[英]Load Big size .obj model in Scenekit. How to Autoresize model in scenekit?
[英]Scenekit: Model change size when animation
我使用Scenekit為模型(由Blender創建)制作動畫,但是模型在動畫時更改大小(在Blender中,它可以正常工作)。 https://youtu.be/WCE_sXEyfXU
let sceneView = SCNView(frame: self.view.frame)
sceneView.allowsCameraControl = true
self.view.addSubview(sceneView)
let manScene = SCNScene(named: "art.scnassets/man.dae", inDirectory: nil, options: nil)
sceneView.scene = manScene
let camera = SCNCamera()
let cameraNode = SCNNode()
cameraNode.camera = camera
cameraNode.position = SCNVector3(-3.0, 3.0, 3.0)
let light = SCNLight()
light.type = SCNLight.LightType.ambient
let lightNode = SCNNode()
lightNode.light = light
lightNode.position = SCNVector3(10, 10, 10)
manScene!.rootNode.addChildNode(cameraNode)
let oneLegAnimation = SCNAnimationPlayer.loadAnimation(fromSceneNamed: "art.scnassets/oneLeg.dae")
oneLegAnimation.animation.isCumulative = false
oneLegAnimation.stop()
manScene!.rootNode.addAnimationPlayer(oneLegAnimation, forKey: "man")
manScene!.rootNode.animationPlayer(forKey: "man")?.play()
謝謝!
我認為Blender和Xcode之間有區別。 最后,我通過添加IK骨骼和很多關鍵幀(每0.5秒)來修復它。
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