[英]How to render a point in sdl2
我正在嘗試使用SDL渲染點,但似乎無法獲得渲染點。 我沒有在代碼中遇到任何錯誤,並且正在編譯,但是窗口上沒有任何顯示。
碼:
#include <iostream>
#include <SDL2/SDL.h>
using namespace std;
int main() {
const int windowHeight = 600;
const int windowWidth = 800;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return 1;
cout << "Initialization failed" << endl;
}
SDL_Window *window = SDL_CreateWindow("Practice making sdl Window",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth,
windowHeight, SDL_WINDOW_SHOWN);
if (window == NULL) {
SDL_Quit();
return 2;
}
SDL_Renderer *s;
const int pointLocationx = windowWidth/2;
const int pointLocationy = windowHeight/2;
SDL_RenderDrawPoint(s, pointLocationx, pointLocationy);
bool quit = false;
SDL_Event event;
while (!quit) {
//drawing particles
//setting up objects
//repeated over and over again
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
}
SDL_DestroyWindow(window);
SDL_Quit();
}
上面是我的代碼。 任何建議,贊賞和幫助是超級贊賞。
您缺少幾件事。 首先也是最重要的一點是渲染器未初始化,這是通過SDL_CreateRenderer完成的。 現在我們准備在窗口上繪制。 為此,您需要在渲染器上設置一種顏色(該顏色用於RenderDrawPoint和RenderDrawLine等函數)。
提出您的觀點之后,我們將顏色設置為以前的顏色。 我為背景選擇了黑色,為點的顏色選擇了白色,可以選擇任何所需的顏色,在渲染器中設置顏色的功能是SDL_SetRenderDrawColor 。
現在我們可以繪制了,但是在每次繪制之前,您都必須清除屏幕,對渲染器進行所有繪制調用,然后顯示繪制的內容。
這是一個完整的示例,其中包含有關缺少的內容的注釋部分,我也將drawPoint移到了主循環中,因為到了最后,您可能希望它在其中。
但是(如果很少使用)如果您只想繪制一次而從不改變屏幕上的內容,則可以將其帶出牆外,調用清除並呈現一次,然后完成操作。
#include <iostream>
#include <SDL2/SDL.h>
using namespace std;
int main() {
const int windowHeight = 600;
const int windowWidth = 800;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return 1;
cout << "Initialization failed" << endl;
}
SDL_Window *window = SDL_CreateWindow("Practice making sdl Window",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth,
windowHeight, SDL_WINDOW_SHOWN);
if (window == NULL) {
SDL_Quit();
return 2;
}
// We create a renderer with hardware acceleration, we also present according with the vertical sync refresh.
SDL_Renderer *s = SDL_CreateRenderer(window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC) ;
const int pointLocationx = windowWidth/2;
const int pointLocationy = windowHeight/2;
bool quit = false;
SDL_Event event;
while (!quit) {
//drawing particles
//setting up objects
//repeated over and over again
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
// We clear what we draw before
SDL_RenderClear(s);
// Set our color for the draw functions
SDL_SetRenderDrawColor(s, 0xFF, 0xFF, 0xFF, 0xFF);
// Now we can draw our point
SDL_RenderDrawPoint(s, pointLocationx, pointLocationy);
// Set the color to what was before
SDL_SetRenderDrawColor(s, 0x00, 0x00, 0x00, 0xFF);
// .. you could do some other drawing here
// And now we present everything we draw after the clear.
SDL_RenderPresent(s);
}
SDL_DestroyWindow(window);
// We have to destroy the renderer, same as with the window.
SDL_DestroyRenderer(s);
SDL_Quit();
}
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.