[英]Get byte array from .zip file in memory, without writing anything to disk
[英]How to zip a file and send over HTTP without writing to disk or loading the full file in memory?
我的要求是將zip格式的文件上傳到某個目的地。
我有一些工作代碼; 但是,這需要我將輸入流復制到內存流中進行壓縮,從而將完整文件加載到內存中。
當文件大於可用內存時,這會成為問題,導致我的進程因OOM而終止。
這是代碼:
using System;
using System.IO;
using System.IO.Compression;
using System.Net.Http;
using System.Net.Http.Headers;
namespace HttpZipPipe
{
public class Program
{
private const string sourceUrl = "https://aacapps.com/lamp/sound/amy.wav";
private const string destUrl = "http://httpbin.org/post";
public static Stream CreateZipStream(Stream inputStream, string zipEntryName)
{
var zipStream = new MemoryStream();
using (var zipArchive = new ZipArchive(zipStream, ZipArchiveMode.Create, true))
{
var zipEntry = zipArchive.CreateEntry(zipEntryName);
using (var zipEntryStream = zipEntry.Open())
inputStream.CopyTo(zipEntryStream);
}
zipStream.Seek(0, SeekOrigin.Begin);
return zipStream;
}
static void Main(string[] args)
{
String responseMessage;
var Client = new HttpClient();
using (var httpStream = Client.GetStreamAsync(sourceUrl).Result)
using (var zipStream = CreateZipStream(httpStream, "audio.wav"))
using (var fileContent = new StreamContent(zipStream))
{
var content = new MultipartFormDataContent();
content.Add(fileContent, "file", "file.zip");
// ignored additional content and headers for clarity...
responseMessage = Client.PostAsync(destUrl, content).Result.Content.ReadAsStringAsync().Result;
}
Console.WriteLine(responseMessage);
}
}
}
問題是“CreateZipStream”方法中發生了什么,特別是:
inputStream.CopyTo(zipEntryStream);
我懷疑這導致我的進程進入OOM。
有沒有辦法通過zip流將輸入流傳輸到內容而無需復制內存中的全部內容?
我不想使用您的服務,所以我使用常規的Web應用程序來使用Response
來測試,但是這樣的事情應該可行。 你必須同時讀寫。
我還使用SharpZipLib
作為nuget
包。
對於文件,您必須為數據添加邊界和文件名(在SO中添加多部分消息)。 關於如何做到這一點,有一些SO帖子。
// Create the request
var request = WebRequest.Create("https://aacapps.com/lamp/sound/amy.wav");
request.UseDefaultCredentials = true;
var size = 1024 * 8;
var buffer = new byte[size];
// Create a POST request
// The four next rows I haven't tested but it's a regular POST you'll need to do
var sq = WebRequest.Create("http://httpbin.org/post");
sq.Method = "POST";
sq.ContentType = "application/octet-stream";
// Get the stream to write to
using (var res = sq.GetRequestStream())
{
// Create zip using the httpbin request stream as writer
using (var zip = new ZipOutputStream(res))
{
zip.SetLevel(3);
// Create file entry
var entry = new ZipEntry(ZipEntry.CleanName("amy.wav"));
zip.PutNextEntry(entry);
// Get the data stream
using (var stream = request.GetResponse().GetResponseStream())
{
int numBytes;
// Read the data until no more
while ((numBytes = stream.Read(buffer, 0, size)) > 0)
{
// Write to the zip file buffer
zip.Write(buffer, 0, size);
}
}
zip.Close();
}
}
// Didn't try these either but it's just reading the result if any
var resp = sq.GetResponse();
new StreamReader(resp.GetResponseStream()).ReadToEnd();
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