[英]Increase a variable just by one when a key is pressed
我有我想要一個,當一個鍵減少可變狀態計數器a
接一個,當被壓,增加d
按下鍵。
我提出了一個問題的靈感:當按下一個鍵時,只增加一個,但是我的代碼沒有按預期工作,當我將was_pressed
變量重置為false
,狀態計數器開始增加。
running = True
state_counter = 0
number_of_states = 0
was_pressed = False
import pygame
while running:
for event in pygame.event.get():
if event.type == QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
# The user closed the window or pressed escape
running = False
if event.type == KEYDOWN and event.key==K_a:
if not was_pressed:
state_counter -= 1
print("state_counter %d times"%state_counter)
was_pressed = True
else:
was_pressed = False
elif event.type == KEYDOWN and event.key == K_d:
if not was_pressed:
state_counter += 1
print("state_counter %d times"%state_counter)
was_pressed = True
else:
was_pressed = False
pygame.quit()
print('Done!, state counter is: ', state_counter)
問題是我需要增量和減量變量(這就是與上述問題的區別),當然我需要變量來改變每次按鍵(這可能也是上一個問題的情況)但我無法做到這一點)。 我也不能time.sleep()
因為我不想讓程序睡覺。
任何幫助表示感謝,非常感謝您提前。
KEYDOWN
事件僅在按下鍵時發生一次。 當密鑰保持時,它不會連續出現。 所以不需要was_pressed
狀態:
while running:
for event in pygame.event.get():
if event.type == QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
# The user closed the window or pressed escape
running = False
if event.type == KEYDOWN and event.key==K_a:
state_counter -= 1
print("state_counter %d times"%state_counter)
elif event.type == KEYDOWN and event.key == K_d:
state_counter += 1
print("state_counter %d times"%state_counter)
import pyautogui
import pygame
Number_of_Presses = 0
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
Number_of_Presses -= 1
print (Number_of_Presses)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
Number_of_Presses += 1
print (Number_of_Presses)
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