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pinvoke:如何釋放包含LPWSTR的結構數組

[英]pinvoke: How to free an array of structures containing LPWSTR

為簡化問題,這是我嘗試從.NET類調用的本機方法。

[NativeDll.dll]

typedef struct _ADDRESS {
    LPWSTR  City;
} ADDRESS, *PADDRESS;

typedef struct _ADDRESS_SET {
    ULONG AddressCount;
    PADDRESS AddressList;
} ADDRESS_SET, *PADDRESS_SET;

DWORD WINAPI
GetAddressSet(_Outptr_ ADDRESS_SET **AddressSet);

VOID WINAPI
FreeAddressSet(__in ADDRESS_SET *AddressSet);

C ++實現

DWORD WINAPI
GetAddressSet(_Outptr_ ADDRESS_SET **AddressSet) {
    HRESULT hr = ERROR_SUCCESS;
    const int totalRecords = 2;
    LPCWSTR cities[totalRecords] = { L"City 1", L"City 2"};
    ADDRESS *addresses = (ADDRESS*)malloc(sizeof(ADDRESS) * totalRecords);

    for (int i = 0; i < totalRecords; i++) {
        addresses[i].City = (wchar_t*)malloc((wcslen(cities[i]) + 1) * sizeof(wchar_t));
        addresses[i].City = (LPWSTR)cities[i];
    }

    ADDRESS_SET *recordSet = (ADDRESS_SET*)malloc(sizeof(ADDRESS_SET));
    recordSet->AddressCount = totalRecords;
    recordSet->AddressList = addresses;
    *AddressSet = recordSet;

    return ERROR_SUCCESS;
}

VOID WINAPI
FreeAddressSet(__in ADDRESS_SET *AddressSet) {

    if (AddressSet != NULL) {

        if (AddressSet->AddressList != NULL) {

            for (int i = 0; i < AddressSet->AddressCount; i++) {

                if (AddressSet->AddressList[i].City != NULL) {
                    free(AddressSet->AddressList[i].City); // <-- This one AVs.
                    AddressSet->AddressList[i].City = NULL;
                }
            }

            free(AddressSet->AddressList);
            AddressSet->AddressList = NULL;
        }

        free(AddressSet);
        AddressSet = NULL;
    }
}

當我嘗試從本機代碼調用這些API時,我能夠獲取地址數組。 但是,當我嘗試釋放城市字符串(LPWSTR)時出現AV。

這是我的C#代碼。

[StructLayout(LayoutKind.Sequential)]
internal struct ADDRESS {
    internal IntPtr City;
}

[StructLayout(LayoutKind.Sequential)]
internal struct ADDRESS_SET {
    // ULONG is 4 bytes. 
    // ulong in .NET is 8 bytes.
    // Hence using uint.
    internal UInt32 AddressCount;

    internal IntPtr AddressList;
}

internal class NativeMethods {
    [DllImport("nativedll.dll", EntryPoint = "GetAddressSet")]
    internal static extern UInt32 GetAddressSet(ref IntPtr AddressSet);

    [DllImport("nativedll.dll", EntryPoint = "FreeAddressSet")]
    internal static extern UInt32 FreeAddressSet([In] IntPtr AddressSet);
}

class Program {
    static void Main(string[] args) {
        IntPtr pAddressSet = IntPtr.Zero;
        UInt32 returnStatus = NativeMethods.GetAddressSet(ref pAddressSet);

        if(returnStatus == 0 && pAddressSet != IntPtr.Zero) {
            ADDRESS_SET addressSet = Marshal.PtrToStructure<ADDRESS_SET>(pAddressSet);
            UInt32 addressCount = addressSet.AddressCount;
            IntPtr addressList = addressSet.AddressList;

            if (addressCount != 0 && addressList != IntPtr.Zero) {

                for (int i = 0; i < addressCount; i++) {
                    ADDRESS address = Marshal.PtrToStructure<ADDRESS>(addressList);
                    addressList += Marshal.SizeOf(typeof(ADDRESS));
                    Console.WriteLine($"City: {Marshal.PtrToStringUni(address.City)}");
                }
            }
        }

        NativeMethods.FreeAddressSet(pAddressSet); // <-- Call fails to free the City string.
    }
}

在此示例中,我將Address結構內的City字段設置為IntPtr。 我也嘗試將City字段設置為[MarshalAs(UnmanagedType.LPWStr)]字符串,但無法成功釋放。 我不確定.NET代碼中有什么錯誤。

問題出在您的C ++代碼中。 您為該字符串分配內存,但是永遠不要寫入該內存。

addresses[i].City = (wchar_t*)malloc((wcslen(cities[i]) + 1) * sizeof(wchar_t));
addresses[i].City = (LPWSTR)cities[i];

如果啟用了編譯器提示和警告,編譯器將告訴您第一行中分配的值將永遠不會使用。

第二行是錯誤的。 相反,您必須使用wcscpy_s()復制字符串內容。 現在,FreeAddressSet()函數可以使用malloc()返回的實際指針值正確調用free()。

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