I'm trying to understand how to create reusable components using the Elmish architecture within F# Bolero by WebSharper (eg a reusable validated form input). From all of the examples I've seen, the top level Parent must handle all messages/updates and logic, while children are simply for views. I'm wondering if there's a way around this, whether by having a child handle its own state + messages, and propagating certain messages to the parent (which I've attempted in code below), or if there's another design to handle this.
In my specific case, I'm trying to create a form input component for a users name that validates neither field is empty. I don't like the idea of having a parent handle updating the individual fields FirstName and LastName, it should only care about picking up the Submit message. Handling every message a child produces would results in a ton of boilerplate if you use the child more than once
Note: The code I've provided does not compile as I'm struggling to understand how to implement my intended design
open Elmish
open Bolero
open Bolero.Html
module NameInput =
type Model = { FirstName : string; LastName : string }
type Message =
| ChangeFirstName of string
| ChangeLastName of string
| Submit of Model
let update model msg =
match msg with
| ChangeFirstName s ->
{ model with FirstName = s}, Cmd.none
| ChangeLastName s ->
{ model with LastName = s}, Cmd.none
| Submit m ->
m, Cmd.ofMsg (Submit m)
type Component() =
inherit ElmishComponent<Message, Model>()
let invalidField s = s <> ""
override this.View model dispatch =
let fnClass = if (invalidField model.FirstName) then "invalid" else "valid"
let lnClass = if (invalidField model.LastName) then "invalid" else "valid"
div [] [
label [] [ text "First Name: " ]
input [
attr.``class`` fnClass
on.change (fun e -> update model (ChangeFirstName (unbox e.Value)))
]
label [] [ text "Last Name: " ]
input [
attr.``class`` lnClass
on.change (fun e -> update model (ChangeLastName (unbox e.Value)))
]
button [ on.click (fun _ -> update model (Submit model)) ] [ text "Submit" ]
]
type Message =
| NameSubmitted of NameInput.Message.Submit
type Model = { UserName : NameInput.Model }
let initModel = { UserName = { FirstName = ""; LastName = "" } }
let update msg model =
match msg with
| NameSubmitted name ->
// Greet the user
{ model with UserName = name }, Cmd.none
let view model dispatch =
concat [
ecomp<NameInput.Component,_,_>
model.Username dispatch
]
type MyApp() =
inherit ProgramComponent<Model, Message>()
override this.Program =
Program.mkProgram (fun _ -> initModel, Cmd.none) update view
Thank you @rmunn and @hvester for the references, it helped me get a better understanding of Elmish and was able to come up with a solution. As a reference for anyone else who may stumble across this, here is the solution. InternalMessage does not need to private, it just hides those cases from the main program's update function so one can easily see which messages they need to handle. If it is public though, compiler will give an error if you try to match on an InternalMessage case without first unwrapping the Message into an InternalMessage (so the programmer still easily knows which messages are internal)
module NameInput =
type Model = { FirstName : string; LastName : string }
type private InternalMessage =
| ChangeFirstName of string
| ChangeLastName of string
type Message =
| Internal of InternalMessage
| Submit of Model
let update msg model =
match msg with
| ChangeFirstName s ->
{ model with FirstName = s }
| ChangeLastName s ->
{ model with LastName = s }
type Component() =
inherit ElmishComponent<Model, Message>()
let invalidField s = s <> ""
override this.View model dispatch =
let fnClass = if (invalidField model.FirstName) then "invalid" else "valid"
let lnClass = if (invalidField model.LastName) then "invalid" else "valid"
div [] [
label [] [ text "First Name: " ]
input [
attr.``class`` fnClass
on.change (fun e -> dispatch << Internal << ChangeFirstName <| unbox e.Value)
]
label [] [ text "Last Name: " ]
input [
attr.``class`` lnClass
on.change (fun e -> dispatch << Internal << ChangeLastName <| unbox e.Value)
]
button [ on.click (fun _ -> dispatch <| Submit model) ] [ text "Submit" ]
]
type Model = { Name : NameInput.Model }
let initModel = { Name = { FirstName = ""; LastName = "" } }
type Message =
| NameInput of NameInput.Message
let update message model =
match message with
| NameInput ni ->
match ni with
| NameInput.Internal i ->
{ model with Name = model.Name |> NameInput.update i}
| NameInput.Submit n ->
{ model with Name = n }
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