[英]Pygame: Player won't move when key is held down
剛開始使用 pygame 並嘗試在按住箭頭鍵時讓一個簡單的點在屏幕上移動。 目前,它只在您按下鍵時移動,但您必須反復按下它。
import random
import pygame
import keyboard
import time
from pygame.locals import *
class Player:
def __init__(self):
self.x = 150
self.y = 150
pygame.init()
screen = pygame.display.set_mode((400, 300))
pygame.display.set_caption("Smile, you're beautiful!")
player = Player()
while True:
pygame.time.Clock().tick(60)
for event in pygame.event.get():
if event.type == QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
player.x += 5
if event.key == pygame.K_DOWN:
player.y += 5
if event.key == pygame.K_LEFT:
player.x -= 5
if event.key == pygame.K_UP:
player.y -= 5
pygame.event.pump()
pygame.display.flip()
pygame.display.update()
screen.fill((0,0,0))
pygame.draw.circle(screen, (180, 180, 180), (player.x, player.y), 5)
另外,我很感激您對我當前的代碼可能有的任何提示,這些提示可能會被改進或更改以提高效率。
您需要使用pygame.key.get_pressed
而不是按鍵事件。 這樣您就可以知道當前每個滴答聲上按下了哪些鍵
while True:
pressed = pygame.key.get_pressed()
if pressed[pygame.K_RIGHT]:
player.x += 5
if pressed[pygame.K_DOWN]:
player.y += 5
if pressed[pygame.K_LEFT]:
player.x -= 5
if pressed[pygame.K_UP]:
player.y -= 5
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