[英]Mono c# Websocket library throws errors on incoming wss-connection requests under linux
[英]wss WebSocket server in Mono C# : SslStream gives me no data but Stream do
幾天以來,我一直試圖使(JS)wss /(c#)SslStream連接正常工作,以便在單聲道c#中創建wss服務器。
我的問題:服務器接受傳入的安全WebSocket連接時,我無法從中獲取數據以開始握手過程。
我到目前為止所做的:
其他詳情 :
我的配置:
瀏覽器(Chromium和Firefox)
盡管到目前為止我一直在研究,但我還沒有找到解決方案,也許有人可以幫助我想知道我在這里錯過了什么...
在此先感謝您的幫助!
監聽代碼:
public void AudioListen ()
{
audioComListener.Start ();
while (isAudioActive) {
TcpClient s = audioComListener.AcceptTcpClient ();
Stream clientStream;
string hellostr;
clientStream = getClientStream(s);
if(debugCommuncation)
{
logToFileLine("(KEY) HandShaking begins with "+s.Client.RemoteEndPoint.ToString ().Split (':') [0]);
}
if(!WebSocketHandshake(clientStream))
{
if(debugCommuncation)
{
logToFileLine("(KEY) (X) HandShake read 0 byte from "+s.Client.RemoteEndPoint.ToString ().Split (':') [0]);
}
s.Close();
return;
}
else
{
logToFileLine("(KEY) HandShaking OK with "+s.Client.RemoteEndPoint.ToString ().Split (':') [0]);
}
hellostr=streamReadLine(clientStream);
if(hellostr.IndexOf("hello:")==0)
{
string usrstr=hellostr.Split(':')[1];
User usr= Users.GetUser(usrstr);
if(usr!=null)
{
usr.TcpC=s;
User usrdest=usr.corresp;
if( usrdest!=null &&
usrdest.ByPass==null &&
usrdest.TcpC!=null)
{
Stream clientStream2 = getClientStream(usrdest.TcpC);
usr.ByPass=new TCPByPass(clientStream,clientStream2);
usrdest.ByPass=usr.ByPass;
}
}
}
Thread.Sleep (1);
};
}
獲取SslStream的函數:
private Stream getClientStream(TcpClient s,bool forceHTTP=false)
{
Stream clientStream;
if(isSSL && !forceHTTP)
{
clientStream = new SslStream (s.GetStream ());
((SslStream)clientStream).AuthenticateAsServer(SrvCert);
// Set timeouts for the read and write to 5 seconds.
/**/clientStream.ReadTimeout = 5000;
clientStream.WriteTimeout = 5000;
//SecuDiag.MakeAllDiag(((SslStream)clientStream));
}
else
{
clientStream=s.GetStream ();
}
return clientStream;
}
嘗試出於hanshake目的獲取數據的函數:
public bool WebSocketHandshake(Stream clientStream)
{
string hellostr;
// Here I test trying to get data (Also tried to use Stream.ReadByte())
Byte[] toto=new Byte[2048];
((SslStream)clientStream).Read(toto,0,2048);
if(toto[0]==0)return false;
Console.WriteLine("#############################################");
Console.WriteLine("toto array is {0} bytes long",toto.Length);
for(int t =0;t<10;t++)
{
for(int u =0;u<10;u++)
{
Console.Write(toto[t*10+u].ToString());
}
Console.WriteLine(";");
}
Console.WriteLine("#############################################");
// Trying to get data
//hellostr=streamReadLine(clientStream);
//Console.WriteLine(hellostr);
return true;
}
我想我解決了問題。 我不明白為什么,但是我認為有必要在接受連接之后立即關閉接受的連接。 Websocket將自動重新連接:)
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