[英]C# Deserialize json api response
嘿,我想反序列化此json API響應以獲取包括配置文件狀態等在內的值,以便在程序中進行處理。 我從這里的不同問題嘗試了多種方法,但得到的響應為null。 這是代碼,請糾正我我在做什么錯
{
"response": {
"players": [{
"steamid": "xxxxxxxxxxxxxxxxx",
"communityvisibilitystate": 3,
"profilestate": 1,
"personaname": "xxxx xxxx",
"lastlogoff": 1529478555,
"commentpermission": 1,
"profileurl": "xxxxxxxxxxxxxxx",
"avatar": "xxxxxxxxxxxxxxxxxxxxxxxxxxxx",
"avatarmedium": "xxxxxxxxxxxxxxxxxxxxx",
"avatarfull": "xxxxxxxxxxx",
"personastate": 1,
"realname": "xxxx",
"primaryclanid": "xxxxxxxxxx",
"timecreated": 1097464215,
"personastateflags": 0
}]
}
}
我試過的代碼
public class AccountInfo
{
public string steamid { get; set; }
public int communityvisibilitystate { get; set; }
public int profilestate { get; set; }
public string personaname { get; set; }
public ulong lastlogoff { get; set; }
public int commentpermission { get; set; }
public string profileurl { get; set; }
public string avatar { get; set; }
public string avatarmedium { get; set; }
public string avatarfull { get; set; }
public int personastate { get; set; }
public string realname { get; set; }
public string primaryclanid { get; set; }
public ulong timecreated { get; set; }
public int personastateflags { get; set; }
}
public class Response
{
public AccountInfo response { get; set; }
}
public class Response1
{
public Response players { get; set; }
}
static void Main(string[] args)
{
DeserilizeJson();
}
internal static void DeserilizeJson()
{
string json = GetUrlToString("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=xxxxxxxxxxxxxxxxxxxxx&steamids=xxxxxxxxxxxxxxx");
Console.WriteLine(json);
Response1 info = JsonConvert.DeserializeObject<Response1>(json);
using (StreamWriter file = File.CreateText(@"c:\test.json"))
{
JsonSerializer serializer = new JsonSerializer();
serializer.Serialize(file, info);
}
}
internal static string GetUrlToString(string url)
{
String Response = null;
try
{
using (WebClient client = new WebClient())
{
Response = client.DownloadString(url);
}
}
catch (Exception)
{
return null;
}
return Response;
}
將此用作模型類
using System;
using System.Collections.Generic;
using System.Globalization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
public partial class JsonModel
{
[JsonProperty("response")]
public Response Response { get; set; }
}
public partial class Response
{
[JsonProperty("players")]
public List<Player> Players { get; set; }
}
public partial class Player
{
[JsonProperty("steamid")]
public string Steamid { get; set; }
[JsonProperty("communityvisibilitystate")]
public long Communityvisibilitystate { get; set; }
[JsonProperty("profilestate")]
public long Profilestate { get; set; }
[JsonProperty("personaname")]
public string Personaname { get; set; }
[JsonProperty("lastlogoff")]
public long Lastlogoff { get; set; }
[JsonProperty("commentpermission")]
public long Commentpermission { get; set; }
[JsonProperty("profileurl")]
public string Profileurl { get; set; }
[JsonProperty("avatar")]
public string Avatar { get; set; }
[JsonProperty("avatarmedium")]
public string Avatarmedium { get; set; }
[JsonProperty("avatarfull")]
public string Avatarfull { get; set; }
[JsonProperty("personastate")]
public long Personastate { get; set; }
[JsonProperty("realname")]
public string Realname { get; set; }
[JsonProperty("primaryclanid")]
public string Primaryclanid { get; set; }
[JsonProperty("timecreated")]
public long Timecreated { get; set; }
[JsonProperty("personastateflags")]
public long Personastateflags { get; set; }
}
然后在您的主班上做
var info = JsonConvert.DeserializeObject<JsonModel>(json);
var Response = info.Response
嘗試這個:
public class Player
{
public string steamid { get; set; }
public int communityvisibilitystate { get; set; }
public int profilestate { get; set; }
public string personaname { get; set; }
public ulong lastlogoff { get; set; }
public int commentpermission { get; set; }
public string profileurl { get; set; }
public string avatar { get; set; }
public string avatarmedium { get; set; }
public string avatarfull { get; set; }
public int personastate { get; set; }
public string realname { get; set; }
public string primaryclanid { get; set; }
public ulong timecreated { get; set; }
public int personastateflags { get; set; }
}
public class Response
{
public Player[] players { get; set; }
}
public class EncapsulatedResponse
{
public Response response {get;set;}
}
internal static void DeserilizeJson()
{
string json = GetUrlToString("http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=xxxxxxxxxxxxxxxxxxxxx&steamids=xxxxxxxxxxxxxxx");
Console.WriteLine(json);
EncapsulatedResponse info = JsonConvert.DeserializeObject<EncapsulatedResponse>(json);
using (StreamWriter file = File.CreateText(@"c:\test.json"))
{
JsonSerializer serializer = new JsonSerializer();
serializer.Serialize(file, info);
}
}
players屬性應該是玩家列表,因為它是一個數組。 下面是正確的模型
public class Player
{
public string steamid { get; set; }
public int communityvisibilitystate { get; set; }
public int profilestate { get; set; }
public string personaname { get; set; }
public int lastlogoff { get; set; }
public int commentpermission { get; set; }
public string profileurl { get; set; }
public string avatar { get; set; }
public string avatarmedium { get; set; }
public string avatarfull { get; set; }
public int personastate { get; set; }
public string realname { get; set; }
public string primaryclanid { get; set; }
public int timecreated { get; set; }
public int personastateflags { get; set; }
}
public class Response
{
public List<Player> players { get; set; }
}
反序列化:
var deserialized = JsonConvert.DeserializeObject(jsonstring);
您需要更改對象結構:
public class Response
{
public AccountInfo[] players { get; set; }
}
public class Response1
{
public Response response { get; set; }
}
然后反序列化Response1(就像您當前所做的那樣)
只需提供一種不同的方法,就可以使用JObject
(Newtonsoft.Json.Linq),以便只需要AccountInfo類:
var accounts = JObject.Parse(json).Root
.SelectToken("response.players")
.ToObject(typeof(AccountInfo[]));
或者在某些情況下,導航屬性甚至更容易:
var accounts = JObject.Parse(json)["response"]["players"]
.ToObject((typeof(AccountInfo[])));
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