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Pygame 問題:我的播放器圖像不會移動

[英]Pygame problem: My player image won't move

我正在 python 中創建一個帶有滾動背景的游戲,但我無法讓我的玩家移動。 請注意,我們不允許使用類或精靈

def game():
    running = True
    backgrounX = 0
    button = 0
    movex = 0
    movey = 0
    player = image.load("images/player.gif")
    def drawscene(screen,button,backx):             

        screen.fill((0, 0 , 0))
        background = image.load("images/bc3.png") # Load image
        bc = transform.scale(background, (1000, 700)) # Scale the image
        screen.blit(bc, [backx, 0]) # To show image
        screen.blit(bc, [backx + 1000, 0]) # For background to move

        button_1 = Rect(0, 0, 100, 70)
        draw.rect(screen, (0, 85, 255), button_1)
        draw_text("Exit", font, (0, 0, 0), screen, 25, 25)  



    for e in event.get():
        if e.type == MOUSEBUTTONDOWN:
            if e.button == 1:
                main_menu()     

        # Game loop
    while running:
        for e in event.get():
            if e.type == QUIT:
                quit()
                sys.exit()
                running = False

            if e.type == KEYDOWN:
                if e.key == K_LEFT or e.key == ord('a'):
                    movex = -1
                if e.key == K_RIGHT or e.key == ord('d'):
                    movex = +1
                if e.key == K_UP or e.key == ord('w'):
                    movey = -1

            if e.type == KEYUP:
                if e.key == K_LEFT or e.key == ord('a') or e.key == K_RIGHT or e.key == ord('d'):
                    movex = 0
                if e.key == K_UP or e.key == ord('w'):
                    movey = 0

        x += movex
        y += movey


        drawscene(screen, button, backgrounX)
        screen.blit(player (movex, movey))
        myClock.tick(60)
        backgrounX -= 3 # background scroller speed
        display.update()

這是我到目前為止所嘗試的,並且在第 40 行出現了一個錯誤,顯示“在賦值之前引用了局部變量‘x’”。有誰知道讓我的玩家移動的其他方法嗎?

播放器的 position 是 ( x , y ) 而不是 ( movex , movey )。 此外,參數列表中缺少一個“,”:

screen.blit(player (movex, movey))

screen.blit(player, (x, y))

當然,您必須在應用程序循環之前的某處定義xy

x = 0
y = 0

while running:
    # [...]

    x += movex
    y += movey

    # [...]

    screen.blit(player, (x, y))

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