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Kivy Screenmanager問題-

[英]Kivy Screenmanager Issues -

我目前正在努力使用Kivy的屏幕管理器功能。 當它在菜單中工作時,它不會顯示字符。 我在文檔中找不到任何有用的信息。

這很好,所以類不是問題:

from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.image import Image
from kivy.core.window import Window


class Character(Widget):
    pass


class Basic(Image):


    def __init__(self, **kwargs):
        super(Basic, self).__init__(**kwargs)
        self._keyboard = Window.request_keyboard(None, self)
        if not self._keyboard:
            return
        self._keyboard.bind(on_key_down=self.on_keyboard_down)
        print('Basic initialised')

    def on_keyboard_down(self, keyboard, keycode, text, modifiers):
        if keycode[1] == 'left':
            self.x -= 10
            print('pressed left')
        elif keycode[1] == 'right':
            self.x += 10
            print('pressed right')
        elif keycode[1] == 'up':
            self.y += 10
            print('pressed up')
        elif keycode[1] == 'down':
            self.y -= 10
            print('pressed down')
        else:
            return False
        return True


class HemeApp(App):

    def build(self):
        wimg = Basic(source='sprite.png')
        m = Character()
        m.add_widget(wimg)
        return m


if __name__ == '__main__':
    HemeApp().run()

但是,當我想從ScreenManager在GameScreen上顯示它時,它只是一個黑屏。

這是代碼:

from kivy.app import App
from kivy.lang import Builder
from kivy.clock import Clock
from kivy.config import Config
from kivy.vector import Vector
from kivy.uix.label import Label
from kivy.uix.popup import Popup
from kivy.uix.image import Image
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.core.window import Window
from kivy.animation import Animation
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.textinput import TextInput
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.anchorlayout import AnchorLayout
from kivy.uix.screenmanager import ScreenManager, Screen

Builder.load_file('heme.kv')

##############################################################################################################################


class HemeApp(App):

    title = 'geme'
    icon = 'custoicon.png'

    def build(self):

        sm = ScreenManager()
        sm.add_widget(MenuScreen(name='menu'))
        sm.add_widget(SettingsScreen(name='settings'))
        sm.add_widget(CharacterCreationScreen(name='creationscreen'))
        sm.add_widget(GameScreen(name='gameplay'))

        return sm

    def save(self, plrname):
        fob = open('stats.txt', 'w+')
        fob.write(plrname + "\n")
        fob.close()


class MenuScreen(Screen):
    pass

class SettingsScreen(Screen):
    pass

class CharacterCreationScreen(Screen):
    pass

class Character(Widget):
    pass

class GameScreen(Screen):
    def playy(self):
        print ('playy fired')
        wimg = Basic(source='sprite.png')
        m = Character()
        m.add_widget(wimg)
        return m

    def on_enter(self):
        print ("on_enter fired")
        self.playy()



class MyButton(ButtonBehavior, Image):
    def __init__(self, **kwargs):
        super(MyButton, self).__init__(**kwargs)
        self.source = 'button.png'

    def on_press(self):
        self.source = 'button_pressed.png'

    def on_release(self):
        self.source = 'button.png'



class Basic(Image):


    def __init__(self, **kwargs):
        super(Basic, self).__init__(**kwargs)
        self._keyboard = Window.request_keyboard(None, self)
        if not self._keyboard:
            return
        self._keyboard.bind(on_key_down=self.on_keyboard_down)
        print('Basic initialised')

    def on_keyboard_down(self, keyboard, keycode, text, modifiers):
        print ('on_keyboard_down active')
        if keycode[1] == 'left':
            self.x -= 10
        elif keycode[1] == 'right':
            self.x += 10
        else:
            return False
        return True




if __name__ == '__main__':
    HemeApp().run()

加上Kivy代碼:

#; kivy 1.10.0
#:import Factory kivy.factory.Factory

<MenuScreen>:
    FloatLayout:
        canvas.before:
            Rectangle:
                pos: self.pos
                size: self.size
                source: 'bg.png'

        MyButton:
            pos: (330, 400)
            allow_stretch: True
            background_color: (0,1,0,1)
            size_hint: (.2,.2)
            text: 'Play'
            on_release:
                root.manager.transition.direction = 'right'
                root.manager.current = 'creationscreen'
        Label:
            pos: (330, 450)
            text: 'Play'
            color: (1,0,0)

        MyButton:
            pos: (330, 300)
            size_hint: (.2,.2)
            text: 'Goto settings'
            on_release:
                root.manager.transition.direction = 'right'
                root.manager.current = 'settings'
        MyButton:
            pos: (330, 200)
            background_color: (1,0,0,1)
            size_hint: (.2,.2)
            text: 'Quit'
            on_release: exit()

<SettingsScreen>:
    FloatLayout:
        MyButton:
            pos: (330, 400)
            size_hint: (.2,.2)
            text: 'My settings button'
        MyButton:
            pos: (330, 300)
            size_hint: (.2,.2)
            text: 'Back to menu'
            on_release:
                root.manager.transition.direction = 'left'
                root.manager.current = 'menu'

<CharacterCreationScreen>:
    name: name_input
    FloatLayout:
        MyButton:
            pos: (330, 400)
            name: name_input
            size_hint: (.2,.2)
            text: 'Start game'
            on_release:
                root.manager.transition.direction = 'right'
                root.manager.current = 'gameplay'

        MyButton:
            pos: (430, 300)
            text: 'Save'
            on_release: app.save(name_input.text)
            size_hint: (.2,.2)

        TextInput:
            pos: (230, 300)
            id: name_input
            font_size: 20
            multiline: False
            size_hint: (.2,.2)

        MyButton:
            pos: (330, 200)
            size_hint: (.2,.2)
            text: 'Back to menu'
            on_release:
                root.manager.transition.direction = 'left'
                root.manager.current = 'menu'

<GameScreen>:
    game: game
    Character:
        id: game
        pos: self.pos

問題

由於未給出添加字符的位置,因此未顯示該字符。

  1. return m替換為self.add_widget(m)

片段

class GameScreen(Screen):
    def playy(self):
        print('playy fired')
        wimg = Basic(source='sprite.png')
        m = Character()
        m.add_widget(wimg)
        self.add_widget(m)

輸出量

圖01

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