[英]Moving sprites individually in Pygame
我試圖讓多個精靈遵循與主要玩家相同的算法。 這是我的 Sprite 代碼
class Zombie(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((10, 10))
self.image.fill((250, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0, horizon - self.rect.width)
self.rect.y = random.randrange(0, -100, -100)
self.vel = random.randrange(5, 10)
def update(self):
# find normalized direction vector (dx, dy) between enemy and player
dx, dy = player.rect.x - zombie.rect.x, player.rect.y - zombie.rect.y
dist = math.hypot(dx, dy)
dx, dy = dx / dist, dy / dist
# move along this normalized vector towards the player at current speed
zombie.rect.x += dx * zombie.vel
zombie.rect.y += dy * zombie.vel
這是我制作多個精靈的代碼
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
player = Player()
zombie = Zombie()
all_sprites.add(player)
for i in range(8):
z = Zombie()
all_sprites.add(z)
mobs.add(z)
發生的情況是只有一個精靈開始跟隨主要玩家。 我如何讓每個精靈都遵循相同的代碼?
非常感謝 c;
替換zombie.
與self.
在更新方法中:
class Zombie(pygame.sprite.Sprite):
# [...]
def update(self):
# find normalized direction vector (dx, dy) between enemy and player
dx, dy = player.rect.x - self.rect.x, player.rect.y - self.rect.y
dist = math.hypot(dx, dy)
dx, dy = dx / dist, dy / dist
# move along this normalized vector towards the player at current speed
self.rect.x += dx * self.vel
self.rect.y += dy * self.vel
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