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如果/其他循環系統該如何解決? [基於Python GUI的冒險游戲]

[英]How would I fix my inventory if/else loop system? [Python GUI Based Adventure Game]

我試圖重寫我的一個基於GUI的舊冒險游戲,並且遇到了麻煩。 我不過是一個謙虛的初學者,所以我無法正確診斷這里發生了什么。 在我的代碼中,我使用if語句來查看他們的庫存( inv )中是否有skull 即使inv==skull ,程序繼續到最后else因為如果他們沒有在他們的庫存頭骨,而不是去排隊64而當看到inv==('skull')

任何幫助都將不勝感激,包括那些如何通過代碼進行優化的幫助,而不僅僅是修復它:)

編輯:我已經開始嘗試使用列表(元組),然后檢查該項目是否在列表中,但仍然不起作用:(


編輯代碼:

inv=['skull']
def r_room():
        def witch_fight():
            def fgt_slap():
                rand = random.randint(1, 13)

                if rand <= 12:

                    slap_die()

                else:

                    slap_win()

            def fgt_sh():
                rand = random.randint(1, 13)

                if rand <= 9:

                    sh_die()

                else:

                    sh_win()

            def fgt_gc():
                rand = random.randint(1, 13)

                if rand <= 7:

                    gc_die()

                else:

                    gc_win()

            fgt_play()

            global inv
            if inv in ['skull', 'crest']:

                img_loc = ('resources\\images\\witch.gif')
                bg_img = tk.PhotoImage(file = img_loc)
                bg_lbl = tk.Label(image = bg_img)
                bg_lbl.image = bg_img
                bg_lbl.place(x=0, y=0)

                lbl1 = tk.Label(text='Time to teach this witch who\'s boss!',
                            fg='#cdd0d0', bg='#000000', font = ['Helvetica', 15])
                lbl1.place(x=400, y=6)

                btn1 = tk.Button(text='Slap Her?', font = ['Helvetica', 25], bg='#000000', fg='#cdd0d0', width=16,
                                command = lambda:[btn1.destroy(), btn2.destroy(), btn3.destroy(), lbl1.destroy(), bg_lbl.destroy(), snd_stop(), fgt_slap()])
                btn1.place(x=330, y=654)

                btn2 = tk.Button(text='Use Skeleton Head?', font = ['Helvetica', 25], bg='#000000', fg='#cdd0d0', width=16,
                                command = lambda:[btn1.destroy(), btn2.destroy(), btn3.destroy(), lbl1.destroy(), bg_lbl.destroy(), snd_stop(), fgt_sh()])
                btn2.place(x=640, y=654)

                btn3 = tk.Button(text='Use Golden Crest?', font = ['Helvetica', 25], bg='#000000', fg='#cdd0d0', width=16,
                                command = lambda:[btn1.destroy(), btn2.destroy(), btn3.destroy(), lbl1.destroy(), bg_lbl.destroy(), snd_stop(), fgt_gc()])
                btn3.place(x=950, y=654)


            else:
                if inv in ['skull']:

                    img_loc = ('resources\\images\\witch.gif')
                    bg_img = tk.PhotoImage(file = img_loc)
                    bg_lbl = tk.Label(image = bg_img)
                    bg_lbl.image = bg_img
                    bg_lbl.place(x=0, y=0)

                    lbl1 = tk.Label(text='Time to teach this witch who\'s boss!',
                                fg='#cdd0d0', bg='#000000', font = ['Helvetica', 15])
                    lbl1.place(x=400, y=6)

                    btn1 = tk.Button(text='Slap Her?', font = ['Helvetica', 25], bg='#000000', fg='#cdd0d0', width=16,
                                    command = lambda:[btn1.destroy(), btn2.destroy(), lbl1.destroy(), bg_lbl.destroy(), snd_stop(), fgt_slap()])
                    btn1.place(x=330, y=654)

                    btn2 = tk.Button(text='Use Skeleton Head?', font = ['Helvetica', 25], bg='#000000', fg='#cdd0d0', width=16,
                                    command = lambda:[btn1.destroy(), btn2.destroy(), lbl1.destroy(), bg_lbl.destroy(), snd_stop(), fgt_sh()])
                    btn2.place(x=640, y=654)

                else:
                    if inv in ['crest']:

                        img_loc = ('resources\\images\\witch.gif')
                        bg_img = tk.PhotoImage(file = img_loc)
                        bg_lbl = tk.Label(image = bg_img)
                        bg_lbl.image = bg_img
                        bg_lbl.place(x=0, y=0)

                        lbl1 = tk.Label(text='Time to teach this witch who\'s boss!',
                                    fg='#cdd0d0', bg='#000000', font = ['Helvetica', 15])
                        lbl1.place(x=400, y=6)

                        btn1 = tk.Button(text='Slap Her?', font = ['Helvetica', 25], bg='#000000', fg='#cdd0d0', width=16,
                                        command = lambda:[btn1.destroy(), btn2.destroy(), lbl1.destroy(), bg_lbl.destroy(), snd_stop(), fgt_slap()])
                        btn1.place(x=330, y=654)

                        btn2 = tk.Button(text='Use Golden Crest?', font = ['Helvetica', 25], bg='#000000', fg='#cdd0d0', width=16,
                                        command = lambda:[btn1.destroy(), btn2.destroy(), lbl1.destroy(), bg_lbl.destroy(), snd_stop(), fgt_gc()])
                        btn2.place(x=640, y=654)

                    else:

                        img_loc = ('resources\\images\\witch.gif')
                        bg_img = tk.PhotoImage(file = img_loc)
                        bg_lbl = tk.Label(image = bg_img)
                        bg_lbl.image = bg_img
                        bg_lbl.place(x=0, y=0)

                        lbl1 = tk.Label(text='Time to teach this witch who\'s boss!',
                                    fg='#cdd0d0', bg='#000000', font = ['Helvetica', 15])
                        lbl1.place(x=500, y=6)

                        btn1 = tk.Button(text='Slap Her?', font = ['Helvetica', 25], bg='#000000', fg='#cdd0d0', width=16,
                                        command = lambda:[btn1.destroy(), lbl1.destroy(), bg_lbl.destroy(), snd_stop(), fgt_slap()])
                        btn1.place(x=480, y=654)

一些提示:(1)我強烈建議在嘗試使用Tkinter之前先掌握基礎知識。 例如:

if rand==1 or rand==2 or rand==3 or rand==4 or rand==5 or rand==6 or rand==7 or rand==8 or rand==9 or rand==10 or rand==11 or rand==12:

可以簡化為:

if rand <= 12:

(2)對於您的特定工作:我強烈建議您學習類對象和hasattr()函數。 我真的很喜歡我在某處讀到的這行代碼:“一個類或多或少是一個對象屬性的字典。 這應該為您指明檢查庫存中是否存在某項物品的正確方向。

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