[英]How to encapsulate logic within children like component frameworks?
我試圖了解如何使用WebSharper在F#Bolero中使用Elmish體系結構創建可重用組件(例如,可重用的經過驗證的表單輸入)。 從我看到的所有示例中,頂層的Parent必須處理所有消息/更新和邏輯,而子級僅用於視圖。 我想知道是否有辦法解決這個問題,是否要讓孩子處理自己的狀態+消息,並將某些消息傳播給父對象(我在下面的代碼中嘗試過),或者是否有其他設計來處理這個問題。
在我的特定情況下,我試圖為用戶名創建一個表單輸入組件,以驗證兩個字段都不為空。 我不喜歡讓父母處理更新各個字段FirstName和LastName的想法,它只關心接收Submit消息。 如果您多次使用孩子,處理孩子產生的每條消息都會產生大量的樣板
注意:我提供的代碼無法編譯,因為我正在努力了解如何實現預期的設計
open Elmish
open Bolero
open Bolero.Html
module NameInput =
type Model = { FirstName : string; LastName : string }
type Message =
| ChangeFirstName of string
| ChangeLastName of string
| Submit of Model
let update model msg =
match msg with
| ChangeFirstName s ->
{ model with FirstName = s}, Cmd.none
| ChangeLastName s ->
{ model with LastName = s}, Cmd.none
| Submit m ->
m, Cmd.ofMsg (Submit m)
type Component() =
inherit ElmishComponent<Message, Model>()
let invalidField s = s <> ""
override this.View model dispatch =
let fnClass = if (invalidField model.FirstName) then "invalid" else "valid"
let lnClass = if (invalidField model.LastName) then "invalid" else "valid"
div [] [
label [] [ text "First Name: " ]
input [
attr.``class`` fnClass
on.change (fun e -> update model (ChangeFirstName (unbox e.Value)))
]
label [] [ text "Last Name: " ]
input [
attr.``class`` lnClass
on.change (fun e -> update model (ChangeLastName (unbox e.Value)))
]
button [ on.click (fun _ -> update model (Submit model)) ] [ text "Submit" ]
]
type Message =
| NameSubmitted of NameInput.Message.Submit
type Model = { UserName : NameInput.Model }
let initModel = { UserName = { FirstName = ""; LastName = "" } }
let update msg model =
match msg with
| NameSubmitted name ->
// Greet the user
{ model with UserName = name }, Cmd.none
let view model dispatch =
concat [
ecomp<NameInput.Component,_,_>
model.Username dispatch
]
type MyApp() =
inherit ProgramComponent<Model, Message>()
override this.Program =
Program.mkProgram (fun _ -> initModel, Cmd.none) update view
謝謝@rmunn和@hvester提供的參考,它幫助我更好地理解Elmish,並且能夠提出解決方案。 對於可能偶然發現此問題的其他人,這里提供了解決方案。 InternalMessage不需要私有,它只是在主程序的更新功能中隱藏了這些情況,因此人們可以輕松地看到它們需要處理哪些消息。 如果是公開的,那么如果您嘗試匹配InternalMessage情況而未先將Message展開為InternalMessage的情況下,編譯器將給出錯誤消息(因此程序員仍然可以輕松地知道哪些消息是內部消息)
module NameInput =
type Model = { FirstName : string; LastName : string }
type private InternalMessage =
| ChangeFirstName of string
| ChangeLastName of string
type Message =
| Internal of InternalMessage
| Submit of Model
let update msg model =
match msg with
| ChangeFirstName s ->
{ model with FirstName = s }
| ChangeLastName s ->
{ model with LastName = s }
type Component() =
inherit ElmishComponent<Model, Message>()
let invalidField s = s <> ""
override this.View model dispatch =
let fnClass = if (invalidField model.FirstName) then "invalid" else "valid"
let lnClass = if (invalidField model.LastName) then "invalid" else "valid"
div [] [
label [] [ text "First Name: " ]
input [
attr.``class`` fnClass
on.change (fun e -> dispatch << Internal << ChangeFirstName <| unbox e.Value)
]
label [] [ text "Last Name: " ]
input [
attr.``class`` lnClass
on.change (fun e -> dispatch << Internal << ChangeLastName <| unbox e.Value)
]
button [ on.click (fun _ -> dispatch <| Submit model) ] [ text "Submit" ]
]
type Model = { Name : NameInput.Model }
let initModel = { Name = { FirstName = ""; LastName = "" } }
type Message =
| NameInput of NameInput.Message
let update message model =
match message with
| NameInput ni ->
match ni with
| NameInput.Internal i ->
{ model with Name = model.Name |> NameInput.update i}
| NameInput.Submit n ->
{ model with Name = n }
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