[英]python pygame key held down
我試圖使飛機在按住向下鍵時保持向左移動,我正在使用pygame.key.get_pressed(),但僅響應一次,就像正常的pygame.KEYDOWN僅打印一次“向右移動”
有人可以幫忙嗎?
def key_control(hero_temp):
for event in pygame.event.get():
if event.type == pygame.QUIT:
print('Game Exit')
exit()
key_state = pygame.key.get_pressed()
if key_state[pygame.K_RIGHT]:
print('move to right')
hero_temp.x += 10
if key_state[pygame.K_LEFT]:
print('move to left')
hero_temp.x -= 10
if key_state[pygame.K_UP]:
print('move to top')
hero_temp.y -= 10
if key_state[pygame.K_DOWN]:
print('move to right')
hero_temp.y += 10
if key_state[pygame.K_SPACE]:
print('space/shoot')
hero_temp.fire()
您僅在循環訪問每個事件的循環內調用key_state = pygame.key.get_pressed()
。 只需將其從那里拿出來,它應該可以工作。
問題在於,如果有新事件,它將僅檢查按下的按鈕。 如果沒有新事件,則不會檢查按下的按鈕,也不會執行代碼
def key_control(hero_temp):
key_state = pygame.key.get_pressed()
if key_state[pygame.K_RIGHT]:
print('move to right')
hero_temp.x += 10
if key_state[pygame.K_LEFT]:
print('move to left')
hero_temp.x -= 10
if key_state[pygame.K_UP]:
print('move to top')
hero_temp.y -= 10
if key_state[pygame.K_DOWN]:
print('move to right')
hero_temp.y += 10
if key_state[pygame.K_SPACE]:
print('space/shoot')
hero_temp.fire()
for event in pygame.event.get():
# Only gets run if there are new events
if event.type == pygame.QUIT:
print('Game Exit')
exit()
def key_control(hero_temp):
key_state = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
print('Game Exit')
exit()
if key_state[pygame.K_RIGHT]:
print('move to right')
hero_temp.x += 10
if key_state[pygame.K_LEFT]:
print('move to left')
hero_temp.x -= 10
if key_state[pygame.K_UP]:
print('move to top')
hero_temp.y -= 10
if key_state[pygame.K_DOWN]:
print('move to right')
hero_temp.y += 10
if key_state[pygame.K_SPACE]:
print('space/shoot')
hero_temp.fire()
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.