="{d:DesignInstance Type=yourviewmodetype, IsDesignTimeCreatable=True}"
這樣,視圖將在設計時綁定到視圖模型的值,這恰恰是應用程序中atm出問題的地方。
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